diff --git a/core/src/com/unciv/logic/automation/civilization/NextTurnAutomation.kt b/core/src/com/unciv/logic/automation/civilization/NextTurnAutomation.kt index 8a56176161..ecfee6a4bc 100644 --- a/core/src/com/unciv/logic/automation/civilization/NextTurnAutomation.kt +++ b/core/src/com/unciv/logic/automation/civilization/NextTurnAutomation.kt @@ -712,7 +712,8 @@ object NextTurnAutomation { val ourMilitaryUnits = civInfo.units.getCivUnits().filter { !it.isCivilian() }.count() if (ourMilitaryUnits < civInfo.cities.size) return - if (ourMilitaryUnits < 4) return // to stop AI declaring war at the beginning of games when everyone isn't set up well enough + if (ourMilitaryUnits < 4) return // to stop AI declaring war at the beginning of games when everyone isn't set up well enough\ + if (civInfo.cities.size < 3) return // FAR too early for that what are you thinking! //evaluate war val enemyCivs = civInfo.getKnownCivs()