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Make mod categories curated in Json (#9542)
* Dynamic mod categories from online query * Move Working string to Constants * Move Mod categories to json * Move Mod categories to json - UI * Move Mod categories to json - initial json
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@ -84,23 +84,25 @@ In order to do this, all you need to do is:
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- Click the gear icon next to the About (top-right part of the page)
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- In 'Topics', add "unciv-mod"
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Optionally add one of the following topics (make sure this topic is added afer "unciv-mod"):
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Optionally add one or more of the following topics to mark your mod as belonging to specific categories:
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- unciv-mod-rulesets
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- unciv-mod-expansions
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- unciv-mod-graphics
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- unciv-mod-audio
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- unciv-mod-maps
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- unciv-mod-fun
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- unciv-mod-modsofmods
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- unciv-mod-rulesets (for base ruleset mods)
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- unciv-mod-expansions (for mods extending vanilla rulesets - please use this, **not** unciv-mod-expansion)
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- unciv-mod-graphics (for mods altering graphics - icons, portraits, tilesets)
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- unciv-mod-audio (for mods supplying music or modifying sounds)
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- unciv-mod-maps (for mods containing maps)
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- unciv-mod-fun (for mods mainly tweaking mechanics or other gameplay aspects)
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- unciv-mod-modsofmods (for mods extending another mod's ruleset)
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When you open your app, it will query Github's [list of repos with that topic](https://github.com/topics/unciv-mod), and now YOUR repo will appear there!
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When you open Unciv's Mod Manager, it will query Github's [list of repos with that topic](https://github.com/topics/unciv-mod), and now YOUR repo will appear there!
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The categories will appear als annotations on the mod buttons, and the user can filter for them. They are not required for the game to use the content - e.g. you can still load maps from mods lacking the unciv-mod-maps topic.
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If you want new categories, github will accept any topic, but you'll have to ask the Unciv team to enable them in the game.
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## I have the mod, now what?
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The primary use of mods is to add them when starting a new game, or configuring a map. This will mean that both the ruleset of the mod, and the images, will be in use for that specific game/map.
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For mods which are primarily visual or audio, there is a second use - through the mod manager, you can enable them as **permanent audiovisual mods**. This means that the images, sounds (or upcoming: music) from the mod will replace the original media everywhere in the game.
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For mods which are primarily visual or audio, there is a second use - through the mod manager, you can enable them as **permanent audiovisual mods**. This means that the images and/or sounds from the mod will replace the original media everywhere in the game, and contained music will be available - [see here](Images-and-Audio.md#supply-additional-music).
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## Mod location for manual loading of mods
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