From 37dc952fe6461e3793bffd8c569d761faa194877 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Thu, 6 Dec 2018 15:55:28 +0200 Subject: [PATCH] MoveHereButton dissapears after unit has moved --- android/build.gradle | 2 +- core/src/com/unciv/ui/worldscreen/TileMapHolder.kt | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/android/build.gradle b/android/build.gradle index 10bda086b2..49d85c9c23 100644 --- a/android/build.gradle +++ b/android/build.gradle @@ -21,7 +21,7 @@ android { applicationId "com.unciv.game" minSdkVersion 14 targetSdkVersion 28 - versionCode 175 + versionCode 176 versionName "2.10.12" } diff --git a/core/src/com/unciv/ui/worldscreen/TileMapHolder.kt b/core/src/com/unciv/ui/worldscreen/TileMapHolder.kt index b385797974..0de5c4e64c 100644 --- a/core/src/com/unciv/ui/worldscreen/TileMapHolder.kt +++ b/core/src/com/unciv/ui/worldscreen/TileMapHolder.kt @@ -192,8 +192,10 @@ class TileMapHolder(internal val worldScreen: WorldScreen, internal val tileMap: tileGroup.showCircle(Color.RED) // Display ALL viewable enemies with a red circle so that users don't need to go "hunting" for enemy units } - if(moveHereButtonDto!=null) + if(moveHereButtonDto!=null) { addMoveHereButtonToTile(moveHereButtonDto!!, tileGroups[moveHereButtonDto!!.tileInfo]!!) + moveHereButtonDto=null + } if(worldScreen.bottomBar.unitTable.selectedUnit!=null){ val unit = worldScreen.bottomBar.unitTable.selectedUnit!!