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Add guided missile which acts differently from nuclear missile. (#3957)
* Add guided missile which acts differently from nuclear missile. * Clean png.
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@ -1054,7 +1054,7 @@
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// Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed.
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// Single-use like missile
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// No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2)
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},
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}, */
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{
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"name": "Guided Missile",
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"unitType": "Missile",
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@ -1063,11 +1063,9 @@
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"rangedStrength": 60,
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"range": 8,
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"cost": 150,
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"requiredTech": "Satellites"
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// don't cost Maintenance, but count towards the limit of air units in city
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// requiredTech "Advanced ballistics" in expansions
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"requiredTech": "Rocketry",
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"uniques": ["Self-destructs when attacking"]
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},
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*/
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{
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"name": "Nuclear Missile",
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"unitType": "Missile",
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@ -1078,7 +1076,7 @@
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"cost": 1000,
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"requiredTech": "Rocketry",
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"requiredResource": "Uranium",
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"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
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"uniques": ["Self-destructs when attacking", "Nuclear weapon", "Requires [Manhattan Project]"]
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},
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{
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"name": "Landship",
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