Make Indirect Fire a starting promotion instead of Unique for Artillery, Battleship, etc. (#6042)

This commit is contained in:
will-ca
2022-01-24 12:02:15 -08:00
committed by GitHub
parent 598e0c9c85
commit 4215ca7a51
2 changed files with 18 additions and 12 deletions

View File

@ -1140,7 +1140,8 @@
"requiredTech": "Dynamite", "requiredTech": "Dynamite",
"upgradesTo": "Rocket Artillery", "upgradesTo": "Rocket Artillery",
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus", "uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
"Must set up to ranged attack","[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"], "Must set up to ranged attack","[-1] Sight", "Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "artillery" "attackSound": "artillery"
}, },
@ -1243,7 +1244,8 @@
"cost": 375, "cost": 375,
"requiredResource": "Oil", "requiredResource": "Oil",
"requiredTech": "Electronics", "requiredTech": "Electronics",
"uniques": ["Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"], "uniques": ["Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "shipguns" "attackSound": "shipguns"
// Does not actually upgrade to Missile Cruisers // Does not actually upgrade to Missile Cruisers
}, },
@ -1450,7 +1452,8 @@
"requiredTech": "Rocketry", "requiredTech": "Rocketry",
"requiredResource": "Aluminum", "requiredResource": "Aluminum",
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus", "uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
"[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"], "[-1] Sight", "Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "artillery" "attackSound": "artillery"
}, },
{ {
@ -1539,8 +1542,8 @@
"cost": 425, "cost": 425,
"requiredTech": "Robotics", "requiredTech": "Robotics",
"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units", "uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
"Ranged attacks may be performed over obstacles", "Can carry [3] [Missile] units", "Can carry [3] [Missile] units", "[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
"[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"], "promotions": ["Indirect Fire"],
"attackSound": "shipguns" "attackSound": "shipguns"
}, },
{ {
@ -1668,7 +1671,7 @@
"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]", "Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]",
"[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit" "[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit"
], ],
"movement": 3, "movement": 3
} }
/* Spaceship Parts */ /* Spaceship Parts */

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@ -896,7 +896,8 @@
"requiredTech": "Dynamite", "requiredTech": "Dynamite",
"upgradesTo": "Rocket Artillery", "upgradesTo": "Rocket Artillery",
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus", "uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
"Must set up to ranged attack","[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"], "Must set up to ranged attack","[-1] Sight", "Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "artillery" "attackSound": "artillery"
}, },
@ -972,7 +973,8 @@
"cost": 375, "cost": 375,
"requiredResource": "Oil", "requiredResource": "Oil",
"requiredTech": "Telegraph", "requiredTech": "Telegraph",
"uniques": ["Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"], "uniques": ["Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "shipguns" "attackSound": "shipguns"
// Does not actually upgrade to Missile Cruisers // Does not actually upgrade to Missile Cruisers
}, },
@ -1126,7 +1128,8 @@
"requiredTech": "Rocketry", "requiredTech": "Rocketry",
"requiredResource": "Aluminum", "requiredResource": "Aluminum",
"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus", "uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
"[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"], "[-1] Sight", "Never appears as a Barbarian unit"],
"promotions": ["Indirect Fire"],
"attackSound": "artillery" "attackSound": "artillery"
}, },
{ {
@ -1215,8 +1218,8 @@
"cost": 425, "cost": 425,
"requiredTech": "Robotics", "requiredTech": "Robotics",
"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units", "uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
"Ranged attacks may be performed over obstacles", "Can carry [3] [Missile] units", "Can carry [3] [Missile] units", "[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
"[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"], "promotions": ["Indirect Fire"],
"attackSound": "shipguns" "attackSound": "shipguns"
}, },
{ {
@ -1344,7 +1347,7 @@
"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]", "Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]",
"[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit" "[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit"
], ],
"movement": 3, "movement": 3
} }
/* Spaceship Parts */ /* Spaceship Parts */