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https://github.com/yairm210/Unciv.git
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Number of strategic resources now directly dependant on the number of settlable land tiles
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.app"
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applicationId "com.unciv.app"
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minSdkVersion 14
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minSdkVersion 14
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targetSdkVersion 28
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targetSdkVersion 28
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versionCode 228
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versionCode 229
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versionName "2.14.8"
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versionName "2.14.9"
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}
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}
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// Had to add this crap for Travis to build, it wanted to sign the app
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// Had to add this crap for Travis to build, it wanted to sign the app
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@ -507,11 +507,12 @@ open class RandomMapGenerator {
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if(tile.resource!=null && tile.getTileResource().resourceType==ResourceType.Strategic)
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if(tile.resource!=null && tile.getTileResource().resourceType==ResourceType.Strategic)
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tile.resource=null
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tile.resource=null
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for(resource in GameBasics.TileResources.values.filter { it.resourceType==ResourceType.Strategic }){
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val strategicResources = GameBasics.TileResources.values.filter { it.resourceType==ResourceType.Strategic }
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for(resource in strategicResources){
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val suitableTiles = mapToReturn.values
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val suitableTiles = mapToReturn.values
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.filter { it.resource==null && resource.terrainsCanBeFoundOn.contains(it.getLastTerrain().name) }
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.filter { it.resource==null && resource.terrainsCanBeFoundOn.contains(it.getLastTerrain().name) }
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val numberOfResources = mapToReturn.count() / 100
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val numberOfResources = mapToReturn.values.count{it.isLand() && !it.getBaseTerrain().impassable} / 50
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val locations = chooseSpreadOutLocations(numberOfResources,suitableTiles, distance)
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val locations = chooseSpreadOutLocations(numberOfResources,suitableTiles, distance)
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