From 2abe72df6ef9f741b8d317e22115e7f2078fe94e Mon Sep 17 00:00:00 2001 From: yairm210 Date: Sun, 20 Oct 2024 14:00:22 +0300 Subject: [PATCH] AI: Don't choose piety branch when religion is disabled, don't choose Patronage when few city-states remain Resolves #12272 --- android/assets/jsons/Civ V - Gods & Kings/Policies.json | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/android/assets/jsons/Civ V - Gods & Kings/Policies.json b/android/assets/jsons/Civ V - Gods & Kings/Policies.json index 7c6c4810f9..4687fe960b 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/Policies.json +++ b/android/assets/jsons/Civ V - Gods & Kings/Policies.json @@ -222,7 +222,8 @@ "uniques": [ "[+100]% Production when constructing [Shrine] buildings [in all cities]", "[+100]% Production when constructing [Temple] buildings [in all cities]", - "Only available " + "Only available ", + "[-100]% weight to this choice for AI decisions " ], "policies": [ { @@ -283,7 +284,10 @@ "Domination": 5, "Scientific": 5 }, - "uniques": ["[-25]% City-State Influence degradation"], + "uniques": [ + "[-25]% City-State Influence degradation", + "[-100]% weight to this choice for AI decisions " + ], "policies": [ { "name": "Philantropy",