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Fix: idle units not being properly selected after settling a city (#1685)
Closes #1682
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@ -343,6 +343,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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val nextDueUnit = viewingCiv.getNextDueUnit()
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if(nextDueUnit!=null) {
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mapHolder.setCenterPosition(nextDueUnit.currentTile.position, false, false)
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bottomUnitTable.selectedCity = null
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bottomUnitTable.selectedUnit = nextDueUnit
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shouldUpdate=true
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}
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