From 2d0aec5a26487d76fcc3b87866040c77d0c98d15 Mon Sep 17 00:00:00 2001 From: lyrjie Date: Mon, 13 Jan 2020 14:29:38 +0300 Subject: [PATCH] Fix: idle units not being properly selected after settling a city (#1685) Closes #1682 --- core/src/com/unciv/ui/worldscreen/WorldScreen.kt | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/com/unciv/ui/worldscreen/WorldScreen.kt b/core/src/com/unciv/ui/worldscreen/WorldScreen.kt index bbf3055b20..40ab8bbab6 100644 --- a/core/src/com/unciv/ui/worldscreen/WorldScreen.kt +++ b/core/src/com/unciv/ui/worldscreen/WorldScreen.kt @@ -343,6 +343,7 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() { val nextDueUnit = viewingCiv.getNextDueUnit() if(nextDueUnit!=null) { mapHolder.setCenterPosition(nextDueUnit.currentTile.position, false, false) + bottomUnitTable.selectedCity = null bottomUnitTable.selectedUnit = nextDueUnit shouldUpdate=true }