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"Can instantly construct a [improvementFilter] improvement" works with improvementFilter
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@ -227,45 +227,43 @@ object UnitActionsFromUniques {
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val civResources = unit.civ.getCivResourcesByName()
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for (unique in uniquesToCheck) {
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// Skip actions with a "[amount] extra times" conditional - these are treated in addTriggerUniqueActions instead
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val improvementName = unique.params[0]
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val improvement = tile.ruleset.tileImprovements[improvementName]
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?: continue
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val improvementFilter = unique.params[0]
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val improvements = tile.ruleset.tileImprovements.values.filter { it.matchesFilter(improvementFilter) }
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// Try to skip Improvements we can never build
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// (getImprovementBuildingProblems catches those so the button is always disabled, but it nevertheless looks nicer)
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if (tile.improvementFunctions.getImprovementBuildingProblems(improvement, unit.civ).any { it.permanent })
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continue
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for (improvement in improvements) {
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// Try to skip Improvements we can never build
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// (getImprovementBuildingProblems catches those so the button is always disabled, but it nevertheless looks nicer)
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if (tile.improvementFunctions.getImprovementBuildingProblems(improvement, unit.civ).any { it.permanent })
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continue
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val resourcesAvailable = improvement.uniqueObjects.none {
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improvementUnique ->
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improvementUnique.isOfType(UniqueType.ConsumesResources) &&
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(civResources[improvementUnique.params[1]] ?: 0) < improvementUnique.params[0].toInt()
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}
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val resourcesAvailable = improvement.uniqueObjects.none { improvementUnique ->
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improvementUnique.isOfType(UniqueType.ConsumesResources) &&
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(civResources[improvementUnique.params[1]] ?: 0) < improvementUnique.params[0].toInt()
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}
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finalActions += UnitAction(UnitActionType.CreateImprovement,
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title = UnitActionModifiers.actionTextWithSideEffects(
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"Create [$improvementName]",
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unique,
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unit
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),
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action = {
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val unitTile = unit.getTile()
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unitTile.changeImprovement(improvementName, unit.civ, unit)
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finalActions += UnitAction(UnitActionType.CreateImprovement,
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title = UnitActionModifiers.actionTextWithSideEffects(
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"Create [${improvement.name}]",
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unique,
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unit
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),
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action = {
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val unitTile = unit.getTile()
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unitTile.changeImprovement(improvement.name, unit.civ, unit)
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// without this the world screen won't show the improvement because it isn't the 'last seen improvement'
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unit.civ.cache.updateViewableTiles()
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unit.civ.cache.updateViewableTiles() // to update 'last seen improvement'
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UnitActionModifiers.activateSideEffects(unit, unique)
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}.takeIf {
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resourcesAvailable
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UnitActionModifiers.activateSideEffects(unit, unique)
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}.takeIf {
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resourcesAvailable
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&& unit.currentMovement > 0f
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&& tile.improvementFunctions.canBuildImprovement(improvement, unit.civ)
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// Next test is to prevent interfering with UniqueType.CreatesOneImprovement -
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// not pretty, but users *can* remove the building from the city queue an thus clear this:
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&& !tile.isMarkedForCreatesOneImprovement()
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&& !tile.isImpassible() // Not 100% sure that this check is necessary...
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})
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})
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}
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}
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return finalActions
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}
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