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All "attacked city state" functions should only activate when attacking directly, not when declaring war due to alliances
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@ -690,8 +690,7 @@ class DiplomacyManager() {
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otherCivDiplomacy.setModifier(DiplomaticModifiers.DeclaredWarOnUs, -20f)
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otherCivDiplomacy.setModifier(DiplomaticModifiers.DeclaredWarOnUs, -20f)
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otherCivDiplomacy.removeModifier(DiplomaticModifiers.ReturnedCapturedUnits)
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otherCivDiplomacy.removeModifier(DiplomaticModifiers.ReturnedCapturedUnits)
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if (otherCiv.isCityState()) {
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if (otherCiv.isCityState() && !indirectCityStateAttack) {
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if (!indirectCityStateAttack)
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otherCivDiplomacy.setInfluence(-60f)
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otherCivDiplomacy.setInfluence(-60f)
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civInfo.changeMinorCivsAttacked(1)
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civInfo.changeMinorCivsAttacked(1)
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otherCiv.cityStateFunctions.cityStateAttacked(civInfo)
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otherCiv.cityStateFunctions.cityStateAttacked(civInfo)
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