Advanced sliders work on New Map Screen

This commit is contained in:
Yair Morgenstern 2020-05-24 21:49:36 +03:00
parent fcffbbb9bd
commit 41aade6eb9
2 changed files with 21 additions and 12 deletions

View File

@ -33,7 +33,8 @@ class NewMapScreen : PickerScreen() {
topTable.apply {
add(ScrollPane(newMapScreenOptionsTable)).height(topTable.parent.height)
add(ScrollPane(newMapScreenOptionsTable).apply { setOverscroll(false,false) })
.height(topTable.parent.height)
pack()
setFillParent(true)
}

View File

@ -3,7 +3,6 @@ package com.unciv.ui.newgamescreen
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox
import com.badlogic.gdx.scenes.scene2d.ui.Slider
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.logic.map.MapParameters
import com.unciv.logic.map.MapShape
import com.unciv.logic.map.MapSize
@ -107,9 +106,10 @@ class MapParametersTable(val mapParameters: MapParameters, val isEmptyMapAllowed
}
private fun addAdvancedSettings() {
val advancedSettingsTable = getAdvancedSettingsTable()
val button = "Show advanced settings".toTextButton()
val advancedSettingsTable = Table()
.apply {isVisible = false; defaults().pad(5f)}
add(button).colspan(2).row()
val advancedSettingsCell = add(Table()).colspan(2)
@ -127,6 +127,13 @@ class MapParametersTable(val mapParameters: MapParameters, val isEmptyMapAllowed
}
}
}
private fun getAdvancedSettingsTable(): Table {
val advancedSettingsTable = Table()
.apply {isVisible = false; defaults().pad(5f)}
val sliders = HashMap<Slider, ()->Float>()
fun addSlider(text:String, getValue:()->Float, min:Float, max:Float, onChange: (value:Float)->Unit): Slider {
@ -170,5 +177,6 @@ class MapParametersTable(val mapParameters: MapParameters, val isEmptyMapAllowed
entry.key.value = entry.value()
}
advancedSettingsTable.add(resetToDefaultButton).colspan(2).row()
return advancedSettingsTable
}
}