Fixed 'upon gaining unit' trigger activating for all units

This commit is contained in:
Yair Morgenstern
2023-03-21 10:51:52 +02:00
parent e5452f5605
commit 2c7633f058

View File

@ -72,6 +72,7 @@ class UnitManager(val civInfo:Civilization) {
if (unit != null) if (unit != null)
for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponGainingUnit)) for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponGainingUnit))
if (unit.matchesFilter(unique.params[0]))
UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo) UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo)
return unit return unit
} }