Created Order branch with G&K policies (#4158)

* Created Order branch with G&K policies

* Implemented requested changes
This commit is contained in:
Xander Lenstra
2021-06-20 20:39:14 +02:00
committed by GitHub
parent da455f10b5
commit 3d1836a081
18 changed files with 573 additions and 462 deletions

View File

@ -687,7 +687,7 @@
"isWonder": true,
"greatPersonPoints": {"production": 2},
"providesFreeBuilding": "Castle",
"uniques": ["+[15]% combat bonus for units fighting in [Friendly Land]"],
"uniques": ["+[15]% Strength for units fighting in [Friendly Land]"],
"requiredTech": "Gunpowder",
"quote": "'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo"
},

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@ -129,7 +129,7 @@
},
{
"name": "Honor Complete",
"uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"],
"uniques": ["Earn [10]% of killed [Military] unit's [Cost] as [Gold]"]
}
]
},{
@ -311,46 +311,10 @@
}
]
},
/*{
"name": "Order",
"era": "Industrial era",
"policies": [
{
"name": "Nationalism",
"row": 1,
"column": 1
},
{
"name": "United Front",
"row": 1,
"column": 3
},
{
"name": "Planned Economy",
"row": 2,
"column": 5
},
{
"name": "Socialism",
"requires": ["Planned Economy"],
"row": 2,
"column": 3
},
{
"name": "Communism",
"requires": ["Socialism"],
"row": 3,
"column": 3
},
{
"name": "Order Complete", Gold and Culture per city"
}
]
},*/
{
"name": "Freedom",
"era": "Renaissance era",
"uniques": ["+[25]% great person generation in all cities"],
"uniques": ["+[25]% great person generation in all cities", "Incompatible with [Autocracy]", "Incompatible with [Order]"],
"policies": [
{
"name": "Constitution",
@ -393,7 +357,8 @@
{
"name": "Autocracy",
"era": "Industrial era",
"uniques": ["-[33]% unit upkeep costs", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately"],
"uniques": ["-[33]% unit upkeep costs", "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
"Incompatible with [Order]", "Incompatible with [Freedom]"],
"policies": [
{
"name": "Populism",
@ -434,5 +399,48 @@
"uniques": ["+[25]% attack strength to all [Military] units for [50] turns"]
}
]
}
},
{
"name": "Order",
"era": "Industrial era",
"uniques": ["[+1 Happiness] [in all cities]", "Incompatible with [Autocracy]", "Incompatible with [Freedom]"],
"policies": [
{
"name": "United Front",
"uniques": ["Militaristic City-States grant units [2] times as fast when you are at war with a common nation"],
"row": 1,
"column": 1
},
{
"name": "Planned Economy",
"uniques": ["+[25]% [Science] from every [Factory]", "+[100]% Production when constructing a [Factory]"],
"row": 1,
"column": 3
},
{
"name": "Nationalism",
"uniques": ["+[15]% Strength for units fighting in [Friendly Land]"],
"row": 1,
"column": 5
},
{
"name": "Socialism",
"requires": ["Planned Economy"],
"uniques": ["-[15]% maintenance cost for buildings [in all cities]"],
"row": 2,
"column": 3
},
{
"name": "Communism",
"requires": ["Socialism"],
"uniques": ["[+1 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"],
"row": 3,
"column": 3
},
{
"name": "Order Complete",
"uniques": ["[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]"]
}
]
}
]