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Version rollout (#12264)
* Bump version and create initial changelog entry * Update Brazilian_Portuguese.properties (#12263) * Update translation (#12259) Co-authored-by: sls1005 <sls1005@github.com> * Update Italian.properties (#12255) * Update Italian.properties * Update Italian.properties * Update Latin translation (#12254) * Merge a branch Changed 'passus' to 'gressus'. Changed 'non validus' to 'irritus'. * Merge a branch * Fix translation * Update translation * Change '-tor' to '-trum' for some words * Update translation * Change 'pugnator' to 'aeroplanum pugnans' * Update translation * Update translation * Update translation * Update translation * Update translation * Fix translation --------- Co-authored-by: sls1005 <sls1005@github.com> --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com> Co-authored-by: sls1005 <sls1005@github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
@ -2507,10 +2507,8 @@ upon being defeated = ao ser derrotado
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upon being promoted = ao ser promovido
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upon gaining the [promotion] promotion = ao ganhar a promoção [promotion]
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upon losing the [promotion] promotion = ao perder a promoção [promotion]
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# Requires translation!
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upon gaining the [promotion] status =
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# Requires translation!
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upon losing the [promotion] status =
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upon gaining the [promotion] status = ao ganhar o status de [promotion]
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upon losing the [promotion] status = ao perder o status de [promotion]
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upon losing at least [amount] HP in a single attack = ao perder pelo menos [amount] de HP em um único ataque
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upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [tileFilter]
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upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter]
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@ -2487,7 +2487,7 @@ upon entering a new era = quando entri in una nuova epoca
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upon adopting [policy/belief] = quando adotti [policy/belief]
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upon declaring war with a major Civilization = quando dichiari guerra a un'altra civiltà
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upon declaring friendship = quando fai una Dichiarazione d'Amicizia
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upon declaring a defensive pact = al momento della dichiarazione di un accordo di difesa
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upon declaring a defensive pact = quando firmi un accordo di difesa
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upon entering a Golden Age = quando entri in un'Età dell'Oro
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upon conquering a city = quando conquisti una città
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upon founding a city = quando fondi una città
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@ -2507,10 +2507,8 @@ upon being defeated = quando vieni sconfitto in battaglia
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upon being promoted = quando promuovi un'unità
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upon gaining the [promotion] promotion = quando ottieni la promozione [promotion]
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upon losing the [promotion] promotion = quando perdi la promozione [promotion]
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# Requires translation!
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upon gaining the [promotion] status =
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# Requires translation!
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upon losing the [promotion] status =
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upon gaining the [promotion] status = quando ottieni lo stato [promotion]
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upon losing the [promotion] status = quando perdi lo stato [promotion]
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upon losing at least [amount] HP in a single attack = quando perdi almeno [amount] HP in un unico attacco
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upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casella [tileFilter]
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upon discovering a [tileFilter] tile = quando scopri una casella [tileFilter]
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File diff suppressed because it is too large
Load Diff
@ -2102,7 +2102,7 @@ ConditionalsPlacement = before
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[relativeAmount]% [stat] from Trade Routes = 貿易路線的[stat][relativeAmount]%
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Nullifies [stat] [cityFilter] = 消除[cityFilter]的[stat]
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Nullifies Growth [cityFilter] = 停止[cityFilter]的人口增長
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[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] = 當[cityFilter]建造[buildingFilter]時[relativeAmount]%產能
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[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] = 當[cityFilter]建造[buildingFilter]建築時[relativeAmount]%產能
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[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter] = [cityFilter]建造[baseUnitFilter]單位時[relativeAmount]%產能
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[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter] = 建造[buildingFilter]奇觀時[cityFilter][relativeAmount]%產能
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[relativeAmount]% Production towards any buildings that already exist in the Capital = 所有在首都建成的建築在其他城市建造時[relativeAmount]%產能
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.9.24"
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const val appName = "Unciv"
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const val appCodeNumber = 1055
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const val appVersion = "4.13.13"
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const val appCodeNumber = 1056
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const val appVersion = "4.13.14"
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const val gdxVersion = "1.12.1"
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const val ktorVersion = "2.3.12"
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24
changelog.md
24
changelog.md
@ -1,3 +1,27 @@
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## 4.13.14
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chore: Delete dead code
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chore: Easier debug for canActivateSideEffects
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Remove "-0 HP" from city attack notifications
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Missionaries no longer restricted from spreading religion in city where it's already the major religion
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chore: deprecate old uniques
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Ruleset validation for personalities with victory types not present in ruleset
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Added mod download percentage tracking
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chore: Simplified brush code - less overload functions, by adding a parameter to existing functions (reduce layers of indirection)
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Simplified brush code - no matter what, always visually update all updated tiles and their neighbors - could have edge images that are now relevant
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Improve AI city settling, science game, and belief picking - By EmperorPinguin
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Add two population-related conditional uniques - By PLynx01
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## 4.13.13
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Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'
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@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.13.13", 1055)
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val VERSION = Version("4.13.14", 1056)
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//endregion
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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23
fastlane/metadata/android/en-US/changelogs/1056.txt
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23
fastlane/metadata/android/en-US/changelogs/1056.txt
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@ -0,0 +1,23 @@
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chore: Delete dead code
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chore: Easier debug for canActivateSideEffects
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Remove "-0 HP" from city attack notifications
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Missionaries no longer restricted from spreading religion in city where it's already the major religion
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chore: deprecate old uniques
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Ruleset validation for personalities with victory types not present in ruleset
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Added mod download percentage tracking
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chore: Simplified brush code - less overload functions, by adding a parameter to existing functions (reduce layers of indirection)
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Simplified brush code - no matter what, always visually update all updated tiles and their neighbors - could have edge images that are now relevant
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Improve AI city settling, science game, and belief picking - By EmperorPinguin
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Add two population-related conditional uniques - By PLynx01
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