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AIs are not affected by auto-production setting.
This commit is contained in:

committed by
Yair Morgenstern

parent
df2be37785
commit
3d324f516d
@ -6,6 +6,7 @@ import com.unciv.UnCivGame
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import com.unciv.logic.city.CityConstructions
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import com.unciv.logic.city.CityConstructions
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import com.unciv.logic.city.SpecialConstruction
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import com.unciv.logic.city.SpecialConstruction
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import com.unciv.logic.civilization.CityAction
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import com.unciv.logic.civilization.CityAction
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.models.gamebasics.Building
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import com.unciv.models.gamebasics.Building
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import com.unciv.models.gamebasics.VictoryType
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import com.unciv.models.gamebasics.VictoryType
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import com.unciv.models.stats.Stat
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import com.unciv.models.stats.Stat
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@ -44,7 +45,7 @@ class ConstructionAutomation(val cityConstructions: CityConstructions){
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}
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}
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fun chooseNextConstruction() {
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fun chooseNextConstruction() {
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if (!UnCivGame.Current.settings.autoAssignCityProduction) return
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if (!UnCivGame.Current.settings.autoAssignCityProduction && civInfo.playerType== PlayerType.Human) return
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if (cityConstructions.getCurrentConstruction() !is SpecialConstruction) return // don't want to be stuck on these forever
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if (cityConstructions.getCurrentConstruction() !is SpecialConstruction) return // don't want to be stuck on these forever
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addFoodBuildingChoice()
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addFoodBuildingChoice()
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