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4.6.1
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changelog.md
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changelog.md
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## 4.6.1
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Added parameter type for stockpiled resources specifically
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All game object images shown in text!
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Fix "Instantly consumes [amount] [resource]"
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Arbitrary images in font!!!
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'Display' options organized into subcatagories - kudos @Ouaz
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'Display' options subcatagorized - kudos @Ouaz
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By WhoIsJohannes:
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- Show a highlight for the tile that seems most suitable to found a cit…
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- Show replay after 50 turns, but only the discovered part of it.
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- Charts improvements
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- Highlight non-available wonders in tech picker
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- highlight suitable city-founding tiles
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- Show replay after 50 turns
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- Charts improvements
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By SomeTroglodyte:
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- Fix startBias regional assignments
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- Victory screen and victory detection use VictoryData
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- Close immediate win loophole (playing alone)
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- Fix incorrect relationship level comparison
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- Fix map editor resource label wrapped to about 1 char width
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- Fix startBias regional assignments
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- Victory detection improvements
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- Fix map editor resource label
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Make new "notifications" option translatable - By Ouaz
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AbsoluteUnits - Turtle Ship, Ship of the Line, Sea Beggar - By letstalkaboutdune
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AbsoluteUnits - Turtle Ship, Ship of the Line, Sea Beggar - By letstalkaboutdune
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Fix issue - By MioBestWaifu
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AI: Military units w/ Civilian uniques Automation - By MioBestWaifu
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## 4.6.0
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@ -579,13 +579,13 @@ class CityConstructionsTable(private val cityScreen: CityScreen) {
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) {
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if (!isConstructionPurchaseShown(construction, stat)) return
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val city = cityScreen.city
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val constructionBuyCost = construction.getStatBuyCost(city, stat)!!
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if (!isConstructionPurchaseAllowed(construction, stat, constructionBuyCost)) return
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val constructionStatBuyCost = construction.getStatBuyCost(city, stat)!!
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if (!isConstructionPurchaseAllowed(construction, stat, constructionStatBuyCost)) return
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cityScreen.closeAllPopups()
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val purchasePrompt = "Currently you have [${city.getStatReserve(stat)}] [${stat.name}].".tr() + "\n\n" +
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"Would you like to purchase [${construction.name}] for [$constructionBuyCost] [${stat.character}]?".tr()
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"Would you like to purchase [${construction.name}] for [$constructionStatBuyCost] [${stat.character}]?".tr()
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ConfirmPopup(
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cityScreen,
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purchasePrompt,
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@ -74,13 +74,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Triggers voting for the Diplomatic Victory"
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Applicable to: Triggerable
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??? example "Instantly consumes [amount] [resource]"
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Example: "Instantly consumes [3] [Iron]"
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??? example "Instantly consumes [amount] [stockpiledResource]"
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Example: "Instantly consumes [3] [StockpiledResource]"
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Applicable to: Triggerable
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??? example "Instantly provides [amount] [resource]"
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Example: "Instantly provides [3] [Iron]"
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??? example "Instantly provides [amount] [stockpiledResource]"
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Example: "Instantly provides [3] [StockpiledResource]"
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Applicable to: Triggerable
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@ -924,8 +924,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Building, Unit, Improvement
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??? example "Costs [amount] [resource]"
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Example: "Costs [3] [Iron]"
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??? example "Costs [amount] [stockpiledResource]"
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Example: "Costs [3] [StockpiledResource]"
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Applicable to: Building, Unit, Improvement
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@ -2055,6 +2055,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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*[specialist]: The name of any specialist.
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*[stat]: This is one of the 7 major stats in the game - `Gold`, `Science`, `Production`, `Food`, `Happiness`, `Culture` and `Faith`. Note that the stat names need to be capitalized!
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*[stats]: For example: `+2 Production, +3 Food`. Note that the stat names need to be capitalized!
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*[stockpiledResource]: The name of any stockpiled.
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*[tech]: The name of any tech.
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*[tileFilter]: Anything that can be used either in an improvementFilter or in a terrainFilter can be used here, plus 'unimproved'
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*[victoryType]: The name of any victory type: 'Neutral', 'Cultural', 'Diplomatic', 'Domination', 'Scientific', 'Time'
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