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More policy conversions, only 3 trees left!
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@ -756,7 +756,7 @@
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"gold": 4,
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"greatPersonPoints": {"gold": 2},
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"isWonder": true,
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"uniques": ["-15% to purchasing items in cities"],
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"uniques": ["Cost of purchasing items in cities reduced by [15]%"],
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"requiredTech": "Industrialization",
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"quote": "'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein"
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},
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@ -3,7 +3,7 @@
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"name": "Tradition",
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"era": "Ancient era",
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"effect": "+3 culture in capital and increased rate of border expansion",
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"uniques": ["+3 culture in capital", "Increased rate of border expansion"],
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"uniques": ["[+3 Culture] in capital", "Increased rate of border expansion"],
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"policies": [
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{
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"name": "Aristocracy",
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@ -198,7 +198,8 @@
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},
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{
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"name": "Piety Complete",
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"effect": "Reduce culture cost of future policies by 10%"
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"effect": "Reduce culture cost of future policies by 10%",
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"uniques": ["Culture cost of adopting new Policies reduced by 10%"]
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}
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]
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},/*{
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@ -248,23 +249,28 @@
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{
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"name": "Commerce",
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"effect": "+25% gold in capital",
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"uniques": ["+25% gold in capital"],
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"era": "Medieval era",
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"policies": [
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{
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"name": "Trade Unions",
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"effect": "Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes",
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"uniques": ["Maintenance on roads & railroads reduced by 33%", "+2 Gold from all trade routes"]
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"row": 1,
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"column": 2
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},
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{
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"name": "Mercantilism",
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"effect": "-25% to purchasing items in cities",
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"uniques": ["Cost of purchasing items in cities reduced by [25]%"]
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"row": 1,
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"column": 5
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},
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{
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"name": "Entrepreneurship",
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"effect": "Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange.",
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"uniques": ["Great Merchants are earned 25% faster", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]",
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"[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]" ],
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"requires": ["Trade Unions"],
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"row": 2,
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"column": 2
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@ -272,6 +278,7 @@
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{
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"name": "Patronage",
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"effect": "Cost of purchasing culture buildings reduced by 50%",
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"uniques": ["Cost of purchasing [Culture] buildings reduced by [50]%"]
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"requires": ["Mercantilism"],
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"row": 2,
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"column": 5
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@ -279,13 +286,16 @@
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{
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"name": "Protectionism",
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"effect": "+1 happiness from each luxury resource",
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"uniques": ["+1 happiness from each luxury resource"],
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"requires": ["Entrepreneurship","Patronage"],
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"row": 3,
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"column": 3
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},
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{
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"name": "Commerce Complete",
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"effect": "+1 gold from every trading post, double gold from Great Merchant trade missions"
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"effect": "+1 gold from every trading post, double gold from Great Merchant trade missions",
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"uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions"]
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"uniques": "+1
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}
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]
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},
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