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AI moves other civilians off the capital to make way for spaceship parts
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@ -146,6 +146,16 @@ object UnitAutomation {
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if (unit.isCivilian()) {
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if (unit.isCivilian()) {
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if (tryRunAwayIfNeccessary(unit)) return
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if (tryRunAwayIfNeccessary(unit)) return
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if (unit.currentTile.isCityCenter() && unit.currentTile.getCity()!!.isCapital()
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&& !unit.hasUnique(UniqueType.AddInCapital) && unit.civInfo.getCivUnits().any { unit.hasUnique(UniqueType.AddInCapital) }){
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// First off get out of the way, then decide if you actually want to do something else
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val tilesCanMoveTo = unit.movement.getDistanceToTiles()
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.filter { unit.movement.canMoveTo(it.key) }
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if (tilesCanMoveTo.isNotEmpty())
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unit.movement.moveToTile(tilesCanMoveTo.minBy { it.value.totalDistance }.key)
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}
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if (unit.hasUnique(UniqueType.FoundCity))
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if (unit.hasUnique(UniqueType.FoundCity))
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return SpecificUnitAutomation.automateSettlerActions(unit)
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return SpecificUnitAutomation.automateSettlerActions(unit)
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