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Resolved #685 - loading game would clear resistance counters
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@ -8589,7 +8589,7 @@
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Italian:"Sentinella"
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German:"Wache"
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French:"Sentinel"
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Rusian:"Караул"
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Russian:"Караул"
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Simplified_Chinese:"警戒能力"
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}
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"Range":{
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@ -8717,21 +8717,21 @@
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Italian:"Incursione costiera I"
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German:"Küstenräuber I"
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French:"Commando Côtier I" //not very accurate
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Russain:"Береговой налетчик I"
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Russian:"Береговой налетчик I"
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Simplified_Chinese:"海掠一级"
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}
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"Coastal Raider II":{
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Italian:"Incursione costiera II"
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German:"Küstenräuber II"
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French:"Commando Côtier II"
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Russain:"Береговой налетчик II"
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Russian:"Береговой налетчик II"
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Simplified_Chinese:"海掠二级"
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}
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"Coastal Raider III":{
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Italian:"Incursione costiera III"
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German:"Küstenräuber III"
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French:"Commando Côtier III"
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Russain:"Береговой налетчик III"
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Russian:"Береговой налетчик III"
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Simplified_Chinese:"海掠三级"
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}
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"Targeting I":{
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.app"
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minSdkVersion 14
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targetSdkVersion 28
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versionCode 231
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versionName "2.15.0"
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versionCode 232
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versionName "2.15.0-patch1"
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}
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// Had to add this crap for Travis to build, it wanted to sign the app
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@ -92,6 +92,7 @@ class CityInfo {
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toReturn.isBeingRazed=isBeingRazed
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toReturn.isConnectedToCapital = isConnectedToCapital
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toReturn.attackedThisTurn = attackedThisTurn
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toReturn.resistanceCounter = resistanceCounter
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return toReturn
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}
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