Add guided missile which acts differently from nuclear missile. (#3957)

* Add guided missile which acts differently from nuclear missile.

* Clean png.
This commit is contained in:
Duan Tao
2021-05-20 17:33:39 +08:00
committed by GitHub
parent 11c8a67596
commit 3d062e3424
12 changed files with 89 additions and 81 deletions

View File

@ -1054,7 +1054,7 @@
// Plane rather than a missile - can be based in city or Carrier only. But cannot be intercepted because of a civ 5 bug that was never fixed.
// Single-use like missile
// No strength/rangedStrength tags in civ 5 xmls. Instead has NukeDamageLevel = 1 tag (Nuclear Missile has NukeDamageLevel = 2)
},
}, */
{
"name": "Guided Missile",
"unitType": "Missile",
@ -1063,11 +1063,9 @@
"rangedStrength": 60,
"range": 8,
"cost": 150,
"requiredTech": "Satellites"
// don't cost Maintenance, but count towards the limit of air units in city
// requiredTech "Advanced ballistics" in expansions
"requiredTech": "Rocketry",
"uniques": ["Self-destructs when attacking"]
},
*/
{
"name": "Nuclear Missile",
"unitType": "Missile",
@ -1078,7 +1076,7 @@
"cost": 1000,
"requiredTech": "Rocketry",
"requiredResource": "Uranium",
"uniques": ["Nuclear weapon", "Requires [Manhattan Project]"]
"uniques": ["Self-destructs when attacking", "Nuclear weapon", "Requires [Manhattan Project]"]
},
{
"name": "Landship",