Fixed 'upon gaining unit' trigger activating for all units

This commit is contained in:
Yair Morgenstern
2023-03-21 10:51:52 +02:00
parent e5452f5605
commit 2c7633f058

View File

@ -72,7 +72,8 @@ class UnitManager(val civInfo:Civilization) {
if (unit != null)
for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponGainingUnit))
UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo)
if (unit.matchesFilter(unique.params[0]))
UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo)
return unit
}
fun getCivUnitsSize(): Int = unitList.size