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Mod checks against sellable, missing or multiple Palace(s) (#9516)
* Mod checks against sellable, missing or multiple Palace(s) * Fix Studio adding quotes unasked
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@ -62,8 +62,10 @@ class RulesetValidator(val ruleset: Ruleset) {
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UniqueType.Unbuildable))
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UniqueType.Unbuildable))
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lines += "${building.name} is buildable and therefore must either have an explicit cost or reference an existing tech!"
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lines += "${building.name} is buildable and therefore must either have an explicit cost or reference an existing tech!"
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checkUniques(building, lines, rulesetInvariant, tryFixUnknownUniques)
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if (building.hasUnique(UniqueType.IndicatesCapital) && !building.isAnyWonder() && !building.hasUnique(UniqueType.Unsellable))
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lines += "${building.name} is a Capital indicator and therefore must either be a wonder or explicitly marked 'Unsellable'!"
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checkUniques(building, lines, rulesetInvariant, tryFixUnknownUniques)
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}
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}
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for (nation in ruleset.nations.values) {
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for (nation in ruleset.nations.values) {
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@ -181,6 +183,12 @@ class RulesetValidator(val ruleset: Ruleset) {
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checkUniques(unit, lines, rulesetSpecific, tryFixUnknownUniques)
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checkUniques(unit, lines, rulesetSpecific, tryFixUnknownUniques)
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}
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}
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when (ruleset.buildings.values.count { it.hasUnique(UniqueType.IndicatesCapital) }) {
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0 -> lines += "No building indicating the Capital in ruleset!"
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1 -> Unit
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else -> lines.add("There is more than one building indicating the Capital in the ruleset!", RulesetErrorSeverity.Warning)
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}
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for (building in ruleset.buildings.values) {
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for (building in ruleset.buildings.values) {
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if (building.requiredTech != null && !ruleset.technologies.containsKey(building.requiredTech!!))
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if (building.requiredTech != null && !ruleset.technologies.containsKey(building.requiredTech!!))
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lines += "${building.name} requires tech ${building.requiredTech} which does not exist!"
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lines += "${building.name} requires tech ${building.requiredTech} which does not exist!"
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@ -336,7 +344,7 @@ class RulesetValidator(val ruleset: Ruleset) {
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for (nation in ruleset.nations.values) {
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for (nation in ruleset.nations.values) {
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checkUniques(nation, lines, rulesetSpecific, tryFixUnknownUniques)
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checkUniques(nation, lines, rulesetSpecific, tryFixUnknownUniques)
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if (nation.cityStateType!=null && nation.cityStateType !in ruleset.cityStateTypes)
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if (nation.cityStateType != null && nation.cityStateType !in ruleset.cityStateTypes)
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lines += "${nation.name} is of city-state type ${nation.cityStateType} which does not exist!"
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lines += "${nation.name} is of city-state type ${nation.cityStateType} which does not exist!"
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if (nation.favoredReligion != null && nation.favoredReligion !in ruleset.religions)
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if (nation.favoredReligion != null && nation.favoredReligion !in ruleset.religions)
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lines += "${nation.name} has ${nation.favoredReligion} as their favored religion, which does not exist!"
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lines += "${nation.name} has ${nation.favoredReligion} as their favored religion, which does not exist!"
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