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Resolved #2413 - Yes, having the hotkey always be on display does look much nicer, and I think it's more user-firendly too (no more 'wait let me hover over it to see what the hotkey is')
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@ -16,16 +16,6 @@ import com.unciv.ui.utils.*
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import com.unciv.ui.worldscreen.WorldScreen
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private data class UnitIconAndKey (val Icon: Actor, val key: Char = 0.toChar())
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class UnitActionButtonOnHoverListener(private val item: Actor, private val keyLabel: Label) : ClickListener() {
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override fun enter(event: InputEvent, x: Float, y: Float, pointer: Int, fromActor: Actor?) {
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super.enter(event, x, y, pointer, fromActor)
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keyLabel.isVisible = true
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}
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override fun exit(event: InputEvent, x: Float, y: Float, pointer: Int, toActor: Actor?) {
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super.exit(event, x, y, pointer, toActor)
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keyLabel.isVisible = false
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}
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}
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class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
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@ -89,9 +79,8 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
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val fontColor = if(unitAction.isCurrentAction) Color.YELLOW else Color.WHITE
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actionButton.add(unitAction.title.toLabel(fontColor)).pad(5f)
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if (iconAndKey.key != 0.toChar()) {
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val keyLabel = "(${iconAndKey.key.toUpperCase()})".toLabel(Color.WHITE).apply { isVisible = false }
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val keyLabel = "(${iconAndKey.key.toUpperCase()})".toLabel(Color.WHITE)
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actionButton.add(keyLabel)
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actionButton.addListener(UnitActionButtonOnHoverListener(actionButton, keyLabel))
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}
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actionButton.pack()
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val action = {
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