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Map editor should no longer crash in scenarios
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@ -66,7 +66,7 @@ class EditorMapHolder(internal val mapEditorScreen: MapEditorScreen, internal va
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fun setTransients() {
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fun setTransients() {
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for (tileInfo in tileGroups.keys)
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for (tileInfo in tileGroups.keys)
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tileInfo.setTransients()
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tileInfo.setTerrainTransients()
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}
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}
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fun getClosestTileTo(stageCoords: Vector2): TileInfo? {
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fun getClosestTileTo(stageCoords: Vector2): TileInfo? {
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