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Split up unit types to its own JSON file (#4717)
* Split off unitTypes to its own json, only containing the domain it can travel in for now * Updated translationFileWriter to handle this file correctly * Updated promotions file * Implemented requested changes * Units without a sprite use the sprite of a first unit with the same type * Implemented proposed changes
This commit is contained in:
@ -3,159 +3,160 @@
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{
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"name": "Heal Instantly",
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"uniques": ["Heal this unit by [50] HP", "Doing so will consume this opportunity to choose a Promotion"],
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"unitTypes": ["Melee","Mounted","Scout","Siege","Ranged","Armor","WaterMelee","WaterRanged","WaterSubmarine"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Scout","Siege","Archery","Ranged Gunpowder","Armored","Melee Water","Ranged Water","Submarine"]
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},
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// Ranged+Siege
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{
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"name": "Accuracy I",
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"uniques": ["+[15]% Strength in [Open terrain]"],
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"unitTypes": ["Siege","Ranged"]
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"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
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},
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{
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"name": "Accuracy II",
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"prerequisites": ["Accuracy I"],
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"uniques": ["+[15]% Strength in [Open terrain]"],
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"unitTypes": ["Siege","Ranged"]
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"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
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},
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{
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"name": "Accuracy III",
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"prerequisites": ["Accuracy II"],
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"uniques": ["+[15]% Strength in [Open terrain]"],
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"unitTypes": ["Siege","Ranged"]
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"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
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},
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{
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"name": "Barrage I",
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"uniques": ["+[15]% Strength in [Rough terrain]"],
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"unitTypes": ["Siege","Ranged"]
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"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
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},
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{
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"name": "Barrage II",
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"prerequisites": ["Barrage I"],
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"uniques": ["+[15]% Strength in [Rough terrain]"],
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"unitTypes": ["Siege","Ranged"]
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"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
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},
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{
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"name": "Barrage III",
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"prerequisites": ["Barrage II"],
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"uniques": ["+[15]% Strength in [Rough terrain]"],
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"unitTypes": ["Siege","Ranged"]
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"unitTypes": ["Siege","Archery","Ranged Gunpowder"]
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},
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{
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"name": "Volley",
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"prerequisites": ["Accuracy I","Barrage I"],
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"uniques": ["+[50]% Strength vs [City]"],
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"unitTypes": ["Ranged","Siege"]
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"unitTypes": ["Archery","Ranged Gunpowder","Siege"]
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},
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{
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"name": "Extended Range",
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"prerequisites": ["Accuracy III","Barrage III","Targeting II","Bombardment II", "Wolfpack II"],
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"uniques": ["[+1] Range"],
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"unitTypes": ["Ranged","Siege","WaterRanged","WaterSubmarine"]
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"effect": "[+1] Range",
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"unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water","Submarine"]
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},
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{
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"name": "Indirect Fire",
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"prerequisites": ["Accuracy III", "Barrage III", "Bombardment II", "Targeting II"],
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"uniques": ["Ranged attacks may be performed over obstacles"],
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"unitTypes": ["Ranged","Siege","WaterRanged"]
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"unitTypes": ["Archery","Ranged Gunpowder","Siege","Ranged Water"]
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},
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// Melee, Mounted+Armor
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{
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"name": "Shock I",
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"uniques": ["+[15]% Strength in [Open terrain]"],
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"unitTypes": ["Melee","Mounted","Armor"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
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},
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{
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"name": "Shock II",
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"prerequisites": ["Shock I"],
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"uniques": ["+[15]% Strength in [Open terrain]"],
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"unitTypes": ["Melee","Mounted","Armor"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
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},
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{
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"name": "Shock III",
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"prerequisites": ["Shock II"],
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"uniques": ["+[15]% Strength in [Open terrain]"],
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"unitTypes": ["Melee","Mounted","Armor"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
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},
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{
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"name": "Drill I",
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"uniques": ["+[15]% Strength in [Rough terrain]"],
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"unitTypes": ["Melee","Mounted","Armor"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
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},
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{
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"name": "Drill II",
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"prerequisites": ["Drill I"],
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"uniques": ["+[15]% Strength in [Rough terrain]"],
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"unitTypes": ["Melee","Mounted","Armor"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
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},
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{
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"name": "Drill III",
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"prerequisites": ["Drill II"],
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"uniques": ["+[15]% Strength in [Rough terrain]"],
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"unitTypes": ["Melee","Mounted","Armor"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
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},
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{
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"name": "Charge",
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"prerequisites": ["Shock II","Drill II"],
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"uniques": ["+[33]% Strength vs [wounded units]"],
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"unitTypes": ["Mounted","Armor"]
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"unitTypes": ["Mounted","Armored"]
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},
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{
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"name": "Besiege", // Not called "Siege" in order to not conflict with siege type units for translations
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"prerequisites": ["Shock II","Drill II"],
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"uniques": ["+[50]% Strength vs [City]"],
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"unitTypes": ["Melee"]
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"unitTypes": ["Sword","Gunpowder"]
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},
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{
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"name": "Formation I",
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"prerequisites": ["Shock II","Drill II"], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes
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"uniques": ["+[33]% Strength vs [Mounted]"],
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"unitTypes": ["Melee","Mounted"]
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"unitTypes": ["Sword","Gunpowder","Mounted"]
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},
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{
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"name": "Formation II",
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"prerequisites": ["Formation I"],
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"uniques": ["+[33]% Strength vs [Mounted]"],
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"unitTypes": ["Melee","Mounted"]
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"unitTypes": ["Sword","Gunpowder","Mounted"]
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},
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{
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"name": "Blitz",
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"prerequisites": ["Shock III","Drill III"],
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"uniques": ["[1] additional attacks per turn"],
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"unitTypes": ["Melee","Mounted","Armor"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Armored"]
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},
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{
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"name": "Woodsman",
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"prerequisites": ["Shock III","Drill III"],
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"uniques": ["Double movement rate through Forest and Jungle"],
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"uniques": ["Double movement rate through Forest and Jungle"],
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// This could be generalized: ["-[50]% movement costs through [Forest] tiles", "-[50]% movement costs through [Jungle] tiles"],
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// but with how getMovementCostBetweenAdjacentTiles() is optimized, that's difficult to implement.
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"unitTypes": ["Melee"]
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// but with how getMovementCostBetweenAdjacentTiles() is optimized, that's difficult to implement.
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"unitTypes": ["Sword","Gunpowder"]
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},
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{
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"name": "Amphibious",
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"prerequisites": ["Shock I", "Drill I"],
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"uniques": ["Eliminates combat penalty for attacking over a river", "Eliminates combat penalty for attacking from the sea"],
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"unitTypes": ["Melee"]
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"unitTypes": ["Sword","Gunpowder"]
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},
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{
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"name": "Medic",
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"prerequisites": ["Shock I", "Drill I", "Scouting II", "Survivalism II"],
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"uniques": ["[+5] HP when healing", "All adjacent units heal [5] HP when healing"],
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"unitTypes": ["Melee","Mounted","Scout"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Scout"]
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},
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{
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"name": "Medic II",
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"prerequisites": ["Medic"],
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"uniques": ["[+5] HP when healing", "[+5] HP when healing in [Foreign Land] tiles", "All adjacent units heal [5] HP when healing"],
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"unitTypes": ["Melee","Mounted","Scout"]
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"unitTypes": ["Sword","Gunpowder","Mounted","Scout"]
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},
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// Scout
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{
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"name": "Scouting I",
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@ -191,125 +192,125 @@
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"uniques": ["Unit will heal every turn, even if it performs an action", "May withdraw before melee ([75]%)"], // This number is not based on any source
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"unitTypes": ["Scout"]
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},
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// Water melee
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{
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"name": "Boarding Party I",
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"uniques": ["+[15]% Strength vs [water units]"],
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"unitTypes": ["WaterMelee"]
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"unitTypes": ["Melee Water"]
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},
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{
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"name": "Boarding Party II",
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"prerequisites": ["Boarding Party I"],
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"uniques": ["+[15]% Strength vs [water units]"],
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"unitTypes": ["WaterMelee"]
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"unitTypes": ["Melee Water"]
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},
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{
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"name": "Boarding Party III",
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"prerequisites": ["Boarding Party II"],
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"uniques": ["+[15]% Strength vs [water units]"],
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"unitTypes": ["WaterMelee"]
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"unitTypes": ["Melee Water"]
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},
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{
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"name": "Coastal Raider I",
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"uniques": ["+[20]% Strength vs [City]", "Earn [33]% of the damage done to [City] units as [Gold]"],
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"unitTypes": ["WaterMelee"]
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"unitTypes": ["Melee Water"]
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},
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{
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"name": "Coastal Raider II",
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"prerequisites": ["Coastal Raider I"],
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"uniques": ["+[20]% Strength vs [City]", "Earn [33]% of the damage done to [City] units as [Gold]"],
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"unitTypes": ["WaterMelee"]
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"unitTypes": ["Melee Water"]
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},
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{
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"name": "Coastal Raider III",
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"prerequisites": ["Coastal Raider II"],
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"uniques": ["+[20]% Strength vs [City]", "Earn [33]% of the damage done to [City] units as [Gold]"],
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"unitTypes": ["WaterMelee"]
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"unitTypes": ["Melee Water"]
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},
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// Water Ranged
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{
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"name": "Targeting I",
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"uniques": ["+[15]% Strength vs [water units]"],
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"unitTypes": ["WaterRanged"]
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"unitTypes": ["Ranged Water"]
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},
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{
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"name": "Targeting II",
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"prerequisites": ["Targeting I"],
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"uniques": ["+[15]% Strength vs [water units]"],
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"unitTypes": ["WaterRanged"]
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"unitTypes": ["Ranged Water"]
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},
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{
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"name": "Targeting III",
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"prerequisites": ["Targeting II"],
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"uniques": ["+[15]% Strength vs [water units]"],
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"unitTypes": ["WaterRanged"]
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"unitTypes": ["Ranged Water"]
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},
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// Submarine
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{
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"name": "Wolfpack I",
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"uniques": ["+[25]% Strength when attacking"],
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"unitTypes": ["WaterSubmarine"]
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"unitTypes": ["Submarine"]
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},
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{
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"name": "Wolfpack II",
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"prerequisites": ["Wolfpack I"],
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"uniques": ["+[25]% Strength when attacking"],
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"unitTypes": ["WaterSubmarine"]
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"unitTypes": ["Submarine"]
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},
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{
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"name": "Wolfpack III",
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"prerequisites": ["Wolfpack II"],
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"uniques": ["+[25]% Strength when attacking"],
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"unitTypes": ["WaterSubmarine"]
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"unitTypes": ["Submarine"]
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},
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// Aircraft Carrier
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{
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"name": "Armor Plating I",
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"uniques": ["+[25]% Strength when defending"],
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"unitTypes": ["WaterAircraftCarrier"]
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"unitTypes": ["Aircraft Carrier"]
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},
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{
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"name": "Armor Plating II",
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"prerequisites": ["Armor Plating I"],
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"uniques": ["+[25]% Strength when defending"],
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"unitTypes": ["WaterAircraftCarrier"]
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"unitTypes": ["Aircraft Carrier"]
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},
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{
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"name": "Armor Plating III",
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"prerequisites": ["Armor Plating II"],
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"uniques": ["+[25]% Strength when defending"],
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"unitTypes": ["WaterAircraftCarrier"]
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"unitTypes": ["Aircraft Carrier"]
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},
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{
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"name": "Flight Deck I",
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"uniques": ["Can carry [1] extra [Air] units"],
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"unitTypes": ["WaterAircraftCarrier"]
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"uniques": ["Can carry [1] extra [Aircraft] units"],
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"unitTypes": ["Aircraft Carrier"]
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},
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{
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"name": "Flight Deck II",
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"prerequisites": ["Flight Deck I"],
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"uniques": ["Can carry [1] extra [Air] units"],
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"unitTypes": ["WaterAircraftCarrier"]
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"uniques": ["Can carry [1] extra [Aircraft] units"],
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"unitTypes": ["Aircraft Carrier"]
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},
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{
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"name": "Flight Deck III",
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"prerequisites": ["Flight Deck II"],
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"uniques": ["Can carry [1] extra [Air] units"],
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"unitTypes": ["WaterAircraftCarrier"]
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"uniques": ["Can carry [1] extra [Aircraft] units"],
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"unitTypes": ["Aircraft Carrier"]
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},
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// Mixed Water
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{
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"name" : "Supply",
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"prerequisites": ["Bombardment III", "Targeting III", "Boarding Party III", "Coastal Raider III"],
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"uniques": ["May heal outside of friendly territory", "[+15] HP when healing in [Foreign Land] tiles"],
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"unitTypes": ["WaterMelee", "WaterRanged"]
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"unitTypes": ["Melee Water", "Ranged Water"]
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},
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// Bomber
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@ -336,8 +337,8 @@
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"uniques": ["Damage taken from interception reduced by [50]%"],
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"unitTypes": ["Bomber"]
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},
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// Fighter
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// Aircraft
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{
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"name": "Interception I",
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"uniques": ["[+33]% Damage when intercepting"],
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@ -387,14 +388,14 @@
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"uniques": ["+[33]% Strength vs [water units]"],
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"unitTypes": ["Fighter","Bomber"]
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},
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{
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"name": "Sortie",
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"prerequisites": ["Interception II", "Dogfighting II"],
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"uniques": ["[1] extra interceptions may be made per turn"],
|
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"unitTypes": ["Fighter"]
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},
|
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|
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|
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{
|
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"name": "Operational Range",
|
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"prerequisites": ["Interception I", /*"Dogfighting I",*/ "Siege I", "Bombardment I"],
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@ -403,83 +404,106 @@
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},
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{
|
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"name": "Air Repair",
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"prerequisites": ["Interception II", /*"Dogfighting II",*/ "Siege II", "Bombardment II"],
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"prerequisites": ["Interception II", /*"Dogfighting II",*/ "Siege II", "Bombardment II", "Mobility II", "Anti-Armor II"],
|
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"uniques": ["Unit will heal every turn, even if it performs an action"],
|
||||
"unitTypes": ["Fighter","Bomber"]
|
||||
"unitTypes": ["Fighter", "Bomber", "Helicopter"]
|
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},
|
||||
|
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|
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// Helicopter
|
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{
|
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"name": "Mobility I",
|
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"effect": "[+1] Movement",
|
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"unitTypes": ["Helicopter"]
|
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},
|
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{
|
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"name": "Mobility II",
|
||||
"prerequisites": ["Mobility I"],
|
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"effect": "[+1] Movement",
|
||||
"unitTypes": ["Helicopter"]
|
||||
},
|
||||
{
|
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"name": "Anti-Armor I",
|
||||
"effect": "+[25]% vs [Armored]",
|
||||
"unitTypes:": ["Helicopter"]
|
||||
},
|
||||
{
|
||||
"name": "Anti-Armor II",
|
||||
"effect": "+[25]% vs [Armored]",
|
||||
"unitTypes:": ["Helicopter"]
|
||||
},
|
||||
|
||||
// Mixed
|
||||
{
|
||||
"name": "Cover I",
|
||||
"effect": "[+33]% Strength when defending vs [Ranged] units",
|
||||
"unitTypes": ["Melee","Ranged","Siege"]
|
||||
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"]
|
||||
},
|
||||
{
|
||||
"name": "Cover II",
|
||||
"prerequisites": ["Cover I"],
|
||||
"effect": "[+33]% Strength when defending vs [Ranged] units",
|
||||
"unitTypes": ["Melee","Ranged","Siege"]
|
||||
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"]
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
"name": "March",
|
||||
"prerequisites": ["Accuracy II","Barrage II","Shock III","Drill III"],
|
||||
"uniques": ["Unit will heal every turn, even if it performs an action"],
|
||||
"unitTypes": ["Melee","Ranged","Siege","Mounted"]
|
||||
"unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege","Mounted"]
|
||||
},
|
||||
{
|
||||
"name": "Mobility",
|
||||
"prerequisites": ["Shock II","Drill II","Targeting I",
|
||||
"Bombardment I","Boarding Party I", "Coastal Raider I", "Wolfpack I"],
|
||||
"uniques": ["[+1] Movement"],
|
||||
"unitTypes": ["Mounted","WaterMelee","WaterRanged","Armor","WaterSubmarine"]
|
||||
"unitTypes": ["Mounted","Melee Water","Ranged Water","Armored","Submarine"]
|
||||
},
|
||||
{
|
||||
"name": "Sentry",
|
||||
"prerequisites": ["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I","Boarding Party I","Coastal Raider I"],
|
||||
"uniques": ["[+1] Visibility Range"],
|
||||
"unitTypes": ["Melee","Mounted","WaterRanged","Armor","WaterMelee"]
|
||||
"unitTypes": ["Sword","Gunpowder","Mounted","Ranged Water","Armored","Melee Water"]
|
||||
},
|
||||
{
|
||||
"name": "Logistics",
|
||||
"prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III",
|
||||
"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III"],
|
||||
"Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"],
|
||||
"uniques": ["[1] additional attacks per turn"],
|
||||
"unitTypes": ["Ranged","Siege","WaterMelee","WaterRanged","WaterSubmarine","Fighter","Bomber"]
|
||||
"unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"]
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
"name": "Ambush I",
|
||||
"uniques": ["+[33]% Strength vs [Armor]"],
|
||||
"unitTypes": ["Melee","Fighter","Bomber"]
|
||||
"uniques": ["+[33]% Strength vs [Armored]"],
|
||||
"unitTypes": ["Sword","Gunpowder","Fighter","Bomber"]
|
||||
},
|
||||
{
|
||||
"name": "Ambush II",
|
||||
"prerequisites": ["Ambush I"],
|
||||
"uniques": ["+[33]% Strength vs [Armor]"],
|
||||
"unitTypes": ["Melee","Fighter","Bomber"]
|
||||
"uniques": ["+[33]% Strength vs [Armored]"],
|
||||
"unitTypes": ["Sword","Gunpowder","Fighter","Bomber"]
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
// Water ranged and air units
|
||||
{
|
||||
"name": "Bombardment I",
|
||||
"uniques": ["+[33]% Strength vs [land units]"],
|
||||
"unitTypes": ["WaterRanged","Fighter","Bomber"]
|
||||
"unitTypes": ["Ranged Water","Fighter","Bomber"]
|
||||
},
|
||||
{
|
||||
"name": "Bombardment II",
|
||||
"prerequisites": ["Bombardment I"],
|
||||
"uniques": ["+[33]% Strength vs [land units]"],
|
||||
"unitTypes": ["WaterRanged","Fighter","Bomber"]
|
||||
"unitTypes": ["Ranged Water","Fighter","Bomber"]
|
||||
},
|
||||
{
|
||||
"name": "Bombardment III",
|
||||
"prerequisites": ["Bombardment II"],
|
||||
"uniques": ["+[34]% Strength vs [land units]"],
|
||||
"unitTypes": ["WaterRanged","Fighter","Bomber"]
|
||||
"unitTypes": ["Ranged Water","Fighter","Bomber"]
|
||||
},
|
||||
|
||||
|
||||
// Uniques
|
||||
{
|
||||
"name": "Morale", // Heroic Epic
|
||||
|
123
android/assets/jsons/Civ V - Vanilla/UnitTypes.json
Normal file
123
android/assets/jsons/Civ V - Vanilla/UnitTypes.json
Normal file
@ -0,0 +1,123 @@
|
||||
[
|
||||
{
|
||||
"name": "Civilian",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Sword",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Gunpowder",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Archery",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Ranged Gunpowder",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Scout",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Mounted",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Armored",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Siege",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Civilian Water",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "Melee Water",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "Ranged Water",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "Submarine",
|
||||
"movementType": "Water",
|
||||
"uniques": ["Can enter ice tiles", "Invisible to others"]
|
||||
},
|
||||
{
|
||||
"name": "Aircraft Carrier",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "Fighter",
|
||||
"movementType": "Air",
|
||||
"uniques": ["Aircraft", "6 tiles in every direction always visible"]
|
||||
},
|
||||
{
|
||||
"name": "Bomber",
|
||||
"movementType": "Air",
|
||||
"uniques": ["Aircraft"]
|
||||
},
|
||||
{
|
||||
"name": "Atomic Bomber",
|
||||
"movementType": "Air",
|
||||
"uniques": ["Aircraft"]
|
||||
},
|
||||
{
|
||||
"name": "Missile",
|
||||
"movementType": "Air",
|
||||
"uniques": ["Self-destructs when attacking", "Cannot be intercepted"]
|
||||
},
|
||||
{
|
||||
"name": "Helicopter",
|
||||
"movementType": "Land",
|
||||
"uniques": ["Can pass through impassable tiles"]
|
||||
},
|
||||
|
||||
// Deprecated unit types required for mods without a UnitTypes.json file to work
|
||||
|
||||
{
|
||||
"name": "Melee",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Ranged",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "Armor",
|
||||
"movementType": "Land"
|
||||
},
|
||||
{
|
||||
"name": "WaterCivilian",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "WaterMelee",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "WaterRanged",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "WaterSubmarine",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "WaterAircraftCarrier",
|
||||
"movementType": "Water"
|
||||
},
|
||||
{
|
||||
"name": "AtomicBomber",
|
||||
"Domain": "Air"
|
||||
}
|
||||
]
|
@ -31,7 +31,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Warrior",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"movement": 2,
|
||||
"strength": 8,
|
||||
"cost": 40,
|
||||
@ -44,7 +44,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Maori Warrior",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"uniqueTo": "Polynesia",
|
||||
"replaces": "Warrior",
|
||||
"movement": 2,
|
||||
@ -57,7 +57,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Jaguar",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"uniqueTo": "Aztecs",
|
||||
"replaces": "Warrior",
|
||||
"movement": 2,
|
||||
@ -71,7 +71,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Brute",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"uniqueTo": "Barbarians",
|
||||
"replaces": "Warrior",
|
||||
"movement": 2,
|
||||
@ -83,7 +83,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Archer",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"movement": 2,
|
||||
"strength": 5,
|
||||
"rangedStrength": 7,
|
||||
@ -95,7 +95,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Bowman",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"movement": 2,
|
||||
"strength": 7,
|
||||
"rangedStrength": 9,
|
||||
@ -109,7 +109,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Slinger",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"uniqueTo": "Inca",
|
||||
"replaces": "Archer",
|
||||
"movement": 2,
|
||||
@ -125,7 +125,7 @@
|
||||
/*
|
||||
{
|
||||
"name": "Archer",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"uniqueTo": "Barbarians",
|
||||
"replaces": "Archer",
|
||||
"movement": 2,
|
||||
@ -141,7 +141,7 @@
|
||||
*/
|
||||
{
|
||||
"name": "Work Boats",
|
||||
"unitType": "WaterCivilian",
|
||||
"unitType": "Civilian Water",
|
||||
"movement": 4,
|
||||
"cost": 30,
|
||||
"requiredTech": "Sailing",
|
||||
@ -149,7 +149,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Trireme",
|
||||
"unitType": "WaterMelee",
|
||||
"unitType": "Melee Water",
|
||||
"movement": 4,
|
||||
"strength": 10,
|
||||
"cost": 45,
|
||||
@ -162,7 +162,7 @@
|
||||
/*
|
||||
{
|
||||
"name": "Galley",
|
||||
"unitType": "WaterMelee",
|
||||
"unitType": "Water Melee",
|
||||
"uniqueTo": "Barbarian",
|
||||
"movement": 3,
|
||||
"strength": 7,
|
||||
@ -175,7 +175,7 @@
|
||||
*/
|
||||
{
|
||||
"name": "Chariot Archer",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"movement": 4,
|
||||
"strength": 6,
|
||||
"rangedStrength": 10,
|
||||
@ -189,7 +189,7 @@
|
||||
},
|
||||
{
|
||||
"name": "War Chariot",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"uniqueTo": "Egypt",
|
||||
"replaces": "Chariot Archer",
|
||||
"movement": 5,
|
||||
@ -204,7 +204,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Horse Archer",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"uniqueTo": "The Huns",
|
||||
"replaces": "Chariot Archer",
|
||||
"movement": 4,
|
||||
@ -220,7 +220,7 @@
|
||||
},
|
||||
{
|
||||
"name": "War Elephant",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"uniqueTo": "India",
|
||||
"replaces": "Chariot Archer",
|
||||
"movement": 3,
|
||||
@ -235,7 +235,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Spearman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"movement": 2,
|
||||
"strength": 11,
|
||||
"cost": 56,
|
||||
@ -247,9 +247,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Hoplite",
|
||||
"unitType": "Sword",
|
||||
"replaces": "Spearman",
|
||||
"uniqueTo": "Greece",
|
||||
"unitType": "Melee",
|
||||
"movement": 2,
|
||||
"strength": 13,
|
||||
"cost": 56,
|
||||
@ -261,9 +261,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Persian Immortal",
|
||||
"unitType": "Sword",
|
||||
"replaces": "Spearman",
|
||||
"uniqueTo": "Persia",
|
||||
"unitType": "Melee",
|
||||
"movement": 2,
|
||||
"strength": 12,
|
||||
"cost": 56,
|
||||
@ -275,9 +275,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Battering Ram",
|
||||
"unitType": "Sword", // You might expect this to be a siege unit, but apparently it is not
|
||||
"replaces": "Spearman",
|
||||
"uniqueTo": "The Huns",
|
||||
"unitType": "Melee",
|
||||
"movement": 2,
|
||||
"strength": 10,
|
||||
"cost": 75,
|
||||
@ -292,9 +292,9 @@
|
||||
/*
|
||||
{
|
||||
"name": "Spearman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"movement": 2,
|
||||
"strength": 7,
|
||||
"strength": 10,
|
||||
"cost": 56,
|
||||
"requiredTech": "Bronze Working",
|
||||
"obsoleteTech": "Civil Service",
|
||||
@ -302,7 +302,6 @@
|
||||
"uniques": ["+[50]% Strength vs [Mounted]"],
|
||||
"attackSound": "metalhit"
|
||||
// Barbarian unique Spearman. Has same icon and name but slightly different 3d texture
|
||||
// 10 strength in expansions
|
||||
},
|
||||
*/
|
||||
|
||||
@ -372,7 +371,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Composite Bowman",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"movement": 2,
|
||||
"strength": 7,
|
||||
"rangedStrength": 11,
|
||||
@ -384,7 +383,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Swordsman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"movement": 2,
|
||||
"strength": 14,
|
||||
"cost": 75,
|
||||
@ -397,7 +396,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Legion",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"uniqueTo": "Rome",
|
||||
"replaces": "Swordsman",
|
||||
"movement": 2,
|
||||
@ -413,7 +412,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Mohawk Warrior",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"uniqueTo": "Iroquois",
|
||||
"replaces": "Swordsman",
|
||||
"movement": 2,
|
||||
@ -429,9 +428,9 @@
|
||||
/*
|
||||
{
|
||||
"name": "Swordsman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"movement": 2,
|
||||
"strength": 11,
|
||||
"strength": 14,
|
||||
"cost": 75,
|
||||
"requiredTech": "Iron Working",
|
||||
"upgradesTo": "Longswordsman",
|
||||
@ -440,14 +439,13 @@
|
||||
"hurryCostModifier": 20,
|
||||
"attackSound": "metalhit"
|
||||
// Barbarian unique Swordsman. Has same icon and name but slightly different 3d texture
|
||||
// 14 strength in expansions
|
||||
},
|
||||
*/
|
||||
|
||||
// Medieval Era
|
||||
{
|
||||
"name": "Pikeman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"movement": 2,
|
||||
"strength": 16,
|
||||
"cost": 90,
|
||||
@ -460,9 +458,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Landsknecht",
|
||||
"unitType": "Sword",
|
||||
"replaces": "Pikeman",
|
||||
"uniqueTo": "Germany",
|
||||
"unitType": "Melee",
|
||||
"movement": 2,
|
||||
"strength": 16,
|
||||
"cost": 45,
|
||||
@ -475,7 +473,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Galleass",
|
||||
"unitType": "WaterRanged",
|
||||
"unitType": "Ranged Water",
|
||||
"movement": 3,
|
||||
"strength": 16,
|
||||
"rangedStrength": 17,
|
||||
@ -501,9 +499,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Camel Archer",
|
||||
"unitType": "Archery",
|
||||
"replaces": "Knight",
|
||||
"uniqueTo": "Arabia",
|
||||
"unitType": "Ranged",
|
||||
"movement": 4,
|
||||
"strength": 17,
|
||||
"rangedStrength": 21,
|
||||
@ -518,9 +516,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Conquistador",
|
||||
"unitType": "Mounted",
|
||||
"replaces": "Knight",
|
||||
"uniqueTo": "Spain",
|
||||
"unitType": "Mounted",
|
||||
"movement": 4,
|
||||
"strength": 20,
|
||||
"cost": 135,
|
||||
@ -549,9 +547,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Mandekalu Cavalry",
|
||||
"unitType": "Mounted",
|
||||
"replaces": "Knight",
|
||||
"uniqueTo": "Songhai",
|
||||
"unitType": "Mounted",
|
||||
"movement": 4,
|
||||
"strength": 20,
|
||||
"cost": 110,
|
||||
@ -564,9 +562,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Keshik",
|
||||
"unitType": "Archery",
|
||||
"replaces": "Knight",
|
||||
"uniqueTo": "Mongolia",
|
||||
"unitType": "Ranged",
|
||||
"range": 2,
|
||||
"movement": 5,
|
||||
"strength": 15,
|
||||
@ -583,7 +581,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Crossbowman",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"movement": 2,
|
||||
"strength": 13,
|
||||
"rangedStrength": 18,
|
||||
@ -595,7 +593,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Chu-Ko-Nu",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"uniqueTo": "China",
|
||||
"movement": 2,
|
||||
"strength": 13,
|
||||
@ -610,7 +608,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Longbowman",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Archery",
|
||||
"range": 2,
|
||||
"movement": 2,
|
||||
"strength": 13,
|
||||
@ -654,7 +652,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Longswordsman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Sword",
|
||||
"movement": 2,
|
||||
"strength": 21,
|
||||
"cost": 120,
|
||||
@ -666,9 +664,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Samurai",
|
||||
"unitType": "Sword",
|
||||
"replaces": "Longswordsman",
|
||||
"uniqueTo": "Japan",
|
||||
"unitType": "Melee",
|
||||
"movement": 2,
|
||||
"strength": 21,
|
||||
"cost": 120,
|
||||
@ -682,9 +680,9 @@
|
||||
},
|
||||
{
|
||||
"name": "Berserker",
|
||||
"unitType": "Sword",
|
||||
"replaces": "Longswordsman",
|
||||
"uniqueTo": "Denmark",
|
||||
"unitType": "Melee",
|
||||
"movement": 3,
|
||||
"strength": 21,
|
||||
"cost": 120,
|
||||
@ -702,7 +700,7 @@
|
||||
|
||||
{
|
||||
"name": "Caravel",
|
||||
"unitType": "WaterMelee",
|
||||
"unitType": "Melee Water",
|
||||
"movement": 4,
|
||||
"strength": 20,
|
||||
"cost": 120,
|
||||
@ -715,7 +713,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Turtle Ship",
|
||||
"unitType": "WaterMelee",
|
||||
"unitType": "Melee Water",
|
||||
"replaces": "Caravel",
|
||||
"uniqueTo": "Korea",
|
||||
"movement": 4,
|
||||
@ -730,7 +728,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Musketman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 2,
|
||||
"strength": 24,
|
||||
"cost": 150,
|
||||
@ -741,7 +739,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Musketeer",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"replaces": "Musketman",
|
||||
"uniqueTo": "France",
|
||||
"movement": 2,
|
||||
@ -754,7 +752,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Janissary",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"replaces": "Musketman",
|
||||
"uniqueTo": "The Ottomans",
|
||||
"movement": 2,
|
||||
@ -768,7 +766,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Minuteman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"replaces": "Musketman",
|
||||
"uniqueTo": "America",
|
||||
"movement": 2,
|
||||
@ -783,7 +781,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Tercio",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"replaces": "Musketman",
|
||||
"uniqueTo": "Spain",
|
||||
"movement": 2,
|
||||
@ -797,7 +795,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Privateer",
|
||||
"unitType": "WaterMelee",
|
||||
"unitType": "Melee Water",
|
||||
"movement": 5,
|
||||
"strength": 25,
|
||||
"cost": 150,
|
||||
@ -809,7 +807,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Sea Beggar",
|
||||
"unitType": "WaterMelee",
|
||||
"unitType": "Melee Water",
|
||||
"replaces": "Privateer",
|
||||
"uniqueTo": "The Netherlands",
|
||||
"movement": 5,
|
||||
@ -822,7 +820,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Frigate",
|
||||
"unitType": "WaterRanged",
|
||||
"unitType": "Ranged Water",
|
||||
"movement": 5,
|
||||
"strength": 25,
|
||||
"rangedStrength": 28,
|
||||
@ -836,7 +834,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Ship of the Line",
|
||||
"unitType": "WaterRanged",
|
||||
"unitType": "Ranged Water",
|
||||
"replaces": "Frigate",
|
||||
"uniqueTo": "England",
|
||||
"movement": 5,
|
||||
@ -917,7 +915,7 @@
|
||||
|
||||
{
|
||||
"name": "Gatling Gun",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Ranged Gunpowder",
|
||||
"range": 1,
|
||||
"movement": 2,
|
||||
"strength": 30,
|
||||
@ -930,7 +928,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Rifleman",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 2,
|
||||
"strength": 34,
|
||||
"cost": 225,
|
||||
@ -941,7 +939,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Norwegian Ski Infantry",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"replaces": "Rifleman",
|
||||
"uniqueTo": "Denmark",
|
||||
"movement": 2,
|
||||
@ -955,7 +953,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Carolean",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"replaces": "Rifleman",
|
||||
"uniqueTo": "Sweden",
|
||||
"movement": 2,
|
||||
@ -998,7 +996,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Ironclad",
|
||||
"unitType": "WaterMelee",
|
||||
"unitType": "Melee Water",
|
||||
"movement": 3,
|
||||
"strength": 45,
|
||||
"cost": 250,
|
||||
@ -1028,20 +1026,19 @@
|
||||
|
||||
{
|
||||
"name": "Submarine",
|
||||
"unitType": "WaterSubmarine",
|
||||
"unitType": "Submarine",
|
||||
"movement": 5,
|
||||
"strength": 35,
|
||||
"rangedStrength": 60,
|
||||
"cost": 325,
|
||||
"requiredTech": "Refrigeration",
|
||||
"upgradesTo": "Nuclear Submarine",
|
||||
"uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack [Water] tiles",
|
||||
"Can attack submarines", "Can enter ice tiles"],
|
||||
"uniques": ["+[75]% Strength when attacking", "Can only attack [Water] tiles", "Can attack submarines"],
|
||||
"attackSound": "torpedo"
|
||||
},
|
||||
{
|
||||
"name": "Great War Infantry",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 2,
|
||||
"strength": 50,
|
||||
"cost": 320,
|
||||
@ -1052,7 +1049,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Foreign Legion",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"replaces": "Great War Infantry",
|
||||
"uniqueTo": "France",
|
||||
"movement": 2,
|
||||
@ -1077,8 +1074,7 @@
|
||||
"requiredResource": "Oil",
|
||||
"upgradesTo": "Fighter",
|
||||
"obsoleteTech": "Radar",
|
||||
"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]",
|
||||
"6 tiles in every direction always visible"],
|
||||
"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]"],
|
||||
"attackSound": "machinegun"
|
||||
},
|
||||
{
|
||||
@ -1097,7 +1093,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Infantry",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 2,
|
||||
"strength": 70,
|
||||
"cost": 375,
|
||||
@ -1108,16 +1104,16 @@
|
||||
},
|
||||
{
|
||||
"name": "Carrier",
|
||||
"unitType": "WaterAircraftCarrier",
|
||||
"unitType": "Aircraft Carrier",
|
||||
"movement": 5,
|
||||
"strength": 40,
|
||||
"cost": 375,
|
||||
"requiredTech": "Electronics",
|
||||
"uniques": ["Cannot attack", "Can carry [2] [Air] units"]
|
||||
"uniques": ["Cannot attack", "Can carry [2] [Aircraft] units"]
|
||||
},
|
||||
{
|
||||
"name": "Battleship",
|
||||
"unitType": "WaterRanged",
|
||||
"unitType": "Ranged Water",
|
||||
"movement": 5,
|
||||
"strength": 55,
|
||||
"rangedStrength": 55,
|
||||
@ -1131,7 +1127,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Machine Gun",
|
||||
"unitType": "Ranged",
|
||||
"unitType": "Ranged Gunpowder",
|
||||
"range": 1,
|
||||
"movement": 2,
|
||||
"strength": 60,
|
||||
@ -1144,7 +1140,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Anti-Aircraft Gun",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 2,
|
||||
"interceptRange": 2,
|
||||
"strength": 50,
|
||||
@ -1157,7 +1153,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Landship",
|
||||
"unitType": "Armor",
|
||||
"unitType": "Armored",
|
||||
"movement": 4,
|
||||
"strength": 60,
|
||||
"cost": 350,
|
||||
@ -1170,14 +1166,14 @@
|
||||
},
|
||||
{
|
||||
"name": "Destroyer",
|
||||
"unitType": "WaterMelee",
|
||||
"unitType": "Melee Water",
|
||||
"movement": 6,
|
||||
"strength": 55,
|
||||
"interceptRange": 2,
|
||||
"cost": 375,
|
||||
"requiredTech": "Combustion",
|
||||
"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks",
|
||||
"May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"],
|
||||
"May withdraw before melee ([80]%)", "+[100]% Strength vs [submarine units]"],
|
||||
"attackSound": "shipguns"
|
||||
},
|
||||
|
||||
@ -1185,7 +1181,7 @@
|
||||
|
||||
{
|
||||
"name": "Marine",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 2,
|
||||
"strength": 65,
|
||||
"cost": 400,
|
||||
@ -1206,8 +1202,7 @@
|
||||
"requiredTech": "Radar",
|
||||
"requiredResource": "Oil",
|
||||
"upgradesTo": "Jet Fighter",
|
||||
"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]",
|
||||
"6 tiles in every direction always visible"],
|
||||
"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]"],
|
||||
"attackSound": "machinegun"
|
||||
},
|
||||
{
|
||||
@ -1258,7 +1253,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Paratrooper",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 2,
|
||||
"strength": 65,
|
||||
"cost": 375,
|
||||
@ -1269,7 +1264,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Tank",
|
||||
"unitType": "Armor",
|
||||
"unitType": "Armored",
|
||||
"movement": 5,
|
||||
"strength": 70,
|
||||
"cost": 375,
|
||||
@ -1281,7 +1276,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Panzer",
|
||||
"unitType": "Armor",
|
||||
"unitType": "Armored",
|
||||
"uniqueTo": "Germany",
|
||||
"replaces": "Tank",
|
||||
"movement": 6,
|
||||
@ -1295,18 +1290,18 @@
|
||||
},
|
||||
{
|
||||
"name": "Anti-Tank Gun",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 2,
|
||||
"strength": 50,
|
||||
"cost": 300,
|
||||
"requiredTech": "Combined Arms",
|
||||
"upgradesTo": "Helicopter Gunship",
|
||||
"uniques": ["+[100]% Strength vs [Armor]"],
|
||||
"uniques": ["+[100]% Strength vs [Armored]"],
|
||||
"attackSound": "machinegun"
|
||||
},
|
||||
{
|
||||
"name": "Atomic Bomb",
|
||||
"unitType": "AtomicBomber",
|
||||
"unitType": "Atomic Bomber",
|
||||
"movement": 1,
|
||||
"strength": 150,
|
||||
"rangedStrength": 150,
|
||||
@ -1337,7 +1332,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Mobile SAM",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 3,
|
||||
"interceptRange": 2,
|
||||
"strength": 65,
|
||||
@ -1355,7 +1350,6 @@
|
||||
"range": 8,
|
||||
"cost": 150,
|
||||
"requiredTech": "Advanced Ballistics",
|
||||
"uniques": ["Self-destructs when attacking"],
|
||||
"attackSound": "missile"
|
||||
},
|
||||
{
|
||||
@ -1367,7 +1361,7 @@
|
||||
"range": 12,
|
||||
"cost": 1000,
|
||||
"requiredTech": "Advanced Ballistics",
|
||||
"uniques": ["Self-destructs when attacking", "Nuclear weapon of Strength [2]", "Requires [Manhattan Project]",
|
||||
"uniques": ["Nuclear weapon of Strength [2]", "Requires [Manhattan Project]",
|
||||
"Blast radius [2]", "Consumes [2] [Uranium]"],
|
||||
"attackSound": "nuke"
|
||||
},
|
||||
@ -1375,35 +1369,34 @@
|
||||
// "Hovering unit" unique gives ability to get into impassable tiles - and only that (no vision bonus or flying over ocean)
|
||||
// Unit embarks like any other ground unit and has penalty for attacking over river or from embarked state
|
||||
"name": "Helicopter Gunship",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Helicopter",
|
||||
"movement": 6,
|
||||
"strength": 60,
|
||||
"cost": 425,
|
||||
"requiredTech": "Computers",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["+[100]% Strength vs [Armor]", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
|
||||
"Can pass through impassable tiles", "Unable to capture cities"],
|
||||
"uniques": ["+[100]% Strength vs [Armored]", "No defensive terrain bonus", "Can move after attacking",
|
||||
"All tiles cost 1 movement", "Unable to capture cities"],
|
||||
"attackSound": "machinegun"
|
||||
},
|
||||
|
||||
// Information Era
|
||||
{
|
||||
"name": "Nuclear Submarine",
|
||||
"unitType": "WaterSubmarine",
|
||||
"unitType": "Submarine",
|
||||
"movement": 6,
|
||||
"strength": 50,
|
||||
"range": 3,
|
||||
"rangedStrength": 85,
|
||||
"cost": 425,
|
||||
"requiredTech": "Telecommunications",
|
||||
"uniques": ["+[75]% Strength when attacking", "Invisible to others",
|
||||
"Can only attack [Water] tiles", "Can attack submarines", "Can enter ice tiles",
|
||||
"uniques": ["+[75]% Strength when attacking", "Can only attack [Water] tiles", "Can attack submarines",
|
||||
"[+1] Visibility Range", "Can carry [2] [Missile] units"],
|
||||
"attackSound": "torpedo"
|
||||
},
|
||||
{
|
||||
"name": "Mechanized Infantry",
|
||||
"unitType": "Melee",
|
||||
"unitType": "Gunpowder",
|
||||
"movement": 3,
|
||||
"strength": 90,
|
||||
"cost": 375,
|
||||
@ -1412,7 +1405,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Missile Cruiser",
|
||||
"unitType": "WaterRanged",
|
||||
"unitType": "Ranged Water",
|
||||
"movement": 7,
|
||||
"strength": 80,
|
||||
"rangedStrength": 100,
|
||||
@ -1427,14 +1420,14 @@
|
||||
},
|
||||
{
|
||||
"name": "Modern Armor",
|
||||
"unitType": "Armor",
|
||||
"unitType": "Armored",
|
||||
"movement": 5,
|
||||
"strength": 100,
|
||||
"cost": 425,
|
||||
"requiredTech": "Lasers",
|
||||
"requiredResource": "Aluminum",
|
||||
"upgradesTo": "Giant Death Robot",
|
||||
"uniques": ["Can move after attacking","No defensive terrain bonus"],
|
||||
"uniques": ["Can move after attacking", "No defensive terrain bonus"],
|
||||
"attackSound": "tankshot"
|
||||
},
|
||||
{
|
||||
@ -1448,14 +1441,12 @@
|
||||
"cost": 425,
|
||||
"requiredTech": "Lasers",
|
||||
"requiredResource": "Aluminum",
|
||||
"uniques": ["[100]% chance to intercept air attacks",
|
||||
"+[150]% Strength vs [Bomber]",
|
||||
"6 tiles in every direction always visible"],
|
||||
"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]"],
|
||||
"attackSound": "jetgun"
|
||||
},
|
||||
{
|
||||
"name": "Giant Death Robot",
|
||||
"unitType": "Armor",
|
||||
"unitType": "Armored",
|
||||
"movement": 5,
|
||||
"strength": 150,
|
||||
"cost": 425,
|
||||
|
Reference in New Issue
Block a user