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Make Indirect Fire a starting promotion instead of Unique for Artillery, Battleship, etc. (#6042)
This commit is contained in:
@ -1140,7 +1140,8 @@
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"requiredTech": "Dynamite",
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"requiredTech": "Dynamite",
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"upgradesTo": "Rocket Artillery",
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"upgradesTo": "Rocket Artillery",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
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"Must set up to ranged attack","[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
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"Must set up to ranged attack","[-1] Sight", "Never appears as a Barbarian unit"],
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"promotions": ["Indirect Fire"],
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"attackSound": "artillery"
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"attackSound": "artillery"
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},
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},
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@ -1243,7 +1244,8 @@
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"cost": 375,
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"cost": 375,
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"requiredResource": "Oil",
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"requiredResource": "Oil",
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"requiredTech": "Electronics",
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"requiredTech": "Electronics",
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"uniques": ["Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
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"uniques": ["Never appears as a Barbarian unit"],
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"promotions": ["Indirect Fire"],
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"attackSound": "shipguns"
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"attackSound": "shipguns"
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// Does not actually upgrade to Missile Cruisers
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// Does not actually upgrade to Missile Cruisers
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},
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},
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@ -1450,7 +1452,8 @@
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"requiredTech": "Rocketry",
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"requiredTech": "Rocketry",
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"requiredResource": "Aluminum",
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"requiredResource": "Aluminum",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
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"[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
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"[-1] Sight", "Never appears as a Barbarian unit"],
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"promotions": ["Indirect Fire"],
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"attackSound": "artillery"
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"attackSound": "artillery"
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},
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},
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{
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{
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@ -1539,8 +1542,8 @@
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"cost": 425,
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"cost": 425,
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"requiredTech": "Robotics",
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"requiredTech": "Robotics",
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"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
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"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
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"Ranged attacks may be performed over obstacles", "Can carry [3] [Missile] units",
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"Can carry [3] [Missile] units", "[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
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"[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
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"promotions": ["Indirect Fire"],
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"attackSound": "shipguns"
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"attackSound": "shipguns"
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},
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},
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{
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{
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@ -1668,7 +1671,7 @@
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"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]",
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"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]",
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"[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit"
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"[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit"
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],
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],
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"movement": 3,
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"movement": 3
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}
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}
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/* Spaceship Parts */
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/* Spaceship Parts */
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@ -896,7 +896,8 @@
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"requiredTech": "Dynamite",
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"requiredTech": "Dynamite",
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"upgradesTo": "Rocket Artillery",
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"upgradesTo": "Rocket Artillery",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
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"Must set up to ranged attack","[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
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"Must set up to ranged attack","[-1] Sight", "Never appears as a Barbarian unit"],
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"promotions": ["Indirect Fire"],
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"attackSound": "artillery"
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"attackSound": "artillery"
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},
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},
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@ -972,7 +973,8 @@
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"cost": 375,
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"cost": 375,
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"requiredResource": "Oil",
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"requiredResource": "Oil",
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"requiredTech": "Telegraph",
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"requiredTech": "Telegraph",
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"uniques": ["Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
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"uniques": ["Never appears as a Barbarian unit"],
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"promotions": ["Indirect Fire"],
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"attackSound": "shipguns"
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"attackSound": "shipguns"
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// Does not actually upgrade to Missile Cruisers
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// Does not actually upgrade to Missile Cruisers
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},
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},
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@ -1126,7 +1128,8 @@
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"requiredTech": "Rocketry",
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"requiredTech": "Rocketry",
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"requiredResource": "Aluminum",
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"requiredResource": "Aluminum",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
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"uniques": ["[+200]% Strength <vs cities> <when attacking>","No defensive terrain bonus",
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"[-1] Sight","Ranged attacks may be performed over obstacles", "Never appears as a Barbarian unit"],
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"[-1] Sight", "Never appears as a Barbarian unit"],
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"promotions": ["Indirect Fire"],
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"attackSound": "artillery"
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"attackSound": "artillery"
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},
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},
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{
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{
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@ -1215,8 +1218,8 @@
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"cost": 425,
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"cost": 425,
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"requiredTech": "Robotics",
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"requiredTech": "Robotics",
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"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
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"uniques": ["[100]% chance to intercept air attacks", "Can see invisible [Submarine] units",
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"Ranged attacks may be performed over obstacles", "Can carry [3] [Missile] units",
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"Can carry [3] [Missile] units", "[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
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"[+100]% Strength <vs [Submarine] units>", "Never appears as a Barbarian unit"],
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"promotions": ["Indirect Fire"],
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"attackSound": "shipguns"
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"attackSound": "shipguns"
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},
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},
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{
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{
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@ -1344,7 +1347,7 @@
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"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]",
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"Can be purchased with [Faith] [in all cities in which the majority religion is an enhanced religion]",
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"[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit"
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"[+1] Sight", "Hidden when religion is disabled", "Unbuildable", "Religious Unit"
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],
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],
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"movement": 3,
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"movement": 3
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}
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}
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/* Spaceship Parts */
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/* Spaceship Parts */
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