Version rollout (#12264)

* Bump version and create initial changelog entry

* Update Brazilian_Portuguese.properties (#12263)

* Update translation (#12259)

Co-authored-by: sls1005 <sls1005@github.com>

* Update Italian.properties (#12255)

* Update Italian.properties

* Update Italian.properties

* Update Latin translation (#12254)

* Merge a branch
Changed 'passus' to 'gressus'.
Changed 'non validus' to 'irritus'.

* Merge a branch

* Fix translation

* Update translation

* Change '-tor' to '-trum' for some words

* Update translation

* Change 'pugnator' to 'aeroplanum pugnans'

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

* Fix translation

---------

Co-authored-by: sls1005 <sls1005@github.com>

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern
2024-10-06 16:53:38 +03:00
committed by GitHub
parent 6f4d8fd7b5
commit 2a6516d15e
8 changed files with 447 additions and 383 deletions

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@ -2507,10 +2507,8 @@ upon being defeated = ao ser derrotado
upon being promoted = ao ser promovido
upon gaining the [promotion] promotion = ao ganhar a promoção [promotion]
upon losing the [promotion] promotion = ao perder a promoção [promotion]
# Requires translation!
upon gaining the [promotion] status =
# Requires translation!
upon losing the [promotion] status =
upon gaining the [promotion] status = ao ganhar o status de [promotion]
upon losing the [promotion] status = ao perder o status de [promotion]
upon losing at least [amount] HP in a single attack = ao perder pelo menos [amount] de HP em um único ataque
upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [tileFilter]
upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter]

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@ -2487,7 +2487,7 @@ upon entering a new era = quando entri in una nuova epoca
upon adopting [policy/belief] = quando adotti [policy/belief]
upon declaring war with a major Civilization = quando dichiari guerra a un'altra civiltà
upon declaring friendship = quando fai una Dichiarazione d'Amicizia
upon declaring a defensive pact = al momento della dichiarazione di un accordo di difesa
upon declaring a defensive pact = quando firmi un accordo di difesa
upon entering a Golden Age = quando entri in un'Età dell'Oro
upon conquering a city = quando conquisti una città
upon founding a city = quando fondi una città
@ -2507,10 +2507,8 @@ upon being defeated = quando vieni sconfitto in battaglia
upon being promoted = quando promuovi un'unità
upon gaining the [promotion] promotion = quando ottieni la promozione [promotion]
upon losing the [promotion] promotion = quando perdi la promozione [promotion]
# Requires translation!
upon gaining the [promotion] status =
# Requires translation!
upon losing the [promotion] status =
upon gaining the [promotion] status = quando ottieni lo stato [promotion]
upon losing the [promotion] status = quando perdi lo stato [promotion]
upon losing at least [amount] HP in a single attack = quando perdi almeno [amount] HP in un unico attacco
upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casella [tileFilter]
upon discovering a [tileFilter] tile = quando scopri una casella [tileFilter]

File diff suppressed because it is too large Load Diff

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@ -2102,7 +2102,7 @@ ConditionalsPlacement = before
[relativeAmount]% [stat] from Trade Routes = 貿易路線的[stat][relativeAmount]%
Nullifies [stat] [cityFilter] = 消除[cityFilter]的[stat]
Nullifies Growth [cityFilter] = 停止[cityFilter]的人口增長
[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] = 當[cityFilter]建造[buildingFilter]時[relativeAmount]%產能
[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter] = 當[cityFilter]建造[buildingFilter]建築時[relativeAmount]%產能
[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter] = [cityFilter]建造[baseUnitFilter]單位時[relativeAmount]%產能
[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter] = 建造[buildingFilter]奇觀時[cityFilter][relativeAmount]%產能
[relativeAmount]% Production towards any buildings that already exist in the Capital = 所有在首都建成的建築在其他城市建造時[relativeAmount]%產能

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.9.24"
const val appName = "Unciv"
const val appCodeNumber = 1055
const val appVersion = "4.13.13"
const val appCodeNumber = 1056
const val appVersion = "4.13.14"
const val gdxVersion = "1.12.1"
const val ktorVersion = "2.3.12"

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@ -1,3 +1,27 @@
## 4.13.14
chore: Delete dead code
chore: Easier debug for canActivateSideEffects
Remove "-0 HP" from city attack notifications
Missionaries no longer restricted from spreading religion in city where it's already the major religion
chore: deprecate old uniques
Ruleset validation for personalities with victory types not present in ruleset
Added mod download percentage tracking
chore: Simplified brush code - less overload functions, by adding a parameter to existing functions (reduce layers of indirection)
Simplified brush code - no matter what, always visually update all updated tiles and their neighbors - could have edge images that are now relevant
Improve AI city settling, science game, and belief picking - By EmperorPinguin
Add two population-related conditional uniques - By PLynx01
## 4.13.13
Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'

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@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.13.13", 1055)
val VERSION = Version("4.13.14", 1056)
//endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */

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@ -0,0 +1,23 @@
chore: Delete dead code
chore: Easier debug for canActivateSideEffects
Remove "-0 HP" from city attack notifications
Missionaries no longer restricted from spreading religion in city where it's already the major religion
chore: deprecate old uniques
Ruleset validation for personalities with victory types not present in ruleset
Added mod download percentage tracking
chore: Simplified brush code - less overload functions, by adding a parameter to existing functions (reduce layers of indirection)
Simplified brush code - no matter what, always visually update all updated tiles and their neighbors - could have edge images that are now relevant
Improve AI city settling, science game, and belief picking - By EmperorPinguin
Add two population-related conditional uniques - By PLynx01