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Added before/after Pantheon conditionals - see #3242
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@ -58,13 +58,14 @@
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{
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"name": "discover holy symbols",
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"notification": "We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith)",
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"uniques": ["Hidden when religion is disabled", "Gain enough Faith for a Pantheon", "Hidden after founding a Pantheon", "Only available after [20] turns"],
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"uniques": ["Hidden when religion is disabled", "Gain enough Faith for a Pantheon", "Only available <before founding a Pantheon>", "Only available after [20] turns"],
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"color": "#CDDDF4"
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},
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{
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"name": "an ancient prophecy",
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"notification": "We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith)",
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"uniques": ["Hidden when religion is disabled", "Gain enough Faith for [33]% of a Great Prophet", "Hidden after generating a Great Prophet", "Hidden before founding a Pantheon", "Only available after [20] turns"],
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"uniques": ["Hidden when religion is disabled", "Gain enough Faith for [33]% of a Great Prophet", "Hidden after generating a Great Prophet",
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"Only available <after founding a Pantheon>", "Only available after [20] turns"],
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"color": "#CDDDF4"
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}
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]
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@ -49,6 +49,7 @@ class RuinsManager : IsPartOfGameInfoSerialization {
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if (possibleReward.hasUnique(UniqueType.HiddenAfterGreatProphet)
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&& (civInfo.civConstructions.boughtItemsWithIncreasingPrice[civInfo.religionManager.getGreatProphetEquivalent()] ?: 0) > 0
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) continue
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if (possibleReward.hasUnique(UniqueType.HiddenAfterPantheon) && civInfo.religionManager.religionState >= ReligionState.Pantheon)
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continue
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if (possibleReward.hasUnique(UniqueType.HiddenBeforePantheon) && civInfo.religionManager.religionState == ReligionState.None)
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@ -6,6 +6,7 @@ import com.unciv.logic.battle.CombatAction
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import com.unciv.logic.battle.MapUnitCombatant
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.ReligionState
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.stats.Stats
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import com.unciv.models.translations.getConditionals
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@ -173,6 +174,10 @@ class Unique(val text: String, val sourceObjectType: UniqueTarget? = null, val s
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state.civInfo != null && state.civInfo.policies.isAdopted(condition.params[0])
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UniqueType.ConditionalNoPolicy ->
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state.civInfo != null && !state.civInfo.policies.isAdopted(condition.params[0])
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UniqueType.ConditionalBeforePantheon ->
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state.civInfo != null && state.civInfo.religionManager.religionState == ReligionState.None
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UniqueType.ConditionalAfterPantheon ->
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state.civInfo != null && state.civInfo.religionManager.religionState != ReligionState.None
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UniqueType.ConditionalBuildingBuilt ->
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state.civInfo != null && state.civInfo.cities.any { it.cityConstructions.containsBuildingOrEquivalent(condition.params[0]) }
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@ -607,6 +607,9 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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ConditionalPolicy("after adopting [policy]", UniqueTarget.Conditional),
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ConditionalNoPolicy("before adopting [policy]", UniqueTarget.Conditional),
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ConditionalBeforePantheon("before founding a Pantheon", UniqueTarget.Conditional),
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ConditionalAfterPantheon("after founding a Pantheon", UniqueTarget.Conditional),
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ConditionalBuildingBuilt("if [buildingName] is constructed", UniqueTarget.Conditional),
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ConditionalWithResource("with [resource]", UniqueTarget.Conditional),
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ConditionalWithoutResource("without [resource]", UniqueTarget.Conditional),
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@ -694,7 +697,10 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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AvailableAfterCertainTurns("Only available after [amount] turns", UniqueTarget.Ruins),
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HiddenWithoutReligion("Hidden when religion is disabled", UniqueTarget.Unit, UniqueTarget.Building, UniqueTarget.Ruins, flags = UniqueFlag.setOfHiddenToUsers),
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@Deprecated("as of 4.2.18", ReplaceWith("Only available <before founding a Pantheon>"))
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HiddenBeforePantheon("Hidden before founding a Pantheon", UniqueTarget.Ruins),
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@Deprecated("as of 4.2.18", ReplaceWith("Only available <before founding a Pantheon>"))
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HiddenAfterPantheon("Hidden after founding a Pantheon", UniqueTarget.Ruins),
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HiddenAfterGreatProphet("Hidden after generating a Great Prophet", UniqueTarget.Ruins),
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HiddenWithoutVictoryType("Hidden when [victoryType] Victory is disabled", UniqueTarget.Building, UniqueTarget.Unit, flags = UniqueFlag.setOfHiddenToUsers),
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@ -170,6 +170,7 @@ class ModCheckTab(
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mod.unitPromotions,
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mod.unitTypes,
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mod.units,
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mod.ruinRewards
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)
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val allDeprecatedUniques = HashSet<String>()
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val deprecatedUniquesToReplacementText = HashMap<String, String>()
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@ -238,6 +239,7 @@ class ModCheckTab(
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"UnitPromotions.json",
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"UnitTypes.json",
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"Units.json",
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"Ruins.json"
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)
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val jsonFolder = mod.folderLocation!!.child("jsons")
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@ -815,7 +815,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Tech
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??? example "Only available"
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins
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??? example "Cannot be hurried"
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Applicable to: Tech, Building
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@ -1624,12 +1624,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Ruins
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??? example "Hidden before founding a Pantheon"
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Applicable to: Ruins
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??? example "Hidden after founding a Pantheon"
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Applicable to: Ruins
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??? example "Hidden after generating a Great Prophet"
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Applicable to: Ruins
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@ -1739,6 +1733,12 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Conditional
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??? example "<before founding a Pantheon>"
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Applicable to: Conditional
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??? example "<after founding a Pantheon>"
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Applicable to: Conditional
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??? example "<if [buildingName] is constructed>"
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Example: "<if [Library] is constructed>"
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