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Resolved #8090 - Replaces misunderstood 'virtual resolutions' with more intuitive 'screen size'
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@ -13,6 +13,7 @@ import com.unciv.UncivGameParameters
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import com.unciv.json.json
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import com.unciv.logic.SETTINGS_FILE_NAME
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import com.unciv.logic.UncivFiles
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import com.unciv.models.metadata.ScreenSize
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import com.unciv.models.metadata.WindowState
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import com.unciv.ui.utils.Fonts
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import com.unciv.utils.Log
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@ -51,7 +52,7 @@ internal object DesktopLauncher {
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val settings = UncivFiles.getSettingsForPlatformLaunchers()
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if (settings.isFreshlyCreated) {
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settings.resolution = "1200x800" // By default Desktops should have a higher resolution
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settings.screenSize = ScreenSize.Large // By default we guess that Desktops have larger screens
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// LibGDX not yet configured, use regular java class
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val graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment()
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val maximumWindowBounds = graphicsEnvironment.maximumWindowBounds
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