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Great General typed uniques and improved moddability (#6818)
* Great General UniqueTyped and improved moddability - draft * Great General UniqueTyped and improved moddability - reviews * Great General UniqueTyped and improved moddability - no reason not to cache another * Integration with JackRainy's solution * Integration with JackRainy's solution - part 2 * Revert of maxGreatGeneralBonusRadius logic * Minor refactoring * Code review: minor refactoring * Keep the warning for the modders about the obsolete unique * Code review: Better wording for the unique Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
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@ -1310,7 +1310,7 @@
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{
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"name": "Great General",
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"unitType": "Civilian",
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"uniques": ["Can start an [8]-turn golden age", "Bonus for units in 2 tile radius 15%", "Can construct [Citadel]",
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"uniques": ["Can start an [8]-turn golden age", "[+15]% Strength bonus for [Military] units within [2] tiles", "Can construct [Citadel]",
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"Great Person - [War]", "Unbuildable", "Uncapturable"],
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"movement": 2
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},
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@ -1319,7 +1319,7 @@
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"unitType": "Civilian",
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"uniqueTo": "Mongolia",
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"replaces": "Great General",
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"uniques": ["Can start an [8]-turn golden age","Bonus for units in 2 tile radius 15%",
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"uniques": ["Can start an [8]-turn golden age", "[+15]% Strength bonus for [Military] units within [2] tiles",
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"All adjacent units heal [+15] HP when healing", "[+15] HP when healing", "Can construct [Citadel]", "Great Person - [War]", "Unbuildable", "Uncapturable"],
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"movement": 5
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},
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