mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-08 23:08:35 +07:00
From the indstrial era onwards, things change in religion (#5095)
* Improved redability * From the industrial era onwards, religion goes into 'second phase' * Fixed tests * Fixed formula for buying great prophets starting from the industrial era * Added `getMatchingUniques`, `hasUnique` to `IHasUniques`, cleaned up some code * Fix compilation errors
This commit is contained in:
@ -137,7 +137,11 @@
|
||||
"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
|
||||
"Militaristic": ["Provides military units every [17] turns"]
|
||||
},
|
||||
"iconRGB": [63, 81, 182]
|
||||
"iconRGB": [63, 81, 182],
|
||||
"uniques": ["May not generate great prophet equivalents naturally",
|
||||
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
|
||||
"Starting in this era disables religion"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Modern era",
|
||||
@ -168,7 +172,11 @@
|
||||
"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
|
||||
"Militaristic": ["Provides military units every [17] turns"]
|
||||
},
|
||||
"iconRGB": [33, 150, 243]
|
||||
"iconRGB": [33, 150, 243],
|
||||
"uniques": ["May not generate great prophet equivalents naturally",
|
||||
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
|
||||
"Starting in this era disables religion"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Atomic era",
|
||||
@ -200,7 +208,11 @@
|
||||
"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
|
||||
"Militaristic": ["Provides military units every [17] turns"]
|
||||
},
|
||||
"iconRGB": [0, 150, 136]
|
||||
"iconRGB": [0, 150, 136],
|
||||
"uniques": ["May not generate great prophet equivalents naturally",
|
||||
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
|
||||
"Starting in this era disables religion"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Information era",
|
||||
@ -236,7 +248,11 @@
|
||||
"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
|
||||
"Militaristic": ["Provides military units every [17] turns"]
|
||||
},
|
||||
"iconRGB": [76, 176, 81]
|
||||
"iconRGB": [76, 176, 81],
|
||||
"uniques": ["May not generate great prophet equivalents naturally",
|
||||
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
|
||||
"Starting in this era disables religion"
|
||||
]
|
||||
},
|
||||
{ // Technically, this Era doesn't exist in the original game.
|
||||
// But as it is _really_ usefull to have for testing, I'd like to keep it.
|
||||
@ -271,6 +287,10 @@
|
||||
"Mercantile": ["Provides [3] Happiness", "Provides a unique luxury"],
|
||||
"Militaristic": ["Provides military units every [17] turns"]
|
||||
},
|
||||
"iconRGB": [76, 176, 81]
|
||||
"iconRGB": [76, 176, 81],
|
||||
"uniques": ["May not generate great prophet equivalents naturally",
|
||||
"May buy [Great Prophet] units for [200] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([100])",
|
||||
"Starting in this era disables religion"
|
||||
]
|
||||
}
|
||||
]
|
Reference in New Issue
Block a user