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https://github.com/yairm210/Unciv.git
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Adding religous city states to unciv! (#5136)
* Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv! * Adding religous city states to unciv!
This commit is contained in:
@ -1 +1 @@
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[Tech,Flags,Skin,Construction]
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[Construction,Flags,Skin,Tech]
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@ -16,12 +16,14 @@
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"Cultured": ["Provides [3] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [2] Happiness"],
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"Religious": ["Provides [3] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [6] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [2] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [6] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [255, 87, 35]
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@ -42,12 +44,14 @@
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"Cultured": ["Provides [3] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [2] Happiness"],
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"Religious": ["Provides [3] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [6] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [2] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [6] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [233, 31, 99]
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@ -70,12 +74,14 @@
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"Cultured": ["Provides [6] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [3] Happiness"],
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"Religious": ["Provides [6] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [12] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [12] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [157, 39, 176]
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@ -99,12 +105,14 @@
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"Cultured": ["Provides [6] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [3] Happiness"],
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"Religious": ["Provides [6] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [12] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [12] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [104, 58, 183]
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@ -129,12 +137,14 @@
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"Cultured": ["Provides [13] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [3] Happiness"],
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"Religious": ["Provides [13] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [26] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [26] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [63, 81, 182],
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@ -164,12 +174,15 @@
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"Cultured": ["Provides [13] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [3] Happiness"],
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"Religious": ["Provides [13] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [26] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [26] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [33, 150, 243],
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@ -200,12 +213,14 @@
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"Cultured": ["Provides [13] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [3] Happiness"],
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"Religious": ["Provides [13] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [26] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [26] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [0, 150, 136],
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@ -240,13 +255,16 @@
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"Cultured": ["Provides [13] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [3] Happiness"],
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"Religious": ["Provides [13] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [26] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [26] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [76, 176, 81],
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"uniques": ["May not generate great prophet equivalents naturally",
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@ -279,13 +297,17 @@
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"Cultured": ["Provides [13] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]"],
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"Mercantile": ["Provides [3] Happiness"],
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"Religious": ["Provides [13] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[20] turns"]
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},
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"allyBonus": {
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"Cultured": ["Provides [26] [Culture] per turn"],
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"Maritime": ["Provides [2] [Food] [in capital]", "Provides [1] [Food] [in all cities]"],
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"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
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"Religious": ["Provides [26] [Faith] per turn"],
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"Militaristic": ["Provides military units every ≈[17] turns"]
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},
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"iconRGB": [76, 176, 81],
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"uniques": ["May not generate great prophet equivalents naturally",
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@ -1121,6 +1121,42 @@
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"innerColor": [224,224,224],
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"cities": ["Mogadishu"]
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},
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{
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"name": "Bratislava",
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"adjective": ["Bratislava"],
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"cityStateType": "Religious",
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"declaringWar": "I didn't want to do this. We declare war.",
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"attacked": "I will fear no evil. For god is with me!",
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"defeated": "Why have you forsaken us my lord?",
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"outerColor": [0, 0, 0],
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"innerColor": [255,255,255],
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"cities": ["Bratislava"]
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},
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{
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"name": "Cahokia",
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"adjective": ["Cahokia"],
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"cityStateType": "Religious",
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"declaringWar": "We have wanted this for a LONG time. War it shall be.",
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"attacked": "Very well, we will kick you back to the ancient era!",
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"defeated": "This isn't how it is supposed to be!",
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"outerColor": [0, 0, 0],
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"innerColor": [203, 253, 232],
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"cities": ["Cahokia"]
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},
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{
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"name": "Jerusalem",
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"adjective": ["Jerusalem"],
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"cityStateType": "Religious",
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"declaringWar": "By god's grace we will not allow these atrocities to occur any longer. We declare war!",
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"attacked": "May god have mercy on your evil soul.",
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"defeated": "I for one welcome our new conquer overlord!",
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"outerColor": [0, 0, 0],
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"innerColor": [198,255,192],
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"cities": ["Jerusalem"]
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},
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@ -499,6 +499,7 @@ A [greatPerson] has been born in [cityName]! =
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We have encountered [civName]! =
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[cityStateName] has given us [stats] as a token of goodwill for meeting us =
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[cityStateName] has given us [stats] as we are the first major civ to meet them =
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[cityStateName] has also given us [stats] =
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Cannot provide unit upkeep for [unitName] - unit has been disbanded! =
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[cityName] has grown! =
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[cityName] is starving! =
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