From 3019033bc77e03d043b6ac22f9a3332e0df76a29 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Thu, 23 Jan 2020 22:10:15 +0200 Subject: [PATCH] Resolved #1741 - added changelog --- changelog.md | 177 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 177 insertions(+) create mode 100644 changelog.md diff --git a/changelog.md b/changelog.md new file mode 100644 index 0000000000..04328da8ef --- /dev/null +++ b/changelog.md @@ -0,0 +1,177 @@ +## 3.5.5 + +Aircraft Carriers added - by ltrcao and Jack Rainy + +Popups streamlined - by Azzurite +Fixes to Oligarchy - by lyrjie +Better support for tile images +More tile images by The Bucketeer + +Translation updates + + +## 3.5.4 + +Turkish translations added - by rayray61 + +By lyrjie: +Starting units no longer spawn on Ancient Ruins/Barbarian encampments +Ships no longer 'teleport' into landlocked cities +Barbarians no longer 'pillage' city ruins +Barbarians don't move/attack on the turn of their spawning + +By reversi: +Legalism policy fix +Fixed "empty entry in construction queue" bug + +New Resource+Improvement images by The Bucketeer + +Translation updates + +## 3.5.3 + +By lyrjie: +Can no longer buy the same building multiple times +"Pick construction" tutorial now completes again +Map is revealed after singleplayer defeat + +More resource images by The Bucketeer + +Ancient ruins are no longer save-scummable +Resolved #1700 - As per original civ, you no longer start with a scout. + +Translation updates + +## 3.5.2 + +By JackRainy: +Disable France culture boost after Steam Power +Back button prompts dialog for game exit +Janissaries heal after killing + +Legalism grants culture buildings asap - by r3versi +Fix Map Editor Lag - by r3versi + +Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov +Better barbarian automation - by Vladimir Tanakov + +Idle units select properly after settling a city - by lyrjie + +Proper destruction notification for city states +Added Fur resource image + +Translation updates + +## 3.5.1 + +City constructions queue - by r3versi +Songhai Civ added - by Smashfanful and r3versi +Game no longer confuses cities with the same name - by r3versi + +Can no longer buy tiles outside the 3-tile radius - by lyrjie +Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie + +Visual bugfix for city button growth bar - by drwhut + +Translation updates + +## 3.5.0 + +Modding for Desktop is now available! +More resource images by The Bucketeer +Added a growth progress bar to CityButton - by drwhut +Translation updates + +## 3.4.8 + +Huge Map Editor update - bush sizes and paint-dragging! - by r3versi +"Stop" actions now work again - by r3versi +Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi +"Sell building" no longer disabled when player has little gold - by lyrjie + +Performance improvements +Tutorial updates + +## 3.4.7 + +Spain civ added - by r3versi +Background work towards enabling mods +Resolved #1598 - we now save map options for new games started +Specific AI automation for Missile units means they won't try to move to tiles that they can't move to + +Translation updates + +## 3.4.6 + +AI no longer attempts to get rid of barbarian encampments with nuclear strikes. +All natural wonders now in the game, kudos to The Bucketeer for the art! +Can now display pixel resources on the map - for now we have the mineral resources +Resolved #1569 - "Patreon" button actually opens Patreon now + +Natural wonders fixes - by r3versi +Civilopedia and Tutorial fixes - by Vladimir Tanakov +Added notifications for diplomacy between other civs - by lyrjie + +Translation updates + +## 3.4.5 + +Resolved #1533 - Defeated city states no longer "declare war" if you attack their ally +Ancient Ruins are now spread out instead of randomized +Automated units no longer advance towards enemies they can't attack without dying - by lyrjie +Can no longer purchase constructions from cities in resistance + +New language getting translated: Indonesian! +Translation updates + +## 3.4.4 + +Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game! +Happiness from worked tiles now computed - by r3versi +Polynesian galleys can enter ocean - by lyrjie +Barbarians enter owned tiles (difficulty dependant) - by lyrjie +Cities no longer connected to capital by water without harbor - by lyrjie +Email popup for crash reports on Android - by Vladimir Tanakov +Translation updates + +## 3.4.3 + +Most players said Cultural victory was too easy - now requires 5 branches instead of 4 + +By r3versi: +Unique promotions listed in Promotion screen +Fixed Greece City states influence unique +Added notifications on losing city state relationship + +Misc. rare bugfixes when: +-liberating cities when you haven't met their original owners +-activating "Conduct trade mission" +-conquering cities +-obsoleting scouts +-razing the capital city +-first entering a large multiplayer game + +Translation updates + +## 3.4.2 + +Diplomacy graph size scales with screen space available - by r3versi +Game crash popup no longer affected by tutorial settings +Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov +Resolved #1493 - Added Nation information to Civilopedia +Added Promotion information to Civilopedia +Translation updates + +## 3.4.1 + +Fixed more crashes and ANRs related to translations +Added loading screen +Considerably sped up initial loading time +Translation updates + +## 3.4.0 + +Natural wonders are go! :smile: - by r3versi +Great scientist now generates science like in original game - by lishaoxia1985 +Solved the "0 production for settler" bug +Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi