mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-28 13:48:49 +07:00
Game crash popup is no longer a tutorial, so it doesn't get affected by the "displayTutorials" settings and has migrated to the .properties files for translation.
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@ -27,21 +27,23 @@ import kotlin.concurrent.thread
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class UncivGame(val version: String) : Game() {
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lateinit var gameInfo: GameInfo
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lateinit var settings : GameSettings
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/**
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* This exists so that when debugging we can see the entire map.
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* Remember to turn this to false before commit and upload!
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*/
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var viewEntireMapForDebug = false
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/** For when you need to test something in an advanced game and don't have time to faff around */
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val superchargedForDebug = false
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var rewriteTranslationFiles = false
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lateinit var worldScreen: WorldScreen
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var music : Music? =null
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val musicLocation = "music/thatched-villagers.mp3"
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var isInitialized = false
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var rewriteTranslationFiles = false
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lateinit var ruleset:Ruleset
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@ -59,11 +61,12 @@ class UncivGame(val version: String) : Game() {
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// If this takes too long players, especially with older phones, get ANR problems.
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// Whatever needs graphics needs to be done on the main thread,
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// So it's basically a long set of deferred actions.
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// We probably could make this better by moving stuff that we can to another thread but ehhhhhhh
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settings = GameSaver().getGeneralSettings() // needed for the screen
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screen=LoadingScreen()
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thread {
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ruleset = Ruleset(true)
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settings.hasCrashedRecently=true // for test
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if(rewriteTranslationFiles) { // Yes, also when running from the Jar. Sue me.
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translations.readAllLanguagesTranslation()
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@ -79,6 +82,7 @@ class UncivGame(val version: String) : Game() {
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settings.save()
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}
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// This stuff needs to run on the main thread because it needs the GL context
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Gdx.app.postRunnable {
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CameraStageBaseScreen.resetFonts()
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autoLoadGame()
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@ -15,8 +15,8 @@ import com.unciv.logic.GameSaver
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.diplomacy.DiplomaticStatus
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import com.unciv.models.ruleset.tile.ResourceType
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import com.unciv.models.translations.tr
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import com.unciv.models.ruleset.unit.UnitType
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import com.unciv.models.translations.tr
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import com.unciv.ui.VictoryScreen
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import com.unciv.ui.cityscreen.CityScreen
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import com.unciv.ui.pickerscreens.GreatPersonPickerScreen
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@ -262,8 +262,13 @@ class WorldScreen(val viewingCiv:CivilizationInfo) : CameraStageBaseScreen() {
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private fun displayTutorialsOnUpdate() {
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if (UncivGame.Current.settings.hasCrashedRecently) {
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displayTutorials("_GameCrashed")
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UncivGame.Current.settings.tutorialsShown.remove("_GameCrashed")
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val crashPopup = PopupTable(this)
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crashPopup.addGoodSizedLabel("Oh no! It looks like something went DISASTROUSLY wrong!" +
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" This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com)" +
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" an email with the game information (menu -> save game -> copy game info -> paste into email)" +
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" and I'll try to fix it as fast as I can!").row()
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crashPopup.addCloseButton()
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crashPopup.open()
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UncivGame.Current.settings.hasCrashedRecently = false
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UncivGame.Current.settings.save()
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}
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