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Created Order branch with G&K policies (#4158)
* Created Order branch with G&K policies * Implemented requested changes
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@ -687,7 +687,7 @@
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"isWonder": true,
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"greatPersonPoints": {"production": 2},
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"providesFreeBuilding": "Castle",
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"uniques": ["+[15]% combat bonus for units fighting in [Friendly Land]"],
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"uniques": ["+[15]% Strength for units fighting in [Friendly Land]"],
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"requiredTech": "Gunpowder",
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"quote": "'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo"
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},
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@ -129,7 +129,7 @@
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},
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{
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"name": "Honor Complete",
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"uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"],
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"uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"]
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}
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]
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},{
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@ -311,46 +311,10 @@
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}
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]
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},
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/*{
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"name": "Order",
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"era": "Industrial era",
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"policies": [
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{
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"name": "Nationalism",
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"row": 1,
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"column": 1
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},
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{
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"name": "United Front",
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"row": 1,
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"column": 3
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},
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{
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"name": "Planned Economy",
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"row": 2,
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"column": 5
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},
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{
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"name": "Socialism",
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"requires": ["Planned Economy"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Communism",
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"requires": ["Socialism"],
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"row": 3,
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"column": 3
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},
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{
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"name": "Order Complete", Gold and Culture per city"
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}
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]
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},*/
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{
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"name": "Freedom",
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"era": "Renaissance era",
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"uniques": ["+[25]% great person generation in all cities"],
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"uniques": ["+[25]% great person generation in all cities", "Incompatible with [Autocracy]", "Incompatible with [Order]"],
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"policies": [
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{
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"name": "Constitution",
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@ -393,7 +357,8 @@
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{
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"name": "Autocracy",
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"era": "Industrial era",
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"uniques": ["-[33]% unit upkeep costs", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately"],
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"uniques": ["-[33]% unit upkeep costs", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
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"Incompatible with [Order]", "Incompatible with [Freedom]"],
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"policies": [
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{
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"name": "Populism",
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@ -434,5 +399,48 @@
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"uniques": ["+[25]% attack strength to all [Military] units for [50] turns"]
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}
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]
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}
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},
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{
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"name": "Order",
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"era": "Industrial era",
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"uniques": ["[+1 Happiness] [in all cities]", "Incompatible with [Autocracy]", "Incompatible with [Freedom]"],
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"policies": [
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{
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"name": "United Front",
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"uniques": ["Militaristic City-States grant units [2] times as fast when you are at war with a common nation"],
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"row": 1,
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"column": 1
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},
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{
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"name": "Planned Economy",
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"uniques": ["+[25]% [Science] from every [Factory]", "+[100]% Production when constructing a [Factory]"],
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"row": 1,
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"column": 3
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},
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{
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"name": "Nationalism",
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"uniques": ["+[15]% Strength for units fighting in [Friendly Land]"],
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"row": 1,
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"column": 5
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},
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{
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"name": "Socialism",
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"requires": ["Planned Economy"],
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"uniques": ["-[15]% maintenance cost for buildings [in all cities]"],
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"row": 2,
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"column": 3
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},
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{
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"name": "Communism",
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"requires": ["Socialism"],
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"uniques": ["[+1 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"],
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"row": 3,
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"column": 3
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},
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{
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"name": "Order Complete",
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"uniques": ["[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]"]
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}
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]
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}
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]
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