Resolved #9357 - update UI after founding city when breaking promise

This commit is contained in:
Yair Morgenstern 2023-05-10 10:34:44 +03:00
parent be20c917cc
commit 341c290ce4

View File

@ -201,6 +201,7 @@ object UnitActions {
if (hasActionModifiers) activateSideEffects(unit, unique)
else unit.destroy()
GUI.setUpdateWorldOnNextRender() // Set manually, since this could be triggered from the ConfirmPopup and not from the UnitActionsTable
}
if (unit.civ.playerType == PlayerType.AI)