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Add multiplayer turn sound notification (#6995)
* Refactor: Extract methods & reduce code duplication * Refactor: Rename Sounds to SoundPlayer * Refactor: Make UncivSound a data class As far as I can see, UncivSoundConstants served no purpose * Refactor: Reorder sounds * Refactor: Split up ExtensionFunctions and move into own package * Add multiplayer turn sound notification * Refactor: Remove unnecessary double translation * Refactor: Reduce code duplication * Refactor: No if for boolean logic
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@ -602,12 +602,16 @@ Resign =
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Are you sure you want to resign? =
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You can only resign if it's your turn =
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[civName] resigned and is now controlled by AI =
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Last refresh: [time] [timeUnit] ago =
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Current Turn: [civName] since [time] [timeUnit] ago =
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Last refresh: [duration] ago =
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Current Turn: [civName] since [duration] ago =
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Seconds =
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Minutes =
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Hours =
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Days =
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[amount] Seconds =
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[amount] Minutes =
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[amount] Hours =
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[amount] Days =
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Server limit reached! Please wait for [time] seconds =
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File could not be found on the multiplayer server =
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Unhandled problem, [errorMessage] =
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@ -1395,7 +1399,7 @@ Doing this will reset your current user ID to the clipboard contents - are you s
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ID successfully set! =
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Invalid ID! =
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# Multiplayer options menu
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# Multiplayer options tab
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Enable multiplayer status button in singleplayer games =
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Update status of currently played game every: =
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@ -1406,7 +1410,12 @@ Check connection to server =
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Awaiting response... =
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Success! =
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Failed! =
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Sound notification for when it's your turn in your currently open game: =
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Sound notification for when it's your turn in any other game: =
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Notification [number] =
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Chimes =
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Choir =
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[unit] Attack Sound =
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# Mods
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