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Added promotionName as possible value for mapUnitFilter
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@ -554,6 +554,7 @@ class MapUnit : IsPartOfGameInfoSerialization {
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if (baseUnit.matchesFilter(filter)) return true
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if (civ.matchesFilter(filter)) return true
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if (tempUniquesMap.containsKey(filter)) return true
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if (promotions.promotions.contains(filter)) return true
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return false
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}
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}
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@ -105,6 +105,7 @@ enum class UniqueParameterType(
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override fun isKnownValue(parameterText: String, ruleset: Ruleset) = when {
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parameterText in knownValues -> true
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parameterText in ruleset.unitPromotions -> true
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ruleset.unitPromotions.values.any { it.hasUnique(parameterText) } -> true
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CivFilter.isKnownValue(parameterText, ruleset) -> true
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else -> BaseUnitFilter.isKnownValue(parameterText, ruleset)
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@ -34,6 +34,8 @@ Display of complex filters in Civilopedia may become unreadable. If so, consider
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Allows filtering for specific civs.
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Allowed values:
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- `Human player`
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- `AI player`
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- [nationFilter](#nationfilter)
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@ -42,6 +44,8 @@ Allows filtering for specific civs.
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Allows filtering for specific nations. Used by [ModOptions.nationsToRemove](Mod-file-structure/5-Miscellaneous-JSON-files.md#modoptionsjson).
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Allowed values:
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- `All`
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- `City-states`
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- `Major`
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@ -55,7 +59,7 @@ The former is tested against the unit as it appears in the json.
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This means it doesn't have an owning civ or tile it stands on, just its base properties.
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The latter is tested against the unit as it appears on the map, including its nation, tile, health and all other properties.
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The following are allowed to be used:
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Allowed values:
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- unit name
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- unit type - e.g. Melee, Ranged, WaterSubmarine, etc.
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@ -79,9 +83,12 @@ The following are allowed to be used:
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This indicates a unit as placed on the map. Compare with `baseUnitFilter`.
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Allowed values:
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- Any matching [baseUnitFilter](#baseunitfilter)
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- Any [civFilter](#civfilter) matching the owner
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- Any unique the unit has - also includes uniques not caught by the [baseUnitFilter](#baseunitfilter), for example promotions
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- Any promotion name
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- `Wounded`
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- `Embarked`
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- `City-State`
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@ -92,7 +99,9 @@ You can check this in-game using the console with the `unit checkfilter <filter>
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## buildingFilter
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Allows to only activate a unique for certain buildings. Allowed options are:
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Allows to only activate a unique for certain buildings.
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Allowed values:
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- `All`
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- `Buildings`, `Building`
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@ -143,7 +152,7 @@ You can check this in-game using the console with the `city checkfilter <filter>
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For filtering a specific improvement.
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Allowed values are:
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Allowed values:
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- improvement name
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- `All`
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@ -152,7 +161,9 @@ Allowed values are:
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## populationFilter
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A filter determining a part of the population of a city. It can be any of the following values:
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A filter determining a part of the population of a city.
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Allowed values:
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- `Population`
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- `Specialists`
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@ -161,7 +172,7 @@ A filter determining a part of the population of a city. It can be any of the fo
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## policyFilter
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Can be any of:
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Allowed values:
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- `All` or `all`
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- `[policyBranchName] branch`
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@ -170,7 +181,8 @@ Can be any of:
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## combatantFilter
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Can be any of:
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Allowed values:
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- [mapUnitFilter](#mapunitfilter), for unit combatants
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- `City`, `All`, or [civFilter](#civfilter), for city combatants
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@ -188,7 +200,7 @@ Allowed values are `Hybrid` and the name of any terrain that has one of the foll
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Used by NaturalWonderGenerator to place natural wonders
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Allowed values are:
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Allowed values:
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- `Land`
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- `Water`
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@ -226,7 +238,7 @@ them in other Uniques.
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At the moment only implemented for [ModOptions.techsToRemove](Mod-file-structure/5-Miscellaneous-JSON-files.md#modoptionsjson).
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Allowed values are:
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Allowed values:
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- `All`
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- The name of an Era
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@ -235,7 +247,9 @@ Allowed values are:
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## terrainFilter
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This indicates the terrain on a single tile. The following values are allowed:
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This indicates the terrain on a single tile.
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Allowed values:
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- A filter names a specific json attribute (by name):
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- Base terrain
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@ -267,7 +281,7 @@ So for instance, the unique "[stats] from [tileFilter] tiles [cityFilter]" can m
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## tileFilter
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Any of:
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Allowed values:
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- [terrainFilter](#terrainfilter) for this tile
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- [improvementFilter](#improvementfilter) for this tile
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@ -280,7 +294,7 @@ You can check this in-game using the console with the `tile checkfilter <filter>
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Used to indicate for what use the terrain should be viewed when dividing the world into regions, in each of which a single player is placed at the start of the game.
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Allowed values are:
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Allowed values:
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- improvement name (Note that "Road" and "Railroad" _do_ work as improvementFilters, but not as tileFilters at the moment.)
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- `All`
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