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tryRetreat bugfix (#12175)
* AI behaviour changes * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update ConstructionAutomation.kt * Update Automation.kt * Reverting some changes * Changes * revert changes * revert changes * revert changes * revert changes * Update CityLocationTileRanker.kt * Citizen assignment for stat conversion * Update CityLocationTileRanker.kt * Reduce AI settling * Avoid AI building units when in negative Supply * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update ConstructionAutomation.kt * Update build.gradle.kts * Update gradle-wrapper.properties * Update CityLocationTileRanker.kt * Update CityLocationTileRanker.kt * Update ConstructionAutomation.kt * Update CityLocationTileRanker.kt * AI changes for humans * Fix puppet focus * Update Automation.kt * Puppet focus * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Automation.kt * Update Stats.kt * Update CityTurnManager.kt * Remove specialist science modifier * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update CivilianUnitAutomation.kt * Update ReligionAutomation.kt * Worker prioritization Workers are valuable in expand cities. * Update ConstructionAutomation.kt Food always important, it's rarely good to skip e.g. granary if we're on 6 pop. * Update ConstructionAutomation.kt Should achieve about the same with less lines of code. * Update Automation.kt * Update ConstructionAutomation.kt * Update Policies.json * Update Policies.json * Update Policies.json * Update ConstructionAutomation.kt * Update Policies.json * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Update ReligionAutomation.kt * Rename Crop Yield to Growth * Update worker usage * Update UnitAutomation.kt
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@ -289,7 +289,6 @@ object UnitAutomation {
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}
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private fun tryRetreat(unit: MapUnit): Boolean {
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if (!unit.civ.isAtWar()) return false
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// Precondition: This must be a military unit
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if (unit.isCivilian()) return false
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if (unit.baseUnit.isAirUnit()) return false
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