Mods without unittype for a unit will trigger correct warnings

This commit is contained in:
Yair Morgenstern
2023-01-23 15:01:17 +02:00
parent 52c3f14bde
commit 3ef18a696e

View File

@ -1,7 +1,7 @@
package com.unciv.models.ruleset.unit
import com.unciv.logic.city.CityConstructions
import com.unciv.logic.city.City
import com.unciv.logic.city.CityConstructions
import com.unciv.logic.city.INonPerpetualConstruction
import com.unciv.logic.city.RejectionReason
import com.unciv.logic.city.RejectionReasons
@ -37,7 +37,7 @@ class BaseUnit : RulesetObject(), INonPerpetualConstruction {
var religiousStrength: Int = 0
var range: Int = 2
var interceptRange = 0
lateinit var unitType: String
var unitType: String = ""
fun getType() = ruleset.unitTypes[unitType]!!
override var requiredTech: String? = null
private var requiredResource: String? = null