Added 750x500 resolution for tiny screens (it still looks OK, but if we go lower to 600*400 then...no)

City states no longer get starting Scouts - #1289
This commit is contained in:
Yair Morgenstern
2019-11-05 10:18:43 +02:00
parent 5816bb213c
commit 2e9b1e6de6
2 changed files with 3 additions and 2 deletions

View File

@ -110,7 +110,8 @@ class GameStarter{
civ.placeUnitNearTile(startingLocation.position, Constants.settler)
civ.placeUnitNearTile(startingLocation.position, getWarriorEquivalent(civ))
civ.placeUnitNearTile(startingLocation.position, "Scout")
if(civ.isMajorCiv()) // City-states don't get initial Scouts
civ.placeUnitNearTile(startingLocation.position, "Scout")
if (!civ.isPlayerCivilization() && civ.isMajorCiv()) {
for (unit in gameInfo.getDifficulty().aiFreeUnits) {

View File

@ -195,7 +195,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
val resolutionSelectBox = SelectBox<String>(skin)
val resolutionArray = Array<String>()
resolutionArray.addAll("900x600", "1050x700", "1200x800", "1500x1000")
resolutionArray.addAll("750x500","900x600", "1050x700", "1200x800", "1500x1000")
resolutionSelectBox.items = resolutionArray
resolutionSelectBox.selected = UnCivGame.Current.settings.resolution
innerTable.add(resolutionSelectBox).pad(10f).row()