diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index da0963cef1..09d65c9797 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -750,7 +750,7 @@ Research of [technologyName] has completed! = A pesquisa de [technologyName] foi [cityName] changed production from [oldUnit] to [newUnit] = [cityName] mudou a produção de [oldUnit] para [newUnit] [amount] cities changed production from [oldUnit] to [newUnit] = [amount] cidades mudaram a produção de [oldUnit] para [newUnit] Excess production for [wonder] converted to [goldAmount] gold = Excesso de produção de [wonder] convertido em [goldAmount] ouro -You have entered a Golden Age! = Você entrou em uma era de ouro! +You have entered a Golden Age! = Você entrou em uma Era de Ouro! [resourceName] revealed near [cityName] = [resourceName] revelado perto de [cityName] [n] sources of [resourceName] revealed, e.g. near [cityName] = [n] fontes de [resourceName] reveladas, por exemplo, perto de [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - Um [greatPerson] nasceu! @@ -1380,8 +1380,7 @@ Movement cost = Custo de movimento for = por Missing translations: = Traduções faltando: Screen Size = Tamanho da Tela - # Requires translation! -Screen Mode = +Screen Mode = Modo de tela Windowed = Janela Fullscreen = Tela cheia Tileset = Estilo mapa @@ -1469,10 +1468,8 @@ Units: = Unidades: Unit types = Tipos de unidades Domain: [param] = Domínio: [param] Toggle UI (World Screen only) = Alternar IU (Somente Tela Mundial) - # Requires translation! -Overrides yields from underlying terrain = - # Requires translation! -No yields = +Overrides yields from underlying terrain = Substitui os rendimentos do terreno subjacente +No yields = Sem rendimentos # Policies @@ -1524,18 +1521,12 @@ Followers of this religion: = Seguidores desta religião: Click an icon to see the stats of this religion = Clique em um ícone para ver as estatísticas desta religião Religion: Off = Religião: Desligado Minimal Faith required for\nthe next [Great Prophet]: = Fé mínima necessária para o próximo [Great Prophet]: - # Requires translation! -Religions to be founded: [amount] = - # Requires translation! -Available religion symbols = - # Requires translation! -Number of civilizations * [amount] + [amount2] = - # Requires translation! -Religions already founded = - # Requires translation! -Available founder beliefs = - # Requires translation! -Available follower beliefs = +Religions to be founded: [amount] = Religiões a serem fundadas: [amount] +Available religion symbols = Símbolos religiosos disponíveis +Number of civilizations * [amount] + [amount2] = Número de civilizações * [amount] + [amount2] +Religions already founded = Religiões já fundadas +Available founder beliefs = Crenças fundadoras disponíveis +Available follower beliefs = Crenças de seguidores disponíveis Religious status: = Situação religiosa: None = Nenhum @@ -1976,14 +1967,10 @@ Spaceship part = Parte de Nave Espacial Takes your religion over the one in their birth city = Leva sua religião sobre a de sua cidade natal Great Person - [comment] = Grande Pessoa - [comment] by consuming this unit = Por consumir esta unidade - # Requires translation! -for [amount] movement = - # Requires translation! -once = - # Requires translation! -[amount] times = - # Requires translation! -after which this unit is consumed = +for [amount] movement = para [amount] movimento +once = uma vez +[amount] times = [amount] vezes +after which this unit is consumed = após o qual esta unidade é consumida Grants 500 Gold to the first civilization to discover it = Concede 500 de Ouro para a primeira civilização que a descubra Units ending their turn on this terrain take [amount] damage = Unidades que terminam seu turno neste terreno recebem [amount] de dano Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Concede [promotion] ([comment]) a unidades adjacentes de [mapUnitFilter] pelo resto do jogo @@ -2080,9 +2067,8 @@ Free [baseUnitFilter] appears = [baseUnitFilter] apareceu grátis Free [baseUnitFilter] found in the ruins = [baseUnitFilter] grátis encontrado nas ruínas Free Social Policy = Politica Social Livre [amount] Free Social Policies = [amount] de Políticas sociais gratuitas -Empire enters golden age = Império entra em uma idade dourada - # Requires translation! -Empire enters a [amount]-turn Golden Age = +Empire enters golden age = Império entra em uma Era de Ouro +Empire enters a [amount]-turn Golden Age = O império entra em uma Era de Ouro de [amount] turnos Free Great Person = Grande Personlidade Gratuita [amount] population [cityFilter] = [amount] população [cityFilter] [amount] population in a random city = [amount] de população em uma cidade aleatória @@ -6081,7 +6067,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, your civilization will Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = A infelicidade tem duas causas principais: População e cidades.\n Cada cidade causa 3 infelicidade e cada população, 1 There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Existem 2 maneiras principais de combater a infelicidade:\n construindo edifícios de felicidade para sua população\n ou aprimorando recursos de luxo dentro de suas fronteiras. -You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Você entrou na era de ouro! \nOs pontos da era de ouro são acumulados a cada turno pela felicidade total\n de sua civilização \nQuando na era de ouro, a geração de cultura e produção aumenta +20%,\n e cada painel já fornecendo pelo menos um de ouro fornecerá um de ouro extra. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Você entrou na Era de Ouro! \nOs pontos da Era de Ouro são acumulados a cada turno pela felicidade total\n de sua civilização \nQuando na Era de Ouro, a geração de cultura e produção aumenta +20%,\n e cada painel já fornecendo pelo menos um de ouro fornecerá um de ouro extra. Roads and Railroads = Estradas e Ferrovias Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Conectar suas cidades à capital por estradas\n gerará ouro pela rota comercial.\n Observe que cada estrada custa 1 de ouro de manutenção por turno e cada estrada de ferro custa 2 de ouro,\n portanto, pode ser mais econômico esperar até as cidades crescerem! diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index a4bad6eccb..eb26421d41 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -332,8 +332,7 @@ Which options should be available to the random selection? = Existing = Umiiral Custom = Custom Map Generation Type = Uri ng Nabuong Mapa - # Requires translation! -Enabled Map Generation Types = +Enabled Map Generation Types = Ipakita ang mga Uri ng Paggawa ng Mapa Default = Default Pangaea = Pangaea Continent and Islands = Kontinente at mga Isla @@ -6420,8 +6419,6 @@ One of your tiles is blocked by an enemy: when an enemy unit stands on a tile yo # Requires translation! Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = - # Requires translation! -City Blockade = - # Requires translation! -One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = +City Blockade = Pagharang sa Lungsod +One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Isa sa mga lungsod mo ay hinaharangan sa dagat! Kapag ang katabi na tile na dagat ay hinaharangan ng mga kaaway - nawawalan ng koneksyon ang lungsod sa ibang lungsod, kasama na ang kabisera. Siguraduhin na alisin ang mga nakaharang na mga yunit-militar sa pamamagitan ng pagpadala ng yunit-militar mo o kaalyadong yunit-militar para kalabanin sila at nang sila'y mawala. diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 05a3a77da2..9da3bf76cf 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -1381,7 +1381,7 @@ for = pour Missing translations: = Traductions manquantes : Screen Size = Taille d'écran # Requires translation! -Screen Mode = +Screen Mode = Mode d'affichage Windowed = Fenêtré Fullscreen = Plein écran Tileset = Style des cases @@ -1470,9 +1470,9 @@ Unit types = Types d'unité Domain: [param] = Classe : [param] Toggle UI (World Screen only) = Afficher/Cacher l'IU (écran Carte uniquement) # Requires translation! -Overrides yields from underlying terrain = +Overrides yields from underlying terrain = Supplante le rendement du terrain sous-jacent # Requires translation! -No yields = +No yields = Aucun rendement # Policies @@ -1525,17 +1525,17 @@ Click an icon to see the stats of this religion = Cliquez sur une icône pour vo Religion: Off = Religion : Off Minimal Faith required for\nthe next [Great Prophet]: = Foi minimum requise pour\nle prochain [Great Prophet] : # Requires translation! -Religions to be founded: [amount] = +Religions to be founded: [amount] = Religions encore à fonder : [amount] # Requires translation! -Available religion symbols = +Available religion symbols = Symboles disponibles de religion # Requires translation! -Number of civilizations * [amount] + [amount2] = +Number of civilizations * [amount] + [amount2] = Nombre de civilisations * [amount] + [amount2] # Requires translation! -Religions already founded = +Religions already founded = Religions déjà fondées # Requires translation! -Available founder beliefs = +Available founder beliefs = Croyances de Fondateur disponibles # Requires translation! -Available follower beliefs = +Available follower beliefs = Croyances de Fidèle disponibles Religious status: = Situation religieuse : None = Aucun(e) @@ -1878,7 +1878,7 @@ Can build [improvementFilter/terrainFilter] improvements on tiles = Peut bâtir May create improvements on water resources = Peut créer des aménagements de ressources aquatiques May found a religion = Peut fonder une religion May enhance a religion = Peut renforcer une religion -Can be added to [comment] in the Capital = Peut être ajouté(e) à [comment] dans la Capitale +Can be added to [comment] in the Capital = Peut être ajouté à [comment] dans la Capitale Prevents spreading of religion to the city it is next to = Empêche la diffusion d'une religion dans la ville où il se trouve Removes other religions when spreading religion = Supprime les autres religions en diffusant la sienne May Paradrop up to [amount] tiles from inside friendly territory = Peut être parachuté jusqu'à [amount] cases depuis un territoire allié @@ -1959,7 +1959,7 @@ Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter] May upgrade to [baseUnitFilter] through ruins-like effects = Peut s'améliorer en [baseUnitFilter] via les bonus de ruines Destroys tile improvements when attacking = Détruit les aménagements de case en attaquant Cannot move = Ne peut pas se déplacer -Double movement in [terrainFilter] = Double le déplacement sur [terrainFilter] +Double movement in [terrainFilter] = Mouvement doublé sur [terrainFilter] All tiles cost 1 movement = Toutes les cases coûtent 1 mouvement Can pass through impassable tiles = Peut passer les cases infranchissables Ignores terrain cost = Ignore le coût du terrain @@ -1977,13 +1977,13 @@ Takes your religion over the one in their birth city = Impose votre religion sur Great Person - [comment] = Personnage Illustre - [comment] by consuming this unit = en consommant cette unité # Requires translation! -for [amount] movement = +for [amount] movement = pour [amount] mouvement(s) # Requires translation! -once = +once = une fois # Requires translation! -[amount] times = +[amount] times = [amount] fois # Requires translation! -after which this unit is consumed = +after which this unit is consumed = après quoi cette unité est consommée Grants 500 Gold to the first civilization to discover it = Accorde 500 Or à la première civilisation qui le découvre Units ending their turn on this terrain take [amount] damage = Les unités terminant leur tour sur ce terrain subissent [amount] dégâts Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Attribue [promotion] ([comment]) aux unités [mapUnitFilter] adjacentes pour le reste de la partie @@ -2080,9 +2080,9 @@ Free [baseUnitFilter] appears = Un(e) [baseUnitFilter] apparaît gratuitement Free [baseUnitFilter] found in the ruins = [baseUnitFilter] gratuit(e) trouvé(e) dans les ruines Free Social Policy = Doctrine gratuite [amount] Free Social Policies = [amount] Doctrine(s) gratuite(s) -Empire enters golden age = Déclenche un Âge d'Or +Empire enters golden age = L'Empire entre dans un Âge d'Or # Requires translation! -Empire enters a [amount]-turn Golden Age = +Empire enters a [amount]-turn Golden Age = L'Empire entre dans un Âge d'Or de [amount] tours Free Great Person = Personnage Illustre gratuit [amount] population [cityFilter] = [amount] Population [cityFilter] [amount] population in a random city = [amount] Population dans une ville aléatoire diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 2ab84fe769..715cdd3de9 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -310,12 +310,9 @@ Promotions = Előléptetések Load copied data = Betöltés vágólapról Reset to defaults = Alapbeállítások visszaállítása Select nations = Nemzetek kiválasztása - # Requires translation! -Set available nations for random pool = - # Requires translation! -Available nations = - # Requires translation! -Banned nations = +Set available nations for random pool = A sorsolásban részt vevő nemzetek beállítása +Available nations = Sorsolható nemzetek +Banned nations = Kizárt nemzetek Are you sure you want to reset all game options to defaults? = Biztos vagy benne, hogy vissza szeretnéd állítani a játék beállításait az eredetire? Start game! = Játék indítása! Map Options = Térképbeállítások @@ -712,20 +709,16 @@ Check for idle units = Tétlen egységek megtalálása Auto Unit Cycle = Egységek közötti automatikus váltás Move units with a single tap = Egységek mozgatása egyszeri érintésre Show tutorials = Oktatóanyag mutatása - # Requires translation! -Reset tutorials = - # Requires translation! -Do you want to reset completed tutorials? = - # Requires translation! -Reset = +Reset tutorials = Oktatóanyagok újraindítása +Do you want to reset completed tutorials? = Újra akarod látni a befejezett oktatóanyagokat? +Reset = Újraindítás Auto-assign city production = Város termelésének automatikus kiosztása Auto-build roads = Automatikus útépítés Automated workers replace improvements = Az önállósított munkások átépíthetik a területfejlesztéseket Automated units move on turn start = Az önállósított egységek a kör elején mozogjanak Minimap size = Kistérkép mérete off = ki - # Requires translation! -Map mouse auto-scroll = +Map mouse auto-scroll = A pálya széle kövesse az egérkurzort Show pixel units = Egységek rajzainak mutatása a mezőkön Show pixel improvements = Területfejlesztések rajzainak mutatása a mezőkön Enable Nuclear Weapons = Atomfegyverek engedélyezése @@ -1408,12 +1401,9 @@ Movement cost = Mozgási költség for = számára Missing translations: = Hiányzó fordítások: Screen Size = Képernyőméret - # Requires translation! -Screen Mode = - # Requires translation! -Windowed = - # Requires translation! -Fullscreen = +Screen Mode = Megjelenítési mód +Windowed = Ablakban +Fullscreen = Teljes képernyőn Tileset = Mezők grafikája Unitset = Egységek grafikája UI Skin = Testreszabott felhasználói felület @@ -1501,16 +1491,12 @@ Needs removal of terrain features to be built = A megépítéshez a felszíni k Unit type = Egység típusa # Requires translation! Units: = - # Requires translation! -Unit types = - # Requires translation! -Domain: [param] = +Unit types = Egységtípusok +Domain: [param] = Hadszíntér: [param] # Requires translation! Toggle UI (World Screen only) = - # Requires translation! -Overrides yields from underlying terrain = - # Requires translation! -No yields = +Overrides yields from underlying terrain = Felülírja az alatta lévő felszínforma hozamait +No yields = Nem hasznosítható # Policies @@ -2066,16 +2052,12 @@ once = after which this unit is consumed = Grants 500 Gold to the first civilization to discover it = 500 arany a jutalma az első civilizációnak, amelyik felfedezi Units ending their turn on this terrain take [amount] damage = Ha egy egység ilyen felszínnel rendelkező mezőn fejezi be a körét, akkor [amount] sebzést szenved el - # Requires translation! -Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = +Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = A játék hátralévő idejére a szomszédos [mapUnitFilter] egységek [promotion] előléptetést kapnak ([comment]) [amount] Strength for cities built on this terrain = [amount] harci erő azoknak a városoknak, amelyeket ilyen felszíntípuson alapítottak Provides a one-time Production bonus to the closest city when cut down = Egyszeri termelési bónuszt ad a legközelebbi városnak, amikor kivágják - # Requires translation! -Tile provides yield without assigned population = - # Requires translation! -Nullifies all other stats this tile provides = - # Requires translation! -Only [improvementFilter] improvements may be built on this tile = +Tile provides yield without assigned population = Ez a mező anélkül biztosít hozamot, hogy munkaerőt rendelnél hozzá +Nullifies all other stats this tile provides = A mező minden más adottságait elnyomja +Only [improvementFilter] improvements may be built on this tile = [improvementFilter] területfejlesztés éípthető csak erre a mezőre Blocks line-of-sight from tiles at same elevation = Kitakarja a látómezőt az azonos magasságban lévő mezőkről Has an elevation of [amount] for visibility calculations = A látótávolság kiszámítása kapcsán [amount] tengerszint feletti magassággal rendelkezik Rare feature = Ritka képződmény @@ -2386,8 +2368,7 @@ Remove Foreign religions from your own cities = Idegen vallásokat eltávolítan ######### Unique Specials ########### Our influence with City-States has started dropping faster! = A városállamokbeli befolyásunk mostantól gyorsabban fog csökkenni. - # Requires translation! -all healing effects doubled = +all healing effects doubled = mindenféle gyógyulás hatása megduplázódik The Spaceship = Az űrhajó Maya Long Count calendar cycle = A maja hosszú számlálás naptári rendszer # Requires translation! @@ -5025,8 +5006,7 @@ A Camp can be built here without cutting it down = Ide anélkül épülhet vadá Jungle = Dzsungel Marsh = Mocsár - # Requires translation! -Only Polders can be built here = +Only Polders can be built here = Csak polder építhető rajta Fallout = Sugárszennyezés @@ -5764,8 +5744,7 @@ Reliquary = Ereklyetartó #################### Lines from Buildings from Civ V - Gods & Kings #################### - # Requires translation! -Stele = +Stele = Sztélé Shrine = Kegyhely @@ -7664,15 +7643,10 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Ha a légelhárító nem légi egység (pl. földi vagy vízi), akkor sem a légtértisztogató egység, sem az elhárító nem szenved károkat. If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Ha a légelhárító légi egység, akkor a két egység egyenlő küzdelemben légelhárítási bónusz nélküli sérülést fog okozni egymásnak. Csak a légtértisztogatást végző támadó egység harci ereje lesz nagyobb a légtértisztogatási bónusszal. - # Requires translation! -City Tile Blockade = - # Requires translation! -One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = - # Requires translation! -Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = +City Tile Blockade = Városi szárazföldi blokád +One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Egy meződet elzárja az ellenség: ha az ellenség egy általad birtokolt mezőn áll, nem férsz hozzá a mező hozamához és a város sem tudja megmunkálni azt az adott körben. A város automatikusan átcsoportosítja a munkaerőt egy másik mezőre. +Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Az ellenség katonai földi egységei elzárják a mezőket, amelyeken állnak. Az ellenség katonai vízi egységei elzárják a szomszédos vízi mezőket is. Megóvhatod a mezőket a blokádtól, ha barátságos katonai egységet állítasz rájuk vagy visszavered a betolakodókat. - # Requires translation! -City Blockade = - # Requires translation! -One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = +City Blockade = Kikötői blokád +One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Az egyik városod kikötői blokád alatt áll! Ha egy tengerparti város körüli összes vízi mezőt elzár az ellenség, a város elveszíti tengeri összeköttetését a többi várossal, így a fővárossal is. Megtörheted a város blokádját, ha barátságos katonai egységekkel visszavered a behatolókat. diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index a52a46e32d..bb59858137 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -1384,9 +1384,9 @@ for = dla Missing translations: = Brakujące tłumaczenia: Screen Size = Rozdzielczość ekranu # Requires translation! -Screen Mode = +Screen Mode = Bez obramowania # Requires translation! -Windowed = +Windowed = Tryb okienkowy Fullscreen = Pełny ekran Tileset = Zestaw graficzny Unitset = Zestaw jednostek @@ -1472,13 +1472,13 @@ Unit type = Rodzaj jednostki Units: = Jednostki: Unit types = Typy jednostek # Requires translation! -Domain: [param] = +Domain: [param] = Typ: [param] # Requires translation! Toggle UI (World Screen only) = # Requires translation! Overrides yields from underlying terrain = # Requires translation! -No yields = +No yields = Bez dochodów # Policies @@ -1531,17 +1531,17 @@ Click an icon to see the stats of this religion = Kliknij ikonkę religii aby zo Religion: Off = Religia☮: Wył. Minimal Faith required for\nthe next [Great Prophet]: = Minimalny poziom ☮Wiary niezbędny\naby pojawił się [Great Prophet]: # Requires translation! -Religions to be founded: [amount] = +Religions to be founded: [amount] = Religie które będą stworzone: [amount] # Requires translation! -Available religion symbols = +Available religion symbols = Dostępne symbole Religii # Requires translation! -Number of civilizations * [amount] + [amount2] = +Number of civilizations * [amount] + [amount2] = Liczba cywilizacji * [amount] + [amount2] # Requires translation! -Religions already founded = +Religions already founded = Religie już stworzone # Requires translation! -Available founder beliefs = +Available founder beliefs = Dostępne Wierzenia Założyciela # Requires translation! -Available follower beliefs = +Available follower beliefs = Dostępne Wierzenia Wyznawcy Religious status: = Status religijny: None = Brak @@ -1983,11 +1983,11 @@ Takes your religion over the one in their birth city = Narzuca własną religię Great Person - [comment] = Wielki Człowiek związany z [comment] by consuming this unit = przez wykorzystanie tej jednostki # Requires translation! -for [amount] movement = +for [amount] movement = na [amount] ruchy # Requires translation! -once = +once = jeden raz # Requires translation! -[amount] times = +[amount] times = [amount] razy # Requires translation! after which this unit is consumed = Grants 500 Gold to the first civilization to discover it = +500¤ Złota dla pierwszej cywilizacji, która dokona odkrycia! @@ -2088,7 +2088,7 @@ Free Social Policy = Darmowy ustrój społeczny [amount] Free Social Policies = [amount] darmowych Ustrojów Empire enters golden age = Rozpoczyna Złotą Erę w imperium # Requires translation! -Empire enters a [amount]-turn Golden Age = +Empire enters a [amount]-turn Golden Age = Państwo wchodzi w [amount]-turowy Złoty Wiek Free Great Person = Darmowy Wielki Człowiek [amount] population [cityFilter] = [amount] do populacji [cityFilter] [amount] population in a random city = [amount] populacji w losowym mieście diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 2538d3350b..79023c0538 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -716,8 +716,7 @@ Enable display cutout (requires restart) = 启用切边显示(需要重启) Show tile yields = 显示地块产出 Show unit movement arrows = 显示单位移动箭头 Continuous rendering = 连续渲染 - # Requires translation! -Experimental rendering improvements = +Experimental rendering improvements = 实验性渲染改进 When disabled, saves battery life but certain animations will be suspended = 禁用时将关闭部分动画以省电 Order trade offers by amount = 交易方贸易项目按数量排序 Ask for confirmation when pressing next turn = 手动确认下一回合 @@ -912,8 +911,7 @@ Gained [amount] [unitName] unit(s) = 您获得了[amount]个[unitName]单位 Gained [stats] = 您获得了[stats] You may choose a free Policy = 您可以选择一项免费的政策 You may choose [amount] free Policies = 您可以选择[amount]项免费的政策 - # Requires translation! -You gain the [policy] Policy = +You gain the [policy] Policy = 你得到了 [policy] 政策 You enter a Golden Age = 您进入了黄金时代 ## Trigger causes @@ -1222,10 +1220,8 @@ Maintenance = 建筑维护费 Transportation upkeep = 道(铁)路维护费 Unit upkeep = 单位维护费 Trades = 贸易 - # Requires translation! -Current trades = - # Requires translation! -Pending trades = +Current trades = 进行中的贸易 +Pending trades = 已暂缓的贸易 Score = 文明积分 Units = 单位 Unit Supply = 单位补给 @@ -1384,8 +1380,7 @@ Movement cost = 移动力消耗 for = ,当建造在拥有下列资源的地块上时: Missing translations: = 未翻译的词条: Screen Size = 屏幕尺寸(分辨率) - # Requires translation! -Screen Mode = +Screen Mode = 屏幕模式 Windowed = 视窗 Fullscreen = 全屏 Tileset = 地块材质 @@ -1468,18 +1463,13 @@ Start year: [comment] = 起始年代[comment] Pillaging this improvement yields [stats] = 劫掠该地块设施可获得[stats] Pillaging this improvement yields approximately [stats] = 劫掠该地块设施可获得约[stats] Needs removal of terrain features to be built = 在建造前需先移除地貌 -Unit type = 单位种类 - # Requires translation! -Units: = - # Requires translation! -Unit types = - # Requires translation! -Domain: [param] = +Unit type = 单位类型 +Units: = 单元: +Unit types = 单位类型 +Domain: [param] = 领域: [param] Toggle UI (World Screen only) = 切换UI(只限于世界屏幕这一界面) - # Requires translation! -Overrides yields from underlying terrain = - # Requires translation! -No yields = +Overrides yields from underlying terrain = 覆盖其下的基础地形的产出 +No yields = 无地块产出 # Policies @@ -1531,18 +1521,12 @@ Followers of this religion: = 追随此教的人口数量 Click an icon to see the stats of this religion = 点击图标查看宗教统计 Religion: Off = 宗教:关 Minimal Faith required for\nthe next [Great Prophet]: = 产生下一位[Great Prophet]\n所需的最低信仰 - # Requires translation! -Religions to be founded: [amount] = - # Requires translation! -Available religion symbols = - # Requires translation! -Number of civilizations * [amount] + [amount2] = - # Requires translation! -Religions already founded = - # Requires translation! -Available founder beliefs = - # Requires translation! -Available follower beliefs = +Religions to be founded: [amount] = 待建立的宗教: [amount] +Available religion symbols = 可用的宗教符号 +Number of civilizations * [amount] + [amount2] = 文明数量 * [amount] + [amount2] +Religions already founded = 已建立的宗教 +Available founder beliefs = 可用的创始人信仰 +Available follower beliefs = 可用的追随者信仰 Religious status: = 宗教进度 None = 无 @@ -1645,8 +1629,7 @@ No description provided = 未提供说明 [stargazers]✯ = [stargazers]✯ Author: [author] = 作者:[author] Size: [size] kB = 大小:[size] kB - # Requires translation! -Size: [size] MB = +Size: [size] MB = 大小:[size] MB The mod you selected is incompatible with the defined ruleset! = 你选择的模组与当前选择的规则集不兼容! Sort and Filter = 排序与过滤 Enter search text = 输入搜索文本 @@ -1881,8 +1864,7 @@ Remove extra unhappiness from annexed cities = 消除来自吞并的城市的额 Connects trade routes over water = 通过水路建立贸易路线 Creates a [improvementName] improvement on a specific tile = 可以在一个特定的地块上建造[improvementName] Founds a new city = 建立新城市 - # Requires translation! -Can instantly construct a [improvementName] improvement = +Can instantly construct a [improvementName] improvement = 可立即建造 [improvementName] 地块设施 Can build [improvementFilter/terrainFilter] improvements on tiles = 可以建造地块设施:[improvementFilter/terrainFilter] May create improvements on water resources = 可在水上资源建造设施(工船将被消耗掉) May found a religion = 可创建一个宗教 @@ -1984,15 +1966,11 @@ Religious Unit = 宗教单位 Spaceship part = 太空飞船的部件 Takes your religion over the one in their birth city = 将你的宗教凌驾于他们城市的宗教之上 Great Person - [comment] = 伟人 - [comment] -by consuming this unit = 在组建这个单位时 - # Requires translation! -for [amount] movement = - # Requires translation! -once = - # Requires translation! -[amount] times = - # Requires translation! -after which this unit is consumed = +by consuming this unit = 通过消耗此单位 +for [amount] movement = 对 [amount] 次移动 +once = 一次 +[amount] times = [amount]次 +after which this unit is consumed = 在单元被消耗后 Grants 500 Gold to the first civilization to discover it = 第一个发现此自然奇观的文明获得500金钱 Units ending their turn on this terrain take [amount] damage = 单位在此地形结束回合时将受到[amount]伤害 Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = 向相邻的[mapUnitFilter]单位授予[promotion]([comment]) @@ -2090,8 +2068,7 @@ Free [baseUnitFilter] found in the ruins = 免费获得在遗迹中发现[baseUn Free Social Policy = 免费推行 1 项社会政策 [amount] Free Social Policies = 免费获得[amount]个社会政策 Empire enters golden age = 帝国进入黄金时代 - # Requires translation! -Empire enters a [amount]-turn Golden Age = +Empire enters a [amount]-turn Golden Age = 帝国进入[amount]回合的黄金时代 Free Great Person = 免费的伟人 [amount] population [cityFilter] = [cityFilter] [amount] 人口 [amount] population in a random city = 在一个随机城市中增加[amount]人口 @@ -2129,21 +2106,15 @@ upon founding a city = 建立一个城市时 upon discovering a Natural Wonder = 发现自然奇观时 upon constructing [buildingFilter] = 建造[buildingFilter]时 upon constructing [buildingFilter] [cityFilter] = [cityFilter]建造[buildingFilter]时 - # Requires translation! -upon gaining a [baseUnitFilter] unit = +upon gaining a [baseUnitFilter] unit = 获得 [baseUnitFilter] 单元时 upon founding a Pantheon = 创建万神殿时 upon founding a Religion = 创建宗教时 upon enhancing a Religion = 强化宗教时 - # Requires translation! -upon defeating a [mapUnitFilter] unit = - # Requires translation! -upon being defeated = - # Requires translation! -upon being promoted = - # Requires translation! -upon losing at least [amount] HP in a single attack = - # Requires translation! -upon ending a turn in a [tileFilter] tile = +upon defeating a [mapUnitFilter] unit = 击败 [mapUnitFilter] 单元时 +upon being defeated = 被击败时 +upon being promoted = 被晋升时 +upon losing at least [amount] HP in a single attack = 单次战斗中丢失至少 [amount] HP时 +upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地块上结束一回合 Hidden after generating a Great Prophet = 在产生大先知后隐藏 ######### Map Unit Filters ########### @@ -2250,8 +2221,7 @@ all healing effects doubled = 所有治疗效果翻倍 The Spaceship = 宇宙飞船 Maya Long Count calendar cycle = 玛雅长历法 Triggerable = 可被触发 - # Requires translation! -UnitTriggerable = +UnitTriggerable = 单元可被触发 Global = 全球 Nation = 国家 Era = 时代 @@ -2272,10 +2242,8 @@ CityState = 城邦 ModOptions = 模组选项 Conditional = 有前提的 TriggerCondition = 触发条件 - # Requires translation! -UnitTriggerCondition = - # Requires translation! -UnitActionModifier = +UnitTriggerCondition = 单元触发条件 +UnitActionModifier = 单元行为修饰 #################### Lines from spy actions ####################### @@ -6294,15 +6262,10 @@ Your unit will always draw an Interception, if one can reach the target tile, ev If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = 若拦截方不是空军单位(比如陆地或海上单位),则双方都不会产生任何伤害! If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = 如果拦截方是空军单位,那么双方将直接开始战斗,且拦截方不会拥有拦截战斗力加成。但是进攻方可以享有空中扫荡的战斗力加成。 - # Requires translation! -City Tile Blockade = - # Requires translation! -One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = - # Requires translation! -Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = +City Tile Blockade = 城市地块封锁 +One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = 你的某些地块被敌人封锁了:当敌军站在你拥有的地块上时,该地块将没有任何产出,并且本回合不能被城市利用。城市将自动从被封锁的地块上重新分配人口。 +Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = 敌方的陆地军事单位将封锁他们所处在的地块。敌方的海军部队还会封锁相邻的水域。为了保护你的地块不被封锁,可以在地块上放置一友好的军事单位,或击退入侵者。 - # Requires translation! -City Blockade = - # Requires translation! -One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = +City Blockade = 城市封锁 +One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = 你的某些城市被水路封锁了! —— 当沿海城市的所有相邻水域被封锁时,该城市将失去与所有其他城市的港口联系,包括首都。请确保通过部署友好的海军部队来解除对城市的封锁,击退入侵者。 diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 2f774c2c24..b4c840bbbb 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -1381,9 +1381,10 @@ for = за Missing translations: = Відсутні переклади: Screen Size = Розмір екрану # Requires translation! -Screen Mode = +Screen Mode = Режим екрану Windowed = Віконний Fullscreen = Повний екран +Borderless = Без рамки Tileset = Набір клітинок Unitset = Набір підрозділів UI Skin = Стиль інтерфейсу @@ -1523,17 +1524,17 @@ Click an icon to see the stats of this religion = Натисніть на іко Religion: Off = Релігії: вимк. Minimal Faith required for\nthe next [Great Prophet]: = Мінімальне значення ☮Віри потрібне для\nнаступного [Great Prophet] # Requires translation! -Religions to be founded: [amount] = +Religions to be founded: [amount] = Релігій може бути засновано: [amount] # Requires translation! -Available religion symbols = +Available religion symbols = Доступні символи релігії # Requires translation! -Number of civilizations * [amount] + [amount2] = +Number of civilizations * [amount] + [amount2] = Кількість цивілізацій * [amount] + [amount2] # Requires translation! -Religions already founded = +Religions already founded = Вже засновано релігій # Requires translation! -Available founder beliefs = +Available founder beliefs = Доступно догм засновника # Requires translation! -Available follower beliefs = +Available follower beliefs = Доступно догм послідовника Religious status: = Статус вашої релігії: None = Немає @@ -1975,13 +1976,13 @@ Takes your religion over the one in their birth city = Переймає вашу Great Person - [comment] = Видатна особа — [comment] by consuming this unit = використавши цей підрозділ # Requires translation! -for [amount] movement = +for [amount] movement = за [amount] переміщення # Requires translation! -once = +once = один раз # Requires translation! -[amount] times = +[amount] times = [amount] рази # Requires translation! -after which this unit is consumed = +after which this unit is consumed = після чого цей підрозділ знищується Grants 500 Gold to the first civilization to discover it = Дарує 500 ¤Золота першій цивілізації яка відкрила його Units ending their turn on this terrain take [amount] damage = Підрозділи, що закінчують свій хід на цій місцевості, отримують [amount] пошкоджень Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Надає [promotion] ([comment]) сусіднім підрозділам типу [mapUnitFilter] до кінця гри diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 100305a668..daf0686944 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -3,8 +3,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.8.0" const val appName = "Unciv" - const val appCodeNumber = 826 - const val appVersion = "4.5.3-patch1" + const val appCodeNumber = 827 + const val appVersion = "4.5.4" const val gdxVersion = "1.11.0" const val roboVMVersion = "2.3.1" diff --git a/changelog.md b/changelog.md index 2acb825da1..d4a5277d94 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,25 @@ +## 4.5.4 + +Fixed endless loop for mod checker + +Modding: global alert available as triggerable for all objects + +Better order of unit actions + +Resolves - can only purchase units when not disabled by setting or otherwise + +Resolved - action texts properly translated. + +Fixed flanking bonus calculation when attacking unit is not adjacent to enemy + +Resolve - don't remove Forest tiles for Camp improvements + +Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar + +Make "Borderless" display option translatable - By Ouaz + +Belarusian Locale for better sorting - By SomeTroglodyte + ## 4.5.3 Unit Action moddability! diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index 184f72a3f8..9a44326959 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -519,7 +519,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.5.3", 825) + val VERSION = Version("4.5.4", 827) //endregion lateinit var Current: UncivGame diff --git a/fastlane/metadata/android/en-US/changelogs/827.txt b/fastlane/metadata/android/en-US/changelogs/827.txt new file mode 100644 index 0000000000..25d0606401 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/827.txt @@ -0,0 +1,21 @@ + + +Fixed endless loop for mod checker + +Modding: global alert available as triggerable for all objects + +Better order of unit actions + +Resolves - can only purchase units when not disabled by setting or otherwise + +Resolved - action texts properly translated. + +Fixed flanking bonus calculation when attacking unit is not adjacent to enemy + +Resolve - don't remove Forest tiles for Camp improvements + +Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar + +Make "Borderless" display option translatable - By Ouaz + +Belarusian Locale for better sorting - By SomeTroglodyte \ No newline at end of file