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Resolved #3476 - captured civilian units can no longer move on the same turn
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@ -132,7 +132,7 @@ object Battle {
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var damageToAttacker = BattleDamage.calculateDamageToAttacker(attacker, attacker.getTile(), defender)
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if (defender.getUnitType().isCivilian() && attacker.isMelee()) {
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captureCivilianUnit(attacker, defender)
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captureCivilianUnit(attacker, defender as MapUnitCombatant)
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} else if (attacker.isRanged()) {
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defender.takeDamage(damageToDefender) // straight up
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} else {
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@ -318,7 +318,7 @@ object Battle {
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return null
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}
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private fun captureCivilianUnit(attacker: ICombatant, defender: ICombatant){
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private fun captureCivilianUnit(attacker: ICombatant, defender: MapUnitCombatant) {
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// barbarians don't capture civilians
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if (attacker.getCivInfo().isBarbarian()
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|| (defender as MapUnitCombatant).unit.hasUnique("Uncapturable")) {
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@ -338,10 +338,10 @@ object Battle {
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val tile = capturedUnit.getTile()
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capturedUnit.destroy()
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attacker.getCivInfo().placeUnitNearTile(tile.position, Constants.worker)
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}
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else {
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} else {
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capturedUnit.civInfo.removeUnit(capturedUnit)
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capturedUnit.assignOwner(attacker.getCivInfo())
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capturedUnit.currentMovement = 0f
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}
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destroyIfDefeated(defenderCiv, attacker.getCivInfo())
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