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Typed some uniques, added more examples for parameters in unique documentation (#6020)
* Typed some uniques, etc. * Missed a few square braces * Missed a parameter * Missed another parameter * Made a conditional, spelling, added check to `isStatRelated` Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -102,7 +102,7 @@
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{
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"name": "Religious Settlements",
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"type": "Pantheon",
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"uniques": ["[-15]% cost of natural border growth"]
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"uniques": ["[-15]% Culture cost of natural border growth [in cities following this religion]"]
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},
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{
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"name": "Sacred Path",
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@ -197,7 +197,7 @@
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"uniqueTo": "Russia",
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"hurryCostModifier": 25,
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"maintenance": 1,
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"uniques": ["-[25]% Culture cost of acquiring tiles [in this city]","-[25]% Gold cost of acquiring tiles [in this city]",
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"uniques": ["[-25]% Culture cost of natural border growth [in this city]","[-25]% Gold cost of acquiring tiles [in this city]",
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"New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
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"requiredTech": "Bronze Working"
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},
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@ -580,7 +580,7 @@
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"culture": 1,
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"greatPersonPoints": {"Great Engineer": 1},
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"isWonder": true,
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"uniques": ["-[25]% Culture cost of acquiring tiles [in all cities]","-[25]% Gold cost of acquiring tiles [in all cities]"],
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"uniques": ["[-25]% Culture cost of natural border growth [in all cities]","[-25]% Gold cost of acquiring tiles [in all cities]"],
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"requiredTech": "Education",
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"quote": "'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena"
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},
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@ -272,7 +272,7 @@
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"innerColor": [255,255,255],
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"favoredReligion": "Christianity",
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"uniqueName": "Manifest Destiny",
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"uniques": ["[+1] Sight <for [{Military} {Land}] units>", "-[50]% Gold cost of acquiring tiles [in all cities]"],
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"uniques": ["[+1] Sight <for [{Military} {Land}] units>", "[-50]% Gold cost of acquiring tiles [in all cities]"],
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"cities": ["Washington","New York","Boston","Philadelphia","Atlanta","Chicago","Seattle","San Francisco","Los Angeles","Houston",
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"Portland","St. Louis","Miami","Buffalo","Detroit","New Orleans","Baltimore","Denver","Cincinnati","Dallas","Memphis",
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"Cleveland","Kansas City","San Diego","Richmond","Las Vegas","Phoenix","Albuquerque","Minneapolis","Pittsburgh",
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@ -2,7 +2,7 @@
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{
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"name": "Tradition",
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"era": "Ancient era",
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"uniques": ["[+3 Culture] [in capital]", "-[25]% Culture cost of acquiring tiles [in all cities]"],
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"uniques": ["[+3 Culture] [in capital]", "[-25]% Culture cost of natural border growth [in all cities]"],
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"policies": [
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{
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"name": "Aristocracy",
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@ -18,7 +18,7 @@
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},
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{
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"name": "Oligarchy",
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"uniques": ["Units in cities cost no Maintenance", "+[50]% attacking strength for cities with garrisoned units"],
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"uniques": ["Units in cities cost no Maintenance", "[+50]% Strength for cities <with a garrison> <when attacking>"],
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"row": 1,
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"column": 5
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},
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@ -178,7 +178,7 @@
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"uniqueTo": "Russia",
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"hurryCostModifier": 25,
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"maintenance": 1,
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"uniques": ["-[25]% Culture cost of acquiring tiles [in this city]","-[25]% Gold cost of acquiring tiles [in this city]",
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"uniques": ["[-25]% Culture cost of natural border growth [in this city]","[-25]% Gold cost of acquiring tiles [in this city]",
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"New [Military] units start with [15] Experience [in this city]", "Destroyed when the city is captured"],
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"requiredTech": "Bronze Working"
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},
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@ -405,7 +405,7 @@
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"culture": 1,
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"greatPersonPoints": {"Great Engineer": 1},
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"isWonder": true,
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"uniques": ["-[25]% Culture cost of acquiring tiles [in all cities]","-[25]% Gold cost of acquiring tiles [in all cities]"],
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"uniques": ["[-25]% Culture cost of natural border growth [in all cities]","[-25]% Gold cost of acquiring tiles [in all cities]"],
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"requiredTech": "Theology",
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"quote": "'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena"
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},
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@ -262,7 +262,7 @@
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"outerColor": [ 28,51,119],
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"innerColor": [255,255,255],
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"uniqueName": "Manifest Destiny",
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"uniques": ["[+1] Sight <for [{Military} {Land}] units>", "-[50]% Gold cost of acquiring tiles [in all cities]"],
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"uniques": ["[+1] Sight <for [{Military} {Land}] units>", "[-50]% Gold cost of acquiring tiles [in all cities]"],
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"cities": ["Washington","New York","Boston","Philadelphia","Atlanta","Chicago","Seattle","San Francisco","Los Angeles","Houston",
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"Portland","St. Louis","Miami","Buffalo","Detroit","New Orleans","Baltimore","Denver","Cincinnati","Dallas","Memphis",
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"Cleveland","Kansas City","San Diego","Richmond","Las Vegas","Phoenix","Albuquerque","Minneapolis","Pittsburgh",
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@ -2,7 +2,7 @@
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{
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"name": "Tradition",
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"era": "Ancient era",
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"uniques": ["[+3 Culture] [in capital]", "-[25]% Culture cost of acquiring tiles [in all cities]"],
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"uniques": ["[+3 Culture] [in capital]", "[-25]% Culture cost of natural border growth [in all cities]"],
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"policies": [
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{
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"name": "Aristocracy",
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@ -18,7 +18,7 @@
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},
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{
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"name": "Oligarchy",
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"uniques": ["Units in cities cost no Maintenance", "+[100]% attacking strength for cities with garrisoned units"],
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"uniques": ["Units in cities cost no Maintenance", "[+100]% Strength for cities <with a garrison> <when attacking>"],
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"row": 1,
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"column": 5
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},
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