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https://github.com/yairm210/Unciv.git
synced 2025-07-15 10:18:26 +07:00
Movable tiles shown again for Civilian units
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@ -25,7 +25,10 @@ class CityExpansionManager {
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fun getCultureToNextTile(): Int {
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val numTilesClaimed = cityInfo.tiles.size - 7
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var cultureToNextTile = 6 * Math.pow(numTilesClaimed + 1.4813, 1.3)
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if (cityInfo.civInfo.getBuildingUniques().contains("Cost of acquiring new tiles reduced by 25%")) cultureToNextTile *= 0.75 //Speciality of Angkor Wat
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if (cityInfo.civInfo.getBuildingUniques().contains("Cost of acquiring new tiles reduced by 25%"))
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cultureToNextTile *= 0.75 //Speciality of Angkor Wat
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if(cityInfo.getBuildingUniques().contains("Culture and Gold costs of acquiring new tiles reduced by 25% in this city"))
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cultureToNextTile *= 0.75 // Specialty of Krepost
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if (cityInfo.civInfo.policies.isAdopted("Tradition")) cultureToNextTile *= 0.75
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return Math.round(cultureToNextTile).toInt()
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}
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@ -42,10 +45,16 @@ class CityExpansionManager {
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val baseCost = 50
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val numTilesClaimed= cityInfo.tiles.size - 7
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val distanceFromCenter = tileInfo.arialDistanceTo(cityInfo.getCenterTile())
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var cost = baseCost * (distanceFromCenter-1) + numTilesClaimed*5
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var cost = baseCost * (distanceFromCenter-1) + numTilesClaimed*5.0
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if (cityInfo.civInfo.getBuildingUniques().contains("Cost of acquiring new tiles reduced by 25%"))
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cost *= 0.75 //Speciality of Angkor Wat
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if(cityInfo.getBuildingUniques().contains("Culture and Gold costs of acquiring new tiles reduced by 25% in this city"))
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cost *= 0.75 // Specialty of Krepost
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if(cityInfo.civInfo.getNation().unique=="All land military units have +1 sight, 50% discount when purchasing tiles")
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cost /= 2
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return cost
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return cost.toInt()
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}
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@ -220,16 +220,13 @@ class TileMapHolder(internal val worldScreen: WorldScreen, internal val tileMap:
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val unitType = unit.type
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val attackableTiles: List<TileInfo> = when {
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unitType.isCivilian() -> unit.getDistanceToTiles().keys.toList()
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unitType.isCivilian() -> listOf()
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else -> UnitAutomation().getAttackableEnemies(unit, unit.getDistanceToTiles()).map { it.tileToAttack }
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.filter { (UnCivGame.Current.viewEntireMapForDebug || playerViewableTilePositions.contains(it.position)) }
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}
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for (attackableTile in attackableTiles) {
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if (unit.type.isCivilian()) tileGroups[attackableTile]!!.hideCircle()
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else {
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tileGroups[attackableTile]!!.showCircle(colorFromRGB(237, 41, 57))
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tileGroups[attackableTile]!!.showCrosshair()
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}
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tileGroups[attackableTile]!!.showCircle(colorFromRGB(237, 41, 57))
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tileGroups[attackableTile]!!.showCrosshair()
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}
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// Fadeout less relevant images if a military unit is selected
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