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FINALLY managed to un-staticify GameBasics, this means the game can potentially recognize different rulesets!
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@ -16,6 +16,7 @@ import kotlin.concurrent.thread
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internal object DesktopLauncher {
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@JvmStatic
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fun main(arg: Array<String>) {
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if (File("../Images").exists()) // So we don't run this from within a fat JAR
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packImages()
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