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Added 750x500 resolution for tiny screens (it still looks OK, but if we go lower to 600*400 then...no)
City states no longer get starting Scouts - #1289
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@ -110,6 +110,7 @@ class GameStarter{
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civ.placeUnitNearTile(startingLocation.position, Constants.settler)
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civ.placeUnitNearTile(startingLocation.position, Constants.settler)
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civ.placeUnitNearTile(startingLocation.position, getWarriorEquivalent(civ))
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civ.placeUnitNearTile(startingLocation.position, getWarriorEquivalent(civ))
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if(civ.isMajorCiv()) // City-states don't get initial Scouts
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civ.placeUnitNearTile(startingLocation.position, "Scout")
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civ.placeUnitNearTile(startingLocation.position, "Scout")
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if (!civ.isPlayerCivilization() && civ.isMajorCiv()) {
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if (!civ.isPlayerCivilization() && civ.isMajorCiv()) {
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@ -195,7 +195,7 @@ class WorldScreenOptionsTable(val worldScreen:WorldScreen) : PopupTable(worldScr
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val resolutionSelectBox = SelectBox<String>(skin)
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val resolutionSelectBox = SelectBox<String>(skin)
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val resolutionArray = Array<String>()
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val resolutionArray = Array<String>()
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resolutionArray.addAll("900x600", "1050x700", "1200x800", "1500x1000")
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resolutionArray.addAll("750x500","900x600", "1050x700", "1200x800", "1500x1000")
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resolutionSelectBox.items = resolutionArray
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resolutionSelectBox.items = resolutionArray
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resolutionSelectBox.selected = UnCivGame.Current.settings.resolution
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resolutionSelectBox.selected = UnCivGame.Current.settings.resolution
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innerTable.add(resolutionSelectBox).pad(10f).row()
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innerTable.add(resolutionSelectBox).pad(10f).row()
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