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https://github.com/yairm210/Unciv.git
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Future tech can now be constantly researched!
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@ -294,6 +294,14 @@
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German:"Aus ZWischenablage laden"
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Dutch:"Gekopieerde data laden"
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}
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// New game screen
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"Start game!":{}
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"Civilization:":{}
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"World size:":{}
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"Number of enemies:":{}
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"Victory status":{
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Italian:"Stato di vittoria"
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@ -57,7 +57,8 @@ class TechManager {
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// We finished it!
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techsInProgress.remove(currentTechnology)
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techsToResearch.remove(currentTechnology)
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if(currentTechnology!="Future Tech")
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techsToResearch.remove(currentTechnology)
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techsResearched.add(currentTechnology)
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civInfo.addNotification("Research of [$currentTechnology] has completed!", null, Color.BLUE)
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@ -11,6 +11,7 @@ import com.unciv.ui.pickerscreens.PickerScreen
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import com.unciv.ui.utils.addClickListener
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import com.unciv.ui.utils.disable
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import com.unciv.ui.utils.enable
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import com.unciv.ui.utils.tr
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import com.unciv.ui.worldscreen.WorldScreen
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class NewGameScreen: PickerScreen(){
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@ -18,7 +19,7 @@ class NewGameScreen: PickerScreen(){
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val table = Table()
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table.skin= skin
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table.add("Civilization: ")
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table.add("Civilization:".tr())
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val civSelectBox = SelectBox<String>(skin)
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val civArray = Array<String>()
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GameBasics.Civilizations.keys.filterNot { it=="Barbarians" }.forEach{civArray.add(it)}
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@ -26,7 +27,7 @@ class NewGameScreen: PickerScreen(){
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civSelectBox.selected = civSelectBox.items.first()
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table.add(civSelectBox).pad(10f).row()
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table.add("World size: ")
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table.add("World size:".tr())
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val worldSizeToRadius=LinkedHashMap<String,Int>()
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worldSizeToRadius["Small"] = 10
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worldSizeToRadius["Medium"] = 20
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@ -39,7 +40,7 @@ class NewGameScreen: PickerScreen(){
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table.add(worldSizeSelectBox).pad(10f).row()
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table.add("Number of enemies: ")
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table.add("Number of enemies:".tr())
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val enemiesSelectBox = SelectBox<Int>(skin)
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val enemiesArray=Array<Int>()
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(1..5).forEach { enemiesArray.add(it) }
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@ -48,11 +49,11 @@ class NewGameScreen: PickerScreen(){
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table.add(enemiesSelectBox).pad(10f).row()
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rightSideButton.enable()
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rightSideButton.setText("Start game!")
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rightSideButton.setText("Start game!".tr())
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rightSideButton.addClickListener {
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Gdx.input.inputProcessor = null // remove input processing - nothing will be clicked!
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rightSideButton.disable()
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rightSideButton.setText("Working...")
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rightSideButton.setText("Working...".tr())
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kotlin.concurrent.thread { // Creating a new game can tke a while and we don't want ANRs
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newGame = GameStarter().startNewGame(
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@ -24,7 +24,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
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// All these are to counter performance problems when updating buttons for all techs.
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private var researchableTechs = GameBasics.Technologies.keys
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.filter { civTech.canBeResearched(it) }.toHashSet()
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private val LightBlue = Color.BLUE.cpy().lerp(Color.WHITE, 0.3f)
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private val lightBlue = Color.BLUE.cpy().lerp(Color.WHITE, 0.3f)
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private val turnsToTech = GameBasics.Technologies.values.associateBy ({ it.name },{civTech.turnsToTech(it.name)})
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constructor(freeTechPick: Boolean, civInfo: CivilizationInfo) : this(civInfo) {
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@ -88,17 +88,15 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
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for (techName in techNameToButton.keys) {
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val TB = techNameToButton[techName]!!
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when {
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civTech.isResearched(techName) -> TB.color = Color.GREEN
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techsToResearch.contains(techName) -> TB.color = LightBlue
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civTech.isResearched(techName) && techName!="Future Tech" -> TB.color = Color.GREEN
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techsToResearch.contains(techName) -> TB.color = lightBlue
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researchableTechs.contains(techName) -> TB.color = Color.WHITE
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else -> TB.color = Color.BLACK
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}
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TB.isChecked = false
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var text = techName.tr()
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if (techName == selectedTech?.name) {
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TB.isChecked = true
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TB.color = TB.color.cpy().lerp(Color.LIGHT_GRAY, 0.5f)
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}
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@ -106,7 +104,9 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
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text += " (" + techsToResearch.indexOf(techName) + ")"
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}
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if (!civTech.isResearched(techName)) text += "\r\n" + turnsToTech[techName] + " {turns}".tr()
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if (!civTech.isResearched(techName) || techName=="Future Tech")
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text += "\r\n" + turnsToTech[techName] + " {turns}".tr()
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TB.setText(text)
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}
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}
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@ -119,7 +119,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
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return
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}
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if (civTech.isResearched(tech.name)) {
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if (civTech.isResearched(tech.name) && tech.name!="Future Tech") {
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rightSideButton.setText("Pick a tech".tr())
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rightSideButton.disable()
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setButtonsInfo()
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@ -122,7 +122,7 @@ class WorldScreen : CameraStageBaseScreen() {
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Gdx.input.inputProcessor = null // remove input processing - nothing will be clicked!
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nextTurnButton.disable()
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nextTurnButton.setText("Working...")
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nextTurnButton.setText("Working...".tr())
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kotlin.concurrent.thread {
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game.gameInfo.nextTurn()
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