diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 6010a740ed..bc28f9aa18 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -1380,6 +1380,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1571,6 +1573,8 @@ World Church = Indicates the capital city = Indica a Capital Palace = Palácio + # Requires translation! +Destroyed when the city is captured = Monument = Monumento # Requires translation! diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 5d93cf11eb..99efd3bdaf 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -1416,6 +1416,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1611,6 +1613,8 @@ Indicates the capital city = # Requires translation! Palace = + # Requires translation! +Destroyed when the city is captured = # Requires translation! Monument = diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 5de215a9a2..bfa648e3c6 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -1226,6 +1226,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1417,6 +1419,8 @@ World Church = Indicates the capital city = Označuje hlavní město Palace = Palác + # Requires translation! +Destroyed when the city is captured = Monument = Pomník [stats] from [resource] tiles [cityFilter] = [stats] za každé pole [resource] [cityFilter] diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 35ad030795..de7f10fe75 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -1350,6 +1350,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1543,6 +1545,8 @@ World Church = Indicates the capital city = Geeft de hoofdstad aan Palace = Paleis + # Requires translation! +Destroyed when the city is captured = Monument = Monument # Requires translation! diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 1b42ec97fa..961d4e70b9 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -2166,6 +2166,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -2361,6 +2363,8 @@ Indicates the capital city = # Requires translation! Palace = + # Requires translation! +Destroyed when the city is captured = # Requires translation! Monument = diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 5d46b0bfc9..b32cac329e 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -1326,6 +1326,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1518,6 +1520,8 @@ World Church = Indicates the capital city = Sijaitsee pääkaupungissa Palace = Palatsi + # Requires translation! +Destroyed when the city is captured = Monument = Monumentti # Requires translation! diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 38606d5cbf..f7adac5a50 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -1251,6 +1251,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1442,6 +1444,8 @@ World Church = Indicates the capital city = Indique la capitale Palace = Palais + # Requires translation! +Destroyed when the city is captured = Monument = Monument # Requires translation! diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index f01400e508..e4a98330b0 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -1158,6 +1158,8 @@ in all cities with a garrison = in allen Städten mit einer Garnison Only available after [] turns = Erst nach [] Runden verfügbar This Unit upgrades for free = Diese Einheit kann kostenlos aufgerüstet werden [stats] when a city adopts this religion for the first time = [stats] wenn eine Stadt eine Religion zum ersten Mal wählt + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1282,6 +1284,8 @@ World Church = Weltkirche Indicates the capital city = Gibt die Hauptstadt an Palace = Palast + # Requires translation! +Destroyed when the city is captured = Monument = Monument [stats] from [resource] tiles [cityFilter] = [stats] von [resource] Feldern [cityFilter] diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 42f2a14c91..1fc8b29210 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -1322,6 +1322,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1508,6 +1510,8 @@ World Church = Indicates the capital city = A fővárost mutatja Palace = Palota + # Requires translation! +Destroyed when the city is captured = Monument = Emlékmű # Requires translation! diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index c93b66dae8..fd6d088492 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -1161,6 +1161,8 @@ in all cities with a garrison = di semua kota bergarnisun Only available after [] turns = Baru tersedia setelah [] giliran This Unit upgrades for free = Unit ini dapat ditingkatkan secara gratis [stats] when a city adopts this religion for the first time = [stats] ketika sebuah kota memeluk agama ini untuk pertama kalinya + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1285,6 +1287,8 @@ World Church = Gereja Dunia Indicates the capital city = Menandakan ibu kota Palace = Istana + # Requires translation! +Destroyed when the city is captured = Monument = Monumen [stats] from [resource] tiles [cityFilter] = [stats] dari daerah yang memiliki [resource] [cityFilter] diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 18ce6ac002..9e5735dcc2 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -731,6 +731,7 @@ Conduct Trade Mission = Conduci missione commerciale Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = La tua missione commerciale con [civName] ti ha fruttato [goldAmount] Oro e [influenceAmount] Influenza! Hurry Wonder = Accellera Meraviglia Hurry Construction = Accelera costruzione + # Requires translation! Hurry Construction (+[productionAmount]) = Spread Religion = Diffondi religione Spread [religionName] = Diffondi [religionName] @@ -1158,6 +1159,8 @@ in all cities with a garrison = in tutte le città con una guarnigione Only available after [] turns = Disponibile solo tra [] turni This Unit upgrades for free = L'Unità è aggiornabile grauitamente [stats] when a city adopts this religion for the first time = [stats] quando una città adotta questa religione per la prima volta + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1262,8 +1265,8 @@ Initiation Rites = Riti d'iniziazione [stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando una città segue questa religione per la prima volta (a seconda della velocità di gioco) Interfaith Dialogue = Dialogo interreligioso + # Requires translation! When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = -Quando diffondi una religione a una città, ottieni [stat] pari a [amount] volte la quantità di seguaci di altre religioni Papal Primacy = Primato papale Resting point for influence with City-States following this religion [amount] = [amount] Influenza minima per le Città-Stato che seguono questa religione @@ -1283,6 +1286,8 @@ World Church = Chiesa mondiale Indicates the capital city = Indica la città capitale Palace = Palazzo + # Requires translation! +Destroyed when the city is captured = Monument = Monumento [stats] from [resource] tiles [cityFilter] = [stats] dalle caselle [resource] [cityFilter] @@ -4512,7 +4517,7 @@ This is where you spend most of your time playing Unciv. See the world, control ⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength. = Questi sono i punti movimento, Forza ed Esperienza dell'unità, o la forza cittadina se hai selezionato la città. ⑫: This button closes the selected unit/city info pane. = ⑫: Questo tasto chiude il pannello informazioni dell'unità/città selezionata. ⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. = ⑬: Questo pannello appare quando ordini a un'unità di attaccare un nemico. In cima si trovano l'attaccante e la difesa con le forze base rispettive. -⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = ⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = ⑭ Sotto si trovano i bonus e/o malus e le barre di salute prima e dopo l'attacco. +⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = ⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. ⑮: The Attack Button - let blood flow! = ⑮: Premi il tasto Attacca per scatenare l'inferno! ⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map. = ⑯: La minimappa mostra una panoramica sul mondo, con il terreno, le città e la nebbia di guerra note. Cliccaci sopra per posizionarvi la mappa principale. ⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap. = ⑰: Ai lati della minimappa sono visualizzati i tasti che mostrano o nascondono la resa, le risorse e i lavoratori delle caselle. Scompaiono se disattivi la minimappa. diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index d3d92b1ed5..bedebd4d76 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -1296,6 +1296,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1487,6 +1489,8 @@ World Church = Indicates the capital city = 首都を示します Palace = 宮殿 + # Requires translation! +Destroyed when the city is captured = Monument = モニュメント # Requires translation! diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index ee06909b85..47a46d6ee6 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -1167,6 +1167,8 @@ in all cities with a garrison = 유닛이 주둔한 도시 Only available after [] turns = [] 턴동안만 이용 가능 This Unit upgrades for free = 해당 유닛은 무료 업그레이드 가능 [stats] when a city adopts this religion for the first time = 처음으로 이 종교를 받아드릴 때, [stats] + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1305,6 +1307,8 @@ World Church = Indicates the capital city = 수도를 나타내는 건물 Palace = 궁전 + # Requires translation! +Destroyed when the city is captured = Monument = 기념비 [stats] from [resource] tiles [cityFilter] = [cityFilter]의 [resource]에 [stats] diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 19582b9dbd..b52f58276d 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -1464,6 +1464,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1659,6 +1661,8 @@ Indicates the capital city = # Requires translation! Palace = + # Requires translation! +Destroyed when the city is captured = # Requires translation! Monument = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 35d93517fa..5a8138d38a 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -1761,6 +1761,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1955,6 +1957,8 @@ World Church = Indicates the capital city = Palace = Istana + # Requires translation! +Destroyed when the city is captured = Monument = Tugu # Requires translation! diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index a432daabc7..672186c26f 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -1464,6 +1464,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1657,6 +1659,8 @@ World Church = Indicates the capital city = Nešān dahande ye pāytaḵt ast Palace = Kāḵ + # Requires translation! +Destroyed when the city is captured = Monument = Banāye yādbood # Requires translation! diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 750836944f..d15e2c31f8 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -1461,6 +1461,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1654,6 +1656,8 @@ World Church = Indicates the capital city = Neshaan dahande ye paaytakht ast Palace = Kaakh + # Requires translation! +Destroyed when the city is captured = Monument = Banaaye yaadbood # Requires translation! diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index b7e8b136e1..bfc7005c40 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -1254,6 +1254,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1445,6 +1447,8 @@ World Church = Indicates the capital city = Wskazuje stolicę Palace = Pałac + # Requires translation! +Destroyed when the city is captured = Monument = Pomnik # Requires translation! diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 25b1299846..b617f0676b 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -1160,9 +1160,12 @@ in all cities connected to capital = em todas as cidades conectadas á capital in all cities with a garrison = em todas as cidade com tropas # Uniques not found in JSON files + Only available after [] turns = Disponível apenas depois de [] turnos This Unit upgrades for free = Esta unidade é atualizada gratuitamente [stats] when a city adopts this religion for the first time = [stats] quando uma cidade adota esta religião pela primeira vez + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1238,6 +1241,7 @@ Feed the World = Alimenta o mundo Guruship = # Requires translation! [stats] if this city has at least [amount] specialists = + Liturgical Drama = Drama Litúrgico Monasteries = Mosteiro @@ -1257,6 +1261,7 @@ Religious Community = Comunidade Religiosa Swords into Ploughshares = Espadas em relhas de arado [amount]% growth [cityFilter] when not at war = [amount]% de crescimento [cityFilter] quando não estás em guerra + Ceremonial Burial = Enterro Cerimonial Founder = Fundador [stats] for each global city following this religion = [stats] para cada cidade global que segue esta religião @@ -1291,6 +1296,8 @@ World Church = Indicates the capital city = Indica a Capital! Palace = Palácio + # Requires translation! +Destroyed when the city is captured = Monument = Monumento [stats] from [resource] tiles [cityFilter] = [stats] de [resource] blocos [cityFilter] diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index ee29697c1e..5e980bde45 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -1546,6 +1546,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1739,6 +1741,8 @@ World Church = Indicates the capital city = Stabilește orașul capitală Palace = Palat + # Requires translation! +Destroyed when the city is captured = Monument = Monument # Requires translation! diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 997468fff6..8ebf8c815d 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -630,9 +630,7 @@ Raze city = Разрушить город Stop razing city = Остановить разрушение города Buy for [amount] gold = Купить за [amount] золота Buy = Купить - # Requires translation! Currently you have [amount] [stat]. = В данный момент у вас имеется [amount] [stat]. - # Requires translation! Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Вы хотите купить [constructionName] за [buildingGoldCost] [stat]? No space available to place [unit] near [city] = Возле г. [city] нет места, чтобы разместить юнит [unit] Maintenance cost = Стоимость обслуживания @@ -732,13 +730,10 @@ Hurry Research = Ускорить Исследование Conduct Trade Mission = Провести Торговую Сделку Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Торговая сделка с городом-государством [civName] принесла вам [goldAmount] золота и [influenceAmount] влияния! Hurry Wonder = Ускорить Постройку Чуда - # Requires translation! Hurry Construction = Ускорить Строительство - # Requires translation! Hurry Construction (+[productionAmount]) = Ускорить Строительство (+[productionAmount]) Spread Religion = Распостранить Религию Spread [religionName] = Распостранить [religionName] - # Requires translation! Remove Heresy = Устранить Ересь Found a Religion = Основать Религию Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Граждане настолько счастливы, что ваша империя вступает в золотой век! @@ -1002,9 +997,7 @@ Found Pantheon = Основать Пантеон Follow [belief] = Выбрать [belief] Religions and Beliefs = Религии и Верования Majority Religion: [name] = Религия Большинства: [name] - # Requires translation! + [amount] pressure = + [amount] давления - # Requires translation! Pressure = Давление # Religion overview screen @@ -1165,6 +1158,8 @@ in all cities with a garrison = во всех городах с гарнизон Only available after [] turns = Доступно только после [] хода This Unit upgrades for free = Улучшение этого юнита - бесплатно [stats] when a city adopts this religion for the first time = [stats] когда город впервые принимает эту религию + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1222,16 +1217,13 @@ Sacred Waters = Священные Воды Stone Circles = Каменные Круги - # Requires translation! Asceticism = Аскетизм Follower = Последователь - # Requires translation! [stats] from every [building] in cities where this religion has at least [amount] followers = [stats] от каждого [building] в городах где эта религия имеет по крайней мере [amount] последователей Cathedrals = Соборы May buy [building] buildings for [amount] [stat] [cityFilter] = Может покупать [building] здания за [amount] [stat] [cityFilter] - # Requires translation! Choral Music = Хоралы Divine inspiration = Божественное вдохновение @@ -1242,7 +1234,6 @@ Feed the World = Накорми Мир Guruship = Наставничество [stats] if this city has at least [amount] specialists = [stats] если в городе есть по крайней мере [amount] специалистов - # Requires translation! Liturgical Drama = Литургическая Драма Monasteries = Монастыри @@ -1275,7 +1266,6 @@ Church Property = Церковная Собственность Initiation Rites = Обряды Посвящения [stats] when a city adopts this religion for the first time (modified by game speed) = [stats] когда город впервые принимает эту религию (зависит от скорости игры) - # Requires translation! Interfaith Dialogue = Межконфессиональный Диалог # Requires translation! When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = @@ -1283,17 +1273,13 @@ When spreading religion to a city, gain [amount] times the amount of followers o Papal Primacy = Папское Верховенство Resting point for influence with City-States following this religion [amount] = [amount] к стандартному значению влияния на Города-Государства, следующие этой религии - # Requires translation! Peace Loving = Миролюбие - # Requires translation! [stats] for every [amount] global followers [param] = [stats] за каждые [amount] иностранных последователей [param] Pilgrimage = Паломничество - # Requires translation! Tithe = Десятина - # Requires translation! World Church = Всемирная Церковь @@ -1302,6 +1288,8 @@ World Church = Всемирная Церковь Indicates the capital city = Показывает, что этот город — столица империи Palace = Дворец + # Requires translation! +Destroyed when the city is captured = Monument = Монумент [stats] from [resource] tiles [cityFilter] = [stats] от [resource] клеток [cityFilter] diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index f06a3e3830..19c3dbde5a 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -1158,6 +1158,8 @@ in all cities with a garrison = 每座有军事单位镇守的城市 Only available after [] turns = 仅在[]回合后可用 This Unit upgrades for free = 单位免费升级 [stats] when a city adopts this religion for the first time = 城市首次接受宗教的时间[stats] + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1282,6 +1284,8 @@ World Church = 世界教堂 Indicates the capital city = 表示首都 Palace = 宫殿 + # Requires translation! +Destroyed when the city is captured = Monument = 纪念碑 [stats] from [resource] tiles [cityFilter] = [cityFilter]的[resource]地块[stats] diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 3e00a4de7a..872f73b03f 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -1163,6 +1163,8 @@ in all cities with a garrison = en cada ciudad con una guarnición Only available after [] turns = Solo disponible después de [] turnos This Unit upgrades for free = Esta Unidad se mejora gratis [stats] when a city adopts this religion for the first time = [stats] cuando una ciudad adopta esta religión por la primera vez + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1300,6 +1302,8 @@ World Church = Indicates the capital city = Indica la capital Palace = Palacio + # Requires translation! +Destroyed when the city is captured = Monument = Monumento [stats] from [resource] tiles [cityFilter] = [stats] de casillas de [resource] [cityFilter] diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 7b3ebf8790..93c567b5b6 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -730,13 +730,10 @@ Hurry Research = Skynda på forskning Conduct Trade Mission = Utför Handelsuppdrag Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Ditt handelsuppdrag till [civName] har tjänat ihop [goldAmount] guld och [influenceAmount] inflytande! Hurry Wonder = Skynda på Underverk - # Requires translation! Hurry Construction = Skynda på Bygge - # Requires translation! Hurry Construction (+[productionAmount]) = Skynda på Bygge (+[productionAmount]) Spread Religion = Sprid Religion Spread [religionName] = Sprid [religionName] - # Requires translation! Remove Heresy = Avlägsna Kätteri Found a Religion = Stifta en Religion Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Dina medborgare har varit lyckliga under ditt styre så länge att riket går in i en Guldålder! @@ -1161,6 +1158,8 @@ in all cities with a garrison = i alla städer med garnison Only available after [] turns = Endast tillgänglig efter [] drag This Unit upgrades for free = Denna enhet uppgraderas gratis [stats] when a city adopts this religion for the first time = [stats] när en stad adopterar denna religionen för första gången + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1285,6 +1284,8 @@ World Church = Världskyrka Indicates the capital city = Indikerar huvudstaden Palace = Palats + # Requires translation! +Destroyed when the city is captured = Monument = Monument [stats] from [resource] tiles [cityFilter] = [stats] från rutor med [resource] [cityFilter] @@ -4066,7 +4067,6 @@ All healing effects doubled = Alla läkeeffekter dubbleras Slinger Withdraw = Slungares Reträtt - # Requires translation! Ignore terrain cost = Bortse från terrängkostnad Ignores terrain cost = Bortser från terrängkostnad @@ -4356,13 +4356,10 @@ Great Merchant = Stor Köpman Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Kan göra en handelsresa till en Stadsstat, vilket ger en stor summa pengar och [amount] Inflytande Great Engineer = Stor Ingenjör - # Requires translation! Can speed up construction of a building = Kan skynda på bygget av en byggnad Great Prophet = Stor Profet - # Requires translation! Can construct [tileImprovement] if it hasn't used other actions yet = Kan bygga [tileImprovement] om den ej använt andra handlingar än - # Requires translation! Can [param] [amount] times = Kan [param] [amount] gånger May found a religion = Kan stifta en religion May enter foreign tiles without open borders = Kan gå in i utländska rutor utan öppna gränser @@ -4378,9 +4375,7 @@ Missionary = Missionär May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = Kan gå in i utländska rutor utan öppna gränser, men förlorar [amount] religiös styrka varje drag som den slutför där Can be purchased with [stat] [cityFilter] = Kan köpas med [stat] [cityFilter] - # Requires translation! Inquisitor = Inkvisitor - # Requires translation! Prevents spreading of religion to the city it is next to = Förhindrar spridandet av religion till angränsande stad @@ -4409,13 +4404,11 @@ Although your city will keep expanding forever, your citizens can only work 3 ti As cities grow in size and influence, you have to deal with a happiness mechanic that is no longer tied to each individual city.\nInstead, your entire empire shares the same level of satisfaction.\nAs your cities grow in population you’ll find that it is more and more difficult to keep your empire happy. = Allteftersom städerna växer i storlek och inflytande, kommer du behöva handskas med en lycklighetsfunktion som inte längre är knuten till varje enskild stad.\nIstället, delar hela ditt rike på samma nivå av nöjdhet.\nAllteftersom dina städer växer i befolkning kommer du märka att det blir svårare och svårare att hålla riket lyckligt. In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.\nIf your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.\nIf your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)\n your armies will have a big penalty slapped on to their overall combat effectiveness. = Dessutom så kan du inte ens bygga några byggnader som ökar lycklighet tills du gjort motsvarande forskning.\nOm ditt rikes lycklighet någonsin går under noll som kommer tillväxten av dina städer skadas.\nOm ditt rike blir allvarligt olyckligt (vilket visas av glada gubbikonen högst upp i gränssnittet)\n så kommer dina arméer få sin stridseffektivitet allvarligt minskad. - # Requires translation! This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Detta innebär att det är mycket svårt att expandera fort i Unciv.\nDet är inte omöjligt, men som ny spelare bör du inte göra det.\nSå vad göra? Ta det lugnt, utforska, och förbättra det land du har genom att bygga Arbetare.\nBygg bara nya städer när du hittat en plats som du tror passar bra. Unhappiness = Olycklighet It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Det verkar som om dina medborgare är olyckliga!\nMedan de är olyckliga, kommer städer växa med 1/4 takt, och dina enheter kommer drabbas av ett 2% avdrag för varje olycklighet Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Olycklighet har två huvudorsaker: Befolkning och städer.\n Varje stad orsakar 3 olycklighet, och varje befolkning, 1 - # Requires translation! There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Det finns två huvudsakliga sätt att bekämpa olycklighet:\n genom att bygga lyckobyggnader till din befolkning\n eller genom att ha förbättrade lyxresurser inom dina gränser. You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Du har gått in i en Guldålder!\nGuldålderpoäng ackumuleras varje drag från den totala lyckan \n i din civilisation\nMedan du är i en guldålder, ökar kultur och produktionsgenerationen med +20%,\n och alla rutor som redan producerar åtminstone ett guld kommer producer ett extra guld. @@ -4496,7 +4489,6 @@ Once enough points have been accumulated, a Great Person of that type will be cr Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Stora förbättringar ger också alla eventuella strategiska resurser som finns under dem, så du behöver inte oroa dig för om resurser dyker upp under dina förbättringar! Removing Terrain Features = Ta bort Terrängdrag - # Requires translation! Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. = Somliga rutor har terrängegenskaper - som Flodslätter eller Skogar - ovanpå sig. Vissa av dessa lager, som Djungel, Träsk, och Skog, kan avlägsnas av arbetare.\nAtt ta bort terrängegenskapen tar inte bort några resurser i rutan, och behövs ofta för att bygga förbättringar som utnyttjar dessa resurser. Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. = Naturliga Underverk, såsom Fuji, Gibraltarklippan, och Stora Barriärrevet, är unika, opasserbara terrängdrag, mästerverk av moder Natur, som har utsökta egenskaper som gör dem helt annorlunda än vanlig terräng.\nDe bidrar genom att ge dig stora mängder Kultur, Vetenskap, Guld, eller Produktion om de arbetas av dina Städer, vilket är anledningen till att du bör infånga dem i ditt rike så fort som möjligt. @@ -4523,7 +4515,6 @@ This is where you spend most of your time playing Unciv. See the world, control ⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength. = ⑪: Återstående/per drag förflyttningspoäng, styrka och erfarenhet / EP som behövs för befordring. För städer visas dess stridsstyrka. ⑫: This button closes the selected unit/city info pane. = ⑫: Denna knapp stänger den valda enhets-/stadsinfopanelen. ⑬: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. = ⑬: Denna panel visas då du beordrar en enhet att anfalla fienden. Överst visas anfallaren och försvararen med deras respektive grundstyrkor. - # Requires translation! ⑭: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = ⑭: Nedanför det finns styrkebonusar eller -avdrag samt hälsoindikatorer som visar före / efter anfallet. ⑮: The Attack Button - let blood flow! = ⑮: Anfallsknappen - låt blodet flyta! ⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map. = ⑯: Minatyrkartan visar en översikt över världen, med kända städer, terräng och krigsdimma. Genom att klicka här kan man ändra huvudvyns position. diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 9b8c9cdb39..6c36de86f3 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -1353,6 +1353,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1544,6 +1546,8 @@ World Church = Indicates the capital city = 表示首都 Palace = 宮殿 + # Requires translation! +Destroyed when the city is captured = Monument = 紀念碑 # Requires translation! diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index fd1187711f..03f8956710 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -1222,6 +1222,8 @@ in all cities with a garrison = garnizon bulunan tüm şehirlerde Only available after [] turns = [] Tur sonra mevcut olur This Unit upgrades for free = Birlik bedavaya yükselir [stats] when a city adopts this religion for the first time = Bir şehir bu dini ilk defa edinince [stats] + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1397,6 +1399,8 @@ World Church = Indicates the capital city = Başkenti gösterir Palace = Saray + # Requires translation! +Destroyed when the city is captured = Monument = Anıt [stats] from [resource] tiles [cityFilter] = [cityFilter] [resource] karolarından [stats] diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index f0e1768cc4..57515de2db 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -1250,6 +1250,8 @@ Only available after [] turns = This Unit upgrades for free = # Requires translation! [stats] when a city adopts this religion for the first time = + # Requires translation! +Never destroyed when the city is captured = #################### Lines from Beliefs from Civ V - Vanilla #################### @@ -1441,6 +1443,8 @@ World Church = Indicates the capital city = Позначає столицю Palace = Палац + # Requires translation! +Destroyed when the city is captured = Monument = Монумент [stats] from [resource] tiles [cityFilter] = [stats] з клітинок, що містять [resource] [cityFilter] diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index d7ec31bc82..6d417685e3 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,12 +1,12 @@ Persian_(Pinglish-UN) = 20 -Italian = 98 -Russian = 98 +Italian = 99 +Russian = 99 German = 99 Swedish = 99 Turkish = 91 Ukrainian = 89 French = 82 -Portuguese = 72 +Portuguese = 74 Indonesian = 99 Finnish = 52 Malay = 17 diff --git a/changelog.md b/changelog.md index 700160c145..1a124b6c9e 100644 --- a/changelog.md +++ b/changelog.md @@ -2,7 +2,7 @@ Upload APK files to Github release -Can now play as 2 separate civs with the same userId +Can now play as 2 separate Civs with the same userId Fixed Krepost unique