diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 3a18bf4d43..24617b3aa9 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -2134,7 +2134,7 @@ Enables [mapUnitFilter] units to enter ocean tiles = Permet aux unités [mapUnit Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unités terrestres peuvent franchir les cases [terrainName] après obtention du premier [baseUnitFilter] Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Les unités [mapUnitFilter] ennemies dépensent [amount] point(s) de mouvement supplémentaire(s) sur votre territoire # Requires translation! -New [baseUnitFilter] units start with [amount] XP [cityFilter] = +New [baseUnitFilter] units start with [amount] XP [cityFilter] = Les nouvelles unités [baseUnitFilter] débutent avec [amount] XP [cityFilter] All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Toutes les unités [baseUnitFilter] nouvellement formées [cityFilter] reçoivent la promotion [promotion] [mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unités [mapUnitFilter] adjacentes à cette ville récupèrent [amount] PV en phase de soin [relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Puissance pour les villes avec des bâtiments défensifs