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Spies now occasionally steal technologies (#9629)
* Spies now occasionally steal technologies * Updated the UI so it doesn't show a turn counter when that cannot be provided * Implemented changes discussed in reveiw comments * Renamed variable --------- Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -927,8 +927,6 @@ Your [ourUnit] captured an enemy [theirUnit]! =
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Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
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We have captured a barbarian encampment and recovered [goldAmount] gold! =
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An enemy [unitType] has joined us! =
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
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We have recruited [spyName] as a spy! =
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[unitName] can be promoted! =
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# This might be needed for a rewrite of Germany's unique - see #7376
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@ -1650,14 +1648,21 @@ Enhancing religion =
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Enhanced religion =
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# Espionage
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# As espionage is WIP and these strings are currently not shown in-game,
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# feel free to not translate these strings for now
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# As espionage is WIP, these strings are currently not shown in-game,
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# so feel free to not translate these strings for now
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Spy =
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Spy Hideout =
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Spy present =
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Move =
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
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We have recruited [spyName] as a spy! =
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A spy from [civilization] stole the Technology [techName] from [cityName]! =
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An unidentified spy stole the Technology [techName] from [cityName]! =
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Your spy [name] stole the Technology [techName] from [cityName]! =
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Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
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After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
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After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
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Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
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