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https://github.com/yairm210/Unciv.git
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Map editor knows to remove resources that don't exist in mods
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@ -466,6 +466,8 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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if (terrainFeature == null || terrainFeature.occursOn.isNotEmpty() && !terrainFeature.occursOn.contains(tileInfo.baseTerrain))
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tileInfo.terrainFeature = null
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}
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if (tileInfo.resource != null && !ruleset.tileResources.containsKey(tileInfo.resource))
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tileInfo.resource = null
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if (tileInfo.resource != null) {
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val resource = tileInfo.getTileResource()
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if (resource.terrainsCanBeFoundOn.none { it == tileInfo.baseTerrain || it == tileInfo.terrainFeature })
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@ -489,7 +491,7 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
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tileInfo.improvement = null // Unset, and check if it can be reset. If so, do it, if not, invalid.
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if (tileInfo.canImprovementBeBuiltHere(improvement)
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// Allow building 'other' improvements like city ruins, barb encampments, Great Improvements etc
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|| (improvement.terrainsCanBeBuiltOn.isEmpty() && ruleset.tileResources.values.none { it.improvement==improvement.name }
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|| (improvement.terrainsCanBeBuiltOn.isEmpty() && ruleset.tileResources.values.none { it.improvement == improvement.name }
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&& !tileInfo.isImpassible() && tileInfo.isLand))
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tileInfo.improvement = improvement.name
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}
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