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4.14.0
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@ -2347,9 +2347,7 @@ when [victoryType] Victory is enabled = quand la Victoire [victoryType] est acti
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when [victoryType] Victory is disabled = quand la Victoire [victoryType] est désactivée
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when religion is enabled = quand la religion est activée
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when religion is disabled = quand la religion est désactivée
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# Requires translation!
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when espionage is enabled = quand l'espionnage est activé
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# Requires translation!
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when espionage is disabled = quand l'espionnage est désactivé
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with [amount]% chance = avec [amount]% de chances
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for [civFilter] Civilizations = pour [civFilter] civilisations
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@ -6910,24 +6908,17 @@ Not all nations are contending with you for victory.\nCity-States are nations th
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Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = À cet effet, vos relations diplomatiques avec les Cités-États seront déterminées par votre Influence - un indicateur de 'combien vous apprécie une Cité-État'.\nL'Influence peut être augmentée en attaquant les ennemis de la Cité-État, en la libérant ou en lui versant de l'or.
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Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. = Vous recevrez un bonus, dépendant du type de Cité-État, en dépassant les 30 Influence.\nPassé 60 Influence, la civilisation avec le plus d'Influence deviendra alliée de la Cité-État, profitant de ses ressources de luxe et stratégiques ainsi que d'autres bonus.
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# Requires translation!
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While working the land is good, eventually your Citizens will want to Specialize. = Si exploiter des cases autour d'une ville est la fonction de base des citoyens, ces derniers peuvent également devenir des Spécialistes.
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# Requires translation!
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Certain Buildings will also provide Specialist Slots. These slots will show up in the Citizen Management within the City Screen under Specialists. Each slot can be filled with a Citizen which will then become a Specialist. = Certains bâtiments fournissent des emplacements de Spécialistes. Ces emplacements sont affichés dans la fenêtre de droite sur l'écran de ville, sous l'onglet Spécialistes. Chaque emplacement peut être occupé par un citoyen, qui devient alors un Spécialiste.
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# Requires translation!
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Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. = Chaque Spécialiste génère un rendement correspondant à son activité, comme indiqué à droite des emplacements disponibles.
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# Requires translation!
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While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. = Si les Spécialistes sont très utiles pour générer une ressource autrement que par le rendement des cases autour de la ville, ils génèrent également des Points de Personnages Illustres à chaque tour. Lorsque suffisamment de points ont été accumulés, un nouveau Personnage Illustre rejoint votre nation.
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# Requires translation!
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See also Great People = Voir aussi: Personnages Illustres
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Great People = Personnages Illustres
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Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certains bâtiments, ainsi que les Spécialistes dans les villes, génèrent des points de Personnages Illustres à chaque tour.\nIl existe plusieurs types de Personnages Illustres, et leurs points s'accumulent séparément.\nLe nombre de points par tour et les points accumulés sont affichés depuis la Vue d'ensemble et l'onglet Statistiques.
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# Requires translation!
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Alternatively, the Great Person points breakdown per city can be viewed in each City Screen (see UI Tips article). = La répartition des points de Personnages Illustres par ville peut être consultée sur chaque écran de ville (cf. article Astuces d'interface).
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Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Lorsque suffisamment de points ont été accumulés, un Personnage Illustre de ce type sera créé !\nChaque Personnage Illustre peut respectivement construire un Grand Aménagement, fournissant des rendements importants avec le temps, ou bien être 'consommé' pour obtenir un bonus immédiat.
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Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Les Grands Aménagements fournissent également toutes les ressources stratégiques qui se trouvent sous eux, vous n'avez donc pas à vous inquiéter si des ressources sont révélées sous vos aménagements !
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# Requires translation!
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See also Specialists = Voir aussi: Spécialistes
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Removing Terrain Features = Supprimer des caractéristiques de terrain
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@ -7118,7 +7109,6 @@ Toggle notification list display = Afficher/Cacher la liste des notifications
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On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Sur l'écran Carte, balayez la liste des notifications vers la droite pour la cacher temporairement. Cliquez sur l'icône "Cloche" pour l'afficher de nouveau.
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The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = L'état par défaut de la liste des notifications peut être défini dans Options > Affichage > Interface - Affichage des notifications sur la carte.
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Entering a City Screen quickly = Accéder rapidement à l'écran de ville
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# Requires translation!
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You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = Un clic droit ou maintenir le bouton d'une ville sur l'écran Carte permet d'accéder rapidement à l'écran de cette ville. Le résultat est similaire à deux clics, le premier pour sélectionner la ville et déplacer le bouton, le suivant pour accéder à l'écran de ville (si elle appartient au joueur), ou bien afficher la fenêtre d'information d'une ville étrangère.
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Upgrade multiple units of the same type = Améliorer simultanément plusieurs unités du même type
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On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Sur l'écran Carte, sélectionnez une unité pouvant être améliorée, puis effectuez un clic droit ou maintenez le bouton "Améliorer" pour ouvrir une fenêtre permettant d'améliorer toutes les unités du même type en une fois.
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@ -1705,7 +1705,6 @@ The following improvements on [tileType] tiles [stats]: = Meliorationes posteræ
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# Unit actions
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Hurry Research = Propera inventionem
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# Requires translation!
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Conduct Trade Mission = Age missionem commercialem
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Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Missio tua commercialis ad [civName](m/um) dedit tibi [goldAmount] solidos et [influenceAmount] influentiam!
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Hurry Wonder = Propera miraculum
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@ -1719,7 +1718,6 @@ Enhance a Religion = Amplifica religionem
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Cives tui erant longinquo tempore felices de dominio tuo, ut imperium est ingressum saeculum aureum!
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You have entered the [newEra]! = [newEra] ingressi estis!
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[civName] has entered the [eraName]! = [civName] est [eraName](m/um) ingressus/ingressa
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# Requires translation!
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[policyBranch] policy branch unlocked! = Ramus dictati, qui erat [policyBranch], est disseratus!
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# Overview screens
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@ -1758,7 +1756,6 @@ Total Supply = Supplementum Totum
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In Use = Utimur
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Supply Deficit = Defectio Supplementi
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Production Penalty = Poena fabricationis
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# Requires translation!
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Increase your supply or reduce the amount of units to remove the production penalty = Adicias supplementum vel minuas numerum centuriarum ut poena fabricationis emoveatur
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Name = Nomen
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Closest city = Urbs proxima
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@ -1852,7 +1849,6 @@ Average =
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Worst = Pessimus
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# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
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# Feel free to replace it with a space and put it between other words in your translation
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# Requires translation!
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Turns until the next\ndiplomacy victory vote: [amount] = Gressûs ad posterius suffragium victoriae diplomaticae: [amount]
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Choose a civ to vote for = Eligas civilizationem, quam suffragabis
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# Requires translation!
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@ -1873,7 +1869,6 @@ Minimum votes for electing a world leader: [number] = Minima suffragia ad electu
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Tied in first position: [civNames] =
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No world leader was elected. = Nullus dux mundi electus est.
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You have been elected world leader! = Electus es sic dux mundi factus es!
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# Requires translation!
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[leaderName] of [civ] has been elected world leader! = [leaderName] de [civ](o/is) est electus/electa dux mundi!
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Replay = Rursus videam
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@ -1898,7 +1893,6 @@ The population will gradually dwindle until the city is destroyed. = Multitudo s
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Original capitals and holy cities cannot be razed. = Metropolis initialis et urbes sanctae non possunt exscindi.
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Destroy = Destruere
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Destroying the city instantly razes the city to the ground. = Urbem destruere confestim adaequet urbem ad humum.
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# Requires translation!
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Keep it = Detineo id.
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Remove your troops in our border immediately! = Statim emove copias tuas ex finibus nostris!
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Sorry. = Me paenitet.
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@ -2008,7 +2002,6 @@ Granted by [param] = Donanda [param](o/is)
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Granted by: = Donanda ab:
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[bonus] with [tech] = [bonus] cum [tech](o/is)
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Difficulty levels = Gradus asperitatis
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# Requires translation!
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The possible rewards are: = Præmia possibilia sunt:
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Eras = Aetates
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Embarked strength: [amount]† = Potentia de nave: [amount]†
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@ -2479,7 +2472,6 @@ Enables Open Borders agreements = Habilitat concordiam de apertione finium
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Enables Research agreements = Habilitat concordiam de scientia
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Science gained from research agreements [relativeAmount]% = [relativeAmount]% Scientia merenda ob concordiam de scientia
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Enables Defensive Pacts = Habilitat fœdera de defensione
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# Requires translation!
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When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Quando indicit amicitiam, ambo accipiant [relativeAmount]% additionem ad generationem personarum magnarum
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Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Influentia aliæ civilizationis omnis civitatibus urbium omnibus [relativeAmount]% addititia celeritate decrescit
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mereas [amount] influentiam cum donas [baseUnitFilter](m/um) civitatibus urbium
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@ -2560,7 +2552,6 @@ Can speed up construction of a building = Potest properare constructionem ædifi
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Can speed up the construction of a wonder = Potest properare constructionem miraculi
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Can hurry technology research = Potest properare inventionem technologiæ
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Can generate a large amount of culture = Culturam multam generare potest
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# Requires translation!
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Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Potest agere missionem commercialem civitatibus urbium, qua det aliquantum multum solidorum et [amount] influentiam
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Can transform to [unit] = Potest mutari in [unit](m/s/um/os)
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[relativeAmount]% Strength = [relativeAmount]% Potentiam
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@ -2711,13 +2702,9 @@ after turn number [amount] = post gressum [amount]
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on [speed] game speed = si celeritas ludi est [speed]
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when [victoryType] Victory is enabled = si victoria [victoryType] est habilitata
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when [victoryType] Victory is disabled = si victoria [victoryType] est debilitata
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# Requires translation!
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when religion is enabled = si religio est habilitata
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# Requires translation!
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when religion is disabled = si religio est debilitata
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# Requires translation!
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when espionage is enabled = si speculatio est habilitata
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# Requires translation!
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when espionage is disabled = si speculatio est debilitata
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with [amount]% chance = cum probabilitate [amount]%
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for [civFilter] Civilizations = civilizationibus quæ sunt [civFilter]
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@ -6514,9 +6501,7 @@ Optics = Lenses
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# Requires translation!
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'There is only one good, knowledge, and one evil, ignorance.' - Socrates =
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Philosophy = Philosophia
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# Requires translation!
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'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) = 'Equus! Equus! Regnum meum pro uno equo!' - Shakespearius (Richard III)
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# https://en.m.wiktionary.org/wiki/Shakespearius
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Horseback Riding = Equitatio
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# Requires translation!
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'Mathematics is the gate and key to the sciences.' - Roger Bacon =
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@ -9432,7 +9417,6 @@ What motivates me to keep working on it, \n besides the fact I think it's amazi
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Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) =
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Pillaging = Direptio
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# Requires translation!
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Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. = Centuriae militares possunt meliorationes diripere, quo eae medeantur contra 25 damnum, et melioratio ruat.\nTegula etiam possit operari, sed bona de melioratione - statisticae addititiae et merces - amittantur.\nOpfices possunt has meliorationes reparare, quod sumat tempus pauciorius quam meliorationem a nihilo aedificare.\nDiripere aliquas meliorationes faciat quod centuriae tuae a melioratione auferant solidos.
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Experience = Experientia
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@ -9479,7 +9463,6 @@ Certain Buildings will also provide Specialist Slots. These slots will show up i
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Each Specialist will generate a certain amount of yield as indicated to the right of the available slots. =
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# Requires translation!
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While these are a great way to specialize the yield production of a City outside of the surrounding Tile Yields, Specialists have an additional value. Each one also generates Great Person Points each turn. With enough of them, a new Great Person will join your Nation. =
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# Requires translation!
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See also Great People = Et videas Personas Magnas
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Great People = Personæ Magnæ
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@ -9491,10 +9474,8 @@ Alternatively, the Great Person points breakdown per city can be viewed in each
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Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. =
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# Requires translation!
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Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! =
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# Requires translation!
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See also Specialists = Et videas Specialistas
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# Requires translation!
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Removing Terrain Features = Summovere Adjuncta Tegularum
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# Requires translation!
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Certain tiles have terrain features - like Flood plains or Forests - on top of them. Some of these layers, like Jungle, Marsh and Forest, can be removed by workers.\nRemoving the terrain feature does not remove any resources in the tile, and is usually required in order to add improvements exploiting those resources. =
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@ -1,5 +1,5 @@
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Afrikaans = 7
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Bangla = 18
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Bangla = 19
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Belarusian = 13
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Bosnian = 3
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Brazilian_Portuguese = 99
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@ -10,7 +10,7 @@ Dutch = 92
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English = 0
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Filipino = 87
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Finnish = 37
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French = 99
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French = 100
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Galician = 97
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German = 99
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Greek = 13
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@ -19,7 +19,7 @@ Indonesian = 98
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Italian = 99
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Japanese = 81
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Korean = 92
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Latin = 52
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Latin = 53
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Lithuanian = 83
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Malay = 24
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Norwegian = 60
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@ -5,7 +5,7 @@ object BuildConfig {
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const val kotlinVersion = "1.9.24"
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const val appName = "Unciv"
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const val appCodeNumber = 1062
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const val appVersion = "4.13.20"
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const val appVersion = "4.14.0"
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const val gdxVersion = "1.12.1"
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const val ktorVersion = "2.3.12"
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14
changelog.md
14
changelog.md
@ -1,19 +1,13 @@
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## 4.13.20
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## 4.14.0
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Gradle 8.2->8.7, AGP 8.2.2->8.5.0
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Resolved - Wait action selects next unit
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chore: remove deprecated uniques
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Wait action selects next unit
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By sulai:
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- optimized city screen for smart phone
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- fix: user only receives yellow resource notification if it is researched
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- Better city screen buy button location
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- Do not create resource notification for unresearched resources
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Fix constructions that's always visible showing when belonging to another civ - By SeventhM
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Docs: Update Portrait documentation - By RobLoach
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## 4.13.19
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Update mods even if we have cached data
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@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.13.20", 1062)
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val VERSION = Version("4.14.0", 1062)
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//endregion
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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Gradle 8.2->8.7, AGP 8.2.2->8.5.0
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Resolved - Wait action selects next unit
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chore: remove deprecated uniques
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Wait action selects next unit
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By sulai:
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- optimized city screen for smart phone
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- fix: user only receives yellow resource notification if it is researched
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- Better city screen buy button location
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- Do not create resource notification for unresearched resources
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Fix constructions that's always visible showing when belonging to another civ - By SeventhM
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Docs: Update Portrait documentation - By RobLoach
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